[PATCH 05/33] drm/vc4: plane: Fix margin calculations for the right/bottom edges

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From: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx>

The current plane margin calculation code clips the right and bottom
edges of the range based using the left and top margins.

This is obviously wrong, so let's fix it.

Fixes: 666e73587f90 ("drm/vc4: Take margin setup into account when updating planes")
Signed-off-by: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx>
Signed-off-by: Maxime Ripard <maxime@xxxxxxxxxx>
---
 drivers/gpu/drm/vc4/vc4_plane.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_plane.c b/drivers/gpu/drm/vc4/vc4_plane.c
index 650c652281e8..a64324179650 100644
--- a/drivers/gpu/drm/vc4/vc4_plane.c
+++ b/drivers/gpu/drm/vc4/vc4_plane.c
@@ -310,16 +310,16 @@ static int vc4_plane_margins_adj(struct drm_plane_state *pstate)
 					       adjhdisplay,
 					       crtc_state->mode.hdisplay);
 	vc4_pstate->crtc_x += left;
-	if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - left)
-		vc4_pstate->crtc_x = crtc_state->mode.hdisplay - left;
+	if (vc4_pstate->crtc_x > crtc_state->mode.hdisplay - right)
+		vc4_pstate->crtc_x = crtc_state->mode.hdisplay - right;
 
 	adjvdisplay = crtc_state->mode.vdisplay - (top + bottom);
 	vc4_pstate->crtc_y = DIV_ROUND_CLOSEST(vc4_pstate->crtc_y *
 					       adjvdisplay,
 					       crtc_state->mode.vdisplay);
 	vc4_pstate->crtc_y += top;
-	if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - top)
-		vc4_pstate->crtc_y = crtc_state->mode.vdisplay - top;
+	if (vc4_pstate->crtc_y > crtc_state->mode.vdisplay - bottom)
+		vc4_pstate->crtc_y = crtc_state->mode.vdisplay - bottom;
 
 	vc4_pstate->crtc_w = DIV_ROUND_CLOSEST(vc4_pstate->crtc_w *
 					       adjhdisplay,
-- 
2.36.1




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