We'll be adding a new type of engine soon. Let's document the existing engine classes first to help make it clear what each type of engine is used for. Cc: Andi Shyti <andi.shyti@xxxxxxxxxxxxxxx> Signed-off-by: Matt Roper <matthew.d.roper@xxxxxxxxx> --- include/uapi/drm/i915_drm.h | 53 ++++++++++++++++++++++++++++++++----- 1 file changed, 47 insertions(+), 6 deletions(-) diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h index 35ca528803fd..ec000fc6c879 100644 --- a/include/uapi/drm/i915_drm.h +++ b/include/uapi/drm/i915_drm.h @@ -154,21 +154,62 @@ enum i915_mocs_table_index { I915_MOCS_CACHED, }; -/* +/** + * enum drm_i915_gem_engine_class - uapi engine type enumeration + * * Different engines serve different roles, and there may be more than one - * engine serving each role. enum drm_i915_gem_engine_class provides a - * classification of the role of the engine, which may be used when requesting - * operations to be performed on a certain subset of engines, or for providing - * information about that group. + * engine serving each role. This enum provides a classification of the role + * of the engine, which may be used when requesting operations to be performed + * on a certain subset of engines, or for providing information about that + * group. */ enum drm_i915_gem_engine_class { + /** + * @I915_ENGINE_CLASS_RENDER: + * + * Render engines support instructions used for 3D, Compute (GPGPU), + * and programmable media workloads. These instructions fetch data and + * dispatch individual work items to threads that operate in parallel. + * The threads run small programs (called "kernels" or "shaders") on + * the GPU's execution units (EUs). + */ I915_ENGINE_CLASS_RENDER = 0, + + /** + * @I915_ENGINE_CLASS_COPY: + * + * Copy engines (also referred to as "blitters") support instructions + * that move blocks of data from one location in memory to another, + * or that fill a specified location of memory with fixed data. + * Copy engines can perform pre-defined logical or bitwise operations + * on the source, destination, or pattern data. + */ I915_ENGINE_CLASS_COPY = 1, + + /** + * @I915_ENGINE_CLASS_VIDEO: + * + * Video engines (also referred to as "bit stream decode" (BSD) or + * "vdbox") support instructions that perform fixed-function media + * decode and encode. + */ I915_ENGINE_CLASS_VIDEO = 2, + + /** + * @I915_ENGINE_CLASS_VIDEO_ENHANCE: + * + * Video enhancement engines (also referred to as "vebox") support + * instructions related to image enhancement. + */ I915_ENGINE_CLASS_VIDEO_ENHANCE = 3, - /* should be kept compact */ + /* Values in this enum should be kept compact. */ + /** + * @I915_ENGINE_CLASS_INVALID: + * + * Placeholder value to represent an invalid engine class assignment. + */ I915_ENGINE_CLASS_INVALID = -1 }; -- 2.35.1