On Fri, Jun 3, 2022 at 6:52 PM Niranjana Vishwanathapura
<niranjana.vishwanathapura@xxxxxxxxx> wrote:
On Fri, Jun 03, 2022 at 10:20:25AM +0300, Lionel Landwerlin wrote:
> On 02/06/2022 23:35, Jason Ekstrand wrote:
>
> On Thu, Jun 2, 2022 at 3:11 PM Niranjana Vishwanathapura
> <niranjana.vishwanathapura@xxxxxxxxx> wrote:
>
> On Wed, Jun 01, 2022 at 01:28:36PM -0700, Matthew Brost
wrote:
> >On Wed, Jun 01, 2022 at 05:25:49PM +0300, Lionel Landwerlin
wrote:
> >> On 17/05/2022 21:32, Niranjana Vishwanathapura wrote:
> >> > +VM_BIND/UNBIND ioctl will immediately start
binding/unbinding
> the mapping in an
> >> > +async worker. The binding and unbinding will work
like a
special
> GPU engine.
> >> > +The binding and unbinding operations are serialized and
will
> wait on specified
> >> > +input fences before the operation and will signal the
output
> fences upon the
> >> > +completion of the operation. Due to serialization,
completion of
> an operation
> >> > +will also indicate that all previous operations are
also
> complete.
> >>
> >> I guess we should avoid saying "will immediately start
> binding/unbinding" if
> >> there are fences involved.
> >>
> >> And the fact that it's happening in an async worker
seem to
imply
> it's not
> >> immediate.
> >>
>
> Ok, will fix.
> This was added because in earlier design binding was deferred
until
> next execbuff.
> But now it is non-deferred (immediate in that sense). But
yah,
this is
> confusing
> and will fix it.
>
> >>
> >> I have a question on the behavior of the bind operation
when
no
> input fence
> >> is provided. Let say I do :
> >>
> >> VM_BIND (out_fence=fence1)
> >>
> >> VM_BIND (out_fence=fence2)
> >>
> >> VM_BIND (out_fence=fence3)
> >>
> >>
> >> In what order are the fences going to be signaled?
> >>
> >> In the order of VM_BIND ioctls? Or out of order?
> >>
> >> Because you wrote "serialized I assume it's : in order
> >>
>
> Yes, in the order of VM_BIND/UNBIND ioctls. Note that bind
and
unbind
> will use
> the same queue and hence are ordered.
>
> >>
> >> One thing I didn't realize is that because we only get one
> "VM_BIND" engine,
> >> there is a disconnect from the Vulkan specification.
> >>
> >> In Vulkan VM_BIND operations are serialized but per
engine.
> >>
> >> So you could have something like this :
> >>
> >> VM_BIND (engine=rcs0, in_fence=fence1, out_fence=fence2)
> >>
> >> VM_BIND (engine=ccs0, in_fence=fence3, out_fence=fence4)
> >>
> >>
> >> fence1 is not signaled
> >>
> >> fence3 is signaled
> >>
> >> So the second VM_BIND will proceed before the first
VM_BIND.
> >>
> >>
> >> I guess we can deal with that scenario in userspace by
doing
the
> wait
> >> ourselves in one thread per engines.
> >>
> >> But then it makes the VM_BIND input fences useless.
> >>
> >>
> >> Daniel : what do you think? Should be rework this or just
deal with
> wait
> >> fences in userspace?
> >>
> >
> >My opinion is rework this but make the ordering via an
engine
param
> optional.
> >
> >e.g. A VM can be configured so all binds are ordered
within the
VM
> >
> >e.g. A VM can be configured so all binds accept an engine
argument
> (in
> >the case of the i915 likely this is a gem context handle)
and
binds
> >ordered with respect to that engine.
> >
> >This gives UMDs options as the later likely consumes more
KMD
> resources
> >so if a different UMD can live with binds being ordered
within
the VM
> >they can use a mode consuming less resources.
> >
>
> I think we need to be careful here if we are looking for some
out of
> (submission) order completion of vm_bind/unbind.
> In-order completion means, in a batch of binds and unbinds
to be
> completed in-order, user only needs to specify in-fence
for the
> first bind/unbind call and the our-fence for the last
bind/unbind
> call. Also, the VA released by an unbind call can be
re-used by
> any subsequent bind call in that in-order batch.
>
> These things will break if binding/unbinding were to be
allowed
to
> go out of order (of submission) and user need to be extra
careful
> not to run into pre-mature triggereing of out-fence and bind
failing
> as VA is still in use etc.
>
> Also, VM_BIND binds the provided mapping on the specified
address
> space
> (VM). So, the uapi is not engine/context specific.
>
> We can however add a 'queue' to the uapi which can be one
from
the
> pre-defined queues,
> I915_VM_BIND_QUEUE_0
> I915_VM_BIND_QUEUE_1
> ...
> I915_VM_BIND_QUEUE_(N-1)
>
> KMD will spawn an async work queue for each queue which will
only
> bind the mappings on that queue in the order of submission.
> User can assign the queue to per engine or anything like
that.
>
> But again here, user need to be careful and not deadlock
these
> queues with circular dependency of fences.
>
> I prefer adding this later an as extension based on
whether it
> is really helping with the implementation.
>
> I can tell you right now that having everything on a single
in-order
> queue will not get us the perf we want. What vulkan really
wants
is one
> of two things:
> 1. No implicit ordering of VM_BIND ops. They just happen in
whatever
> their dependencies are resolved and we ensure ordering
ourselves
by
> having a syncobj in the VkQueue.
> 2. The ability to create multiple VM_BIND queues. We need at
least 2
> but I don't see why there needs to be a limit besides the
limits
the
> i915 API already has on the number of engines. Vulkan could
expose
> multiple sparse binding queues to the client if it's not
arbitrarily
> limited.
Thanks Jason, Lionel.
Jason, what are you referring to when you say "limits the i915 API
already
has on the number of engines"? I am not sure if there is such an uapi
today.
There's a limit of something like 64 total engines today based on the
number of bits we can cram into the exec flags in execbuffer2. I think
someone had an extended version that allowed more but I ripped it out
because no one was using it. Of course, execbuffer3 might not have
that
problem at all.