On Tue, Apr 26, 2022 at 04:23:41PM +0800, Cai Huoqing wrote: > On 26 4月 22 08:31:05, Christian König wrote: > > Am 26.04.22 um 08:08 schrieb Cai Huoqing: > > > The NVIDIA Deep Learning Accelerator (NVDLA) is an open source IP > > > which is integrated into NVIDIA Jetson AGX Xavier, > > > so add UAPI of this driver. > > > > > > Signed-off-by: Cai Huoqing <cai.huoqing@xxxxxxxxx> > > > --- > > > v1->v2: > > > *Rename nvdla_drm.[ch] to nvdla_drv.[ch] and rename nvdla_ioctl.h to nvdla_drm.h, > > > move it to uapi. > > > comments link: https://lore.kernel.org/lkml/20bac605-97e6-e5cd-c4e4-83a8121645d8@xxxxxxx/ > > > > > > include/uapi/drm/nvdla_drm.h | 99 ++++++++++++++++++++++++++++++++++++ > > > 1 file changed, 99 insertions(+) > > > create mode 100644 include/uapi/drm/nvdla_drm.h > > > > > > diff --git a/include/uapi/drm/nvdla_drm.h b/include/uapi/drm/nvdla_drm.h > > > new file mode 100644 > > > index 000000000000..984635285525 > > > --- /dev/null > > > +++ b/include/uapi/drm/nvdla_drm.h > > > @@ -0,0 +1,99 @@ > > > +/* SPDX-License-Identifier: GPL-2.0 OR BSD-3-Clause */ > > > +/* > > > + * Copyright (C) 2017-2018 NVIDIA CORPORATION. > > > + * Copyright (C) 2022 Cai Huoqing > > > + */ > > > + > > > +#ifndef __LINUX_NVDLA_IOCTL_H > > > +#define __LINUX_NVDLA_IOCTL_H > > > + > > > +#include <linux/ioctl.h> > > > +#include <linux/types.h> > > > + > > > +#if !defined(__KERNEL__) > > > +#define __user > > > +#endif > > > + > > > +/** > > > + * struct nvdla_mem_handle structure for memory handles > > > + * > > > + * @handle handle to DMA buffer allocated in userspace > > > + * @reserved Reserved for padding > > > + * @offset offset in bytes from start address of buffer > > > + * > > > + */ > > > +struct nvdla_mem_handle { > > > + __u32 handle; > > > + __u32 reserved; > > > + __u64 offset; > > > +}; > > > + > > > +/** > > > + * struct nvdla_ioctl_submit_task structure for single task information > > > + * > > > + * @num_addresses total number of entries in address_list > > > + * @reserved Reserved for padding > > > + * @address_list pointer to array of struct nvdla_mem_handle > > > + * > > > + */ > > > +struct nvdla_ioctl_submit_task { > > > +#define NVDLA_MAX_BUFFERS_PER_TASK (6144) > > > + __u32 num_addresses; > > > +#define NVDLA_NO_TIMEOUT (0xffffffff) > > > + __u32 timeout; > > > > What format does that timeout value have? > > > > In general it is best practice to have absolute 64bit nanosecond timeouts > > (to be used with ktime inside the kernel) so that restarting interrupted > > IOCTLs works smooth. > > > > > + __u64 address_list; > > > > Maybe make the comments inline, cause I just wanted to write that you should > > note that this is pointing to an nvdla_mem_handle array until I saw the > > comment above. > > > > > +}; > > > + > > > +/** > > > + * struct nvdla_submit_args structure for task submit > > > + * > > > + * @tasks pointer to array of struct nvdla_ioctl_submit_task > > > + * @num_tasks number of entries in tasks > > > + * @flags flags for task submit, no flags defined yet > > > + * @version version of task structure > > > + * > > > + */ > > > +struct nvdla_submit_args { > > > + __u64 tasks; > > > + __u16 num_tasks; > > > +#define NVDLA_MAX_TASKS_PER_SUBMIT 24 > > > +#define NVDLA_SUBMIT_FLAGS_ATOMIC (1 << 0) > > > > Well that "no flags defined yet" from the comment above is probably outdated > > :) > > > > A comment what this flag means would also be nice to have. > > > > Apart from all those nit picks that looks pretty solid to me. Just one core > > functionality we usually have seems to be missing here: How is completion > > signaling implemented? > Hi,thank for your reply. > > Do you mean fence signal? In this driver, IOCTL_SUBMIT is a synchronous call > which do task submission & wait for done completion. This accerletor deal > with massive compute operator (Pooling, Conv...), that is different to > GPU. It's unnecessary to expose fence API to UMD for reducing such less time. Are you saying that using fences won't be a big benefit because the DLA can't effectively process tasks from multiple sources in parallel? That is only part of where some sort of signalling would be useful. Another reason why it would be good to have is to make it easier to write user- space that can hand off a set of tasks to the DLA, then go off and do something else and get notified about the completion somehow. If not a full-blown fence API, then perhaps FD polling would be a simple mechanism to allow some degree of asynchronicity. Thierry
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