On 02/06/2022 00:18, Matthew Brost wrote:
On Wed, Jun 01, 2022 at 05:25:49PM +0300, Lionel Landwerlin wrote:
On 17/05/2022 21:32, Niranjana Vishwanathapura wrote:
+VM_BIND/UNBIND ioctl will immediately start binding/unbinding the mapping in an
+async worker. The binding and unbinding will work like a special GPU engine.
+The binding and unbinding operations are serialized and will wait on specified
+input fences before the operation and will signal the output fences upon the
+completion of the operation. Due to serialization, completion of an operation
+will also indicate that all previous operations are also complete.
I guess we should avoid saying "will immediately start binding/unbinding" if
there are fences involved.
And the fact that it's happening in an async worker seem to imply it's not
immediate.
I have a question on the behavior of the bind operation when no input fence
is provided. Let say I do :
VM_BIND (out_fence=fence1)
VM_BIND (out_fence=fence2)
VM_BIND (out_fence=fence3)
In what order are the fences going to be signaled?
In the order of VM_BIND ioctls? Or out of order?
Because you wrote "serialized I assume it's : in order
One thing I didn't realize is that because we only get one "VM_BIND" engine,
there is a disconnect from the Vulkan specification.
In Vulkan VM_BIND operations are serialized but per engine.
So you could have something like this :
VM_BIND (engine=rcs0, in_fence=fence1, out_fence=fence2)
VM_BIND (engine=ccs0, in_fence=fence3, out_fence=fence4)
Question - let's say this done after the above operations:
EXEC (engine=ccs0, in_fence=NULL, out_fence=NULL)
Is the exec ordered with respected to bind (i.e. would fence3 & 4 be
signaled before the exec starts)?
Matt
Hi Matt,
From the vulkan point of view, everything is serialized within an
engine (we map that to a VkQueue).
So with :
EXEC (engine=ccs0, in_fence=NULL, out_fence=NULL)
VM_BIND (engine=ccs0, in_fence=fence3, out_fence=fence4)
EXEC completes first then VM_BIND executes.
To be even clearer :
EXEC (engine=ccs0, in_fence=fence2, out_fence=NULL)
VM_BIND (engine=ccs0, in_fence=fence3, out_fence=fence4)
EXEC will wait until fence2 is signaled.
Once fence2 is signaled, EXEC proceeds, finishes and only after it is done, VM_BIND executes.
It would kind of like having the VM_BIND operation be another batch executed from the ringbuffer buffer.
-Lionel
fence1 is not signaled
fence3 is signaled
So the second VM_BIND will proceed before the first VM_BIND.
I guess we can deal with that scenario in userspace by doing the wait
ourselves in one thread per engines.
But then it makes the VM_BIND input fences useless.
Daniel : what do you think? Should be rework this or just deal with wait
fences in userspace?
Sorry I noticed this late.
-Lionel