On 6/14/2022 1:38 AM, Stephen Boyd wrote:
Quoting Kuogee Hsieh (2022-06-13 14:48:37)
During display resolution changes display have to be disabled first
followed by display enabling with new resolution. Display disable
will turn off both pixel clock and main link clock so that main link
have to be re-trained during display enable to have new video stream
flow again. At current implementation, display enable function manually
kicks up irq_hpd_handle which will read panel link status and start link
training if link status is not in sync state. However, there is rare
case that a particular panel links status keep staying in sync for
some period of time after main link had been shut down previously at
display disabled. Main link retraining will not be executed by
irq_hdp_handle() if the link status read from panel shows it is in
sync state. If this was happen, then video stream of newer display
resolution will fail to be transmitted to panel due to main link is
not in sync between host and panel. This patch force main link always
be retrained during display enable procedure to prevent this rare
failed case from happening. Also this implementation are more
efficient than manual kicking off irq_hpd_handle function.
How is resolution change different from disabling and enabling the
display? The commit text talks about resolution changes, but the code
doesn't compare resolutions from before and after to know when to
retrain the link. Can the code be made to actually do what the commit
text says? It would be clearer if the code looked for actual resolution
changes instead of hooking the dp_bridge_enable() function.
Changes in v2:
-- set force_link_train flag on DP only (is_edp == false)
Changes in v3:
-- revise commit text
-- add Fixes tag
Changes in v4:
-- revise commit text
Changes in v5:
-- fix spelling at commit text
Fixes: 62671d2ef24b ("drm/msm/dp: fixes wrong connection state caused by failure of link train")
Signed-off-by: Kuogee Hsieh <quic_khsieh@xxxxxxxxxxx>
---
drivers/gpu/drm/msm/dp/dp_ctrl.c | 6 +++---
drivers/gpu/drm/msm/dp/dp_ctrl.h | 2 +-
drivers/gpu/drm/msm/dp/dp_display.c | 15 ++++++++-------
3 files changed, 12 insertions(+), 11 deletions(-)
diff --git a/drivers/gpu/drm/msm/dp/dp_ctrl.c b/drivers/gpu/drm/msm/dp/dp_ctrl.c
index af7a80c..bea93eb 100644
--- a/drivers/gpu/drm/msm/dp/dp_ctrl.c
+++ b/drivers/gpu/drm/msm/dp/dp_ctrl.c
@@ -1551,7 +1551,7 @@ static int dp_ctrl_process_phy_test_request(struct dp_ctrl_private *ctrl)
ret = dp_ctrl_on_link(&ctrl->dp_ctrl);
if (!ret)
- ret = dp_ctrl_on_stream(&ctrl->dp_ctrl);
+ ret = dp_ctrl_on_stream(&ctrl->dp_ctrl, false);
Does this even matter if it's true or false? The 'sink_request' has
DP_TEST_LINK_PHY_TEST_PATTERN set from what I can tell, and then
dp_ctrl_on_stream() bails out before calling dp_ctrl_link_retrain()
anyway. It would be nice if we could split dp_ctrl_on_stream() so that
the part after the check for the sink request is a different function
that is called by dp_display.c and then this code can call the 'prepare'
function that does the first part. Then we can ignore the testing path
in the code, and possibly remove the conditional in dp_ctrl_on_stream()?
else
DRM_ERROR("failed to enable DP link controller\n");
diff --git a/drivers/gpu/drm/msm/dp/dp_display.c b/drivers/gpu/drm/msm/dp/dp_display.c
index c388323..370348d 100644
--- a/drivers/gpu/drm/msm/dp/dp_display.c
+++ b/drivers/gpu/drm/msm/dp/dp_display.c
@@ -872,7 +872,7 @@ static int dp_display_enable(struct dp_display_private *dp, u32 data)
return 0;
}
- rc = dp_ctrl_on_stream(dp->ctrl);
+ rc = dp_ctrl_on_stream(dp->ctrl, data);
if (!rc)
dp_display->power_on = true;
@@ -1654,6 +1654,7 @@ void dp_bridge_enable(struct drm_bridge *drm_bridge)
int rc = 0;
struct dp_display_private *dp_display;
u32 state;
+ bool force_link_train = false;
dp_display = container_of(dp, struct dp_display_private, dp_display);
if (!dp_display->dp_mode.drm_mode.clock) {
@@ -1688,10 +1689,14 @@ void dp_bridge_enable(struct drm_bridge *drm_bridge)
state = dp_display->hpd_state;
- if (state == ST_DISPLAY_OFF)
+ if (state == ST_DISPLAY_OFF) {
dp_display_host_phy_init(dp_display);
- dp_display_enable(dp_display, 0);
+ if (!dp->is_edp)
I didn't see any answer to my question about why edp is special on v4.
Can you at least add a comment to the code about why edp doesn't need to
unconditionally retrain, but DP does?
Sorry, missed this one.
This is my mistake, both DP and eDP are same. will remove is_edp flag
checking.
+ force_link_train = true;
+ }
+
+ dp_display_enable(dp_display, force_link_train);
rc = dp_display_post_enable(dp);
if (rc) {