Instead of retrieving the backlight brightness in struct backlight_properties manually, and then checking whether the backlight should be on at all, use backlight_get_brightness() which does all this and insulates this from future changes. Signed-off-by: Stephen Kitt <steve@xxxxxxx> Cc: Helge Deller <deller@xxxxxx> Cc: linux-fbdev@xxxxxxxxxxxxxxx Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx --- drivers/video/fbdev/mx3fb.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/drivers/video/fbdev/mx3fb.c b/drivers/video/fbdev/mx3fb.c index b945b68984b9..76771e126d0a 100644 --- a/drivers/video/fbdev/mx3fb.c +++ b/drivers/video/fbdev/mx3fb.c @@ -283,12 +283,7 @@ static int mx3fb_bl_get_brightness(struct backlight_device *bl) static int mx3fb_bl_update_status(struct backlight_device *bl) { struct mx3fb_data *fbd = bl_get_data(bl); - int brightness = bl->props.brightness; - - if (bl->props.power != FB_BLANK_UNBLANK) - brightness = 0; - if (bl->props.fb_blank != FB_BLANK_UNBLANK) - brightness = 0; + int brightness = backlight_get_brightness(bl); fbd->backlight_level = (fbd->backlight_level & ~0xFF) | brightness; -- 2.30.2