On 2022-04-21 15:20, Melissa Wen wrote:
On 04/21, Harry Wentland wrote:On 2022-04-21 10:37, Melissa Wen wrote:Hi all, I'm examining how DRM color management properties (degamma, ctm, gamma) are applied to AMD display drivers. As far I could understand thanks Nicholas documentation on amdgpu_dm/amdgpu_dm_color, DC drivers have per-plane color correction features:Hi Harry, Wow, thanks so much for all details!DC programs some of the color correction features pre-blending but DRM/KMS has not per-plane color correction properties. See this series from Uma Shankar for an RFC on how to introduce those properties for 1D LUTs and CSC matrix: https://patchwork.freedesktop.org/series/90826/ Bhanuprakash has a series of IGT tests for these properties: https://patchwork.freedesktop.org/series/96895/ I've rebased these on amd-staging-drm-next and maintain a kernel and IGT branch with these patches: https://gitlab.freedesktop.org/hwentland/linux/-/tree/color-and-hdr https://gitlab.freedesktop.org/hwentland/igt-gpu-tools/-/tree/color-and-hdr We've had many discussions with Weston guys on this. In order to merge the kernel properties we need a canonical userspace implementation that are using it. Weston guys are working towards that but if you want to suggest a different userspace to serve as that vehicle I'd be all ears. :) Note that in order to show this all working we also need a Wayland Protocol update. See https://gitlab.freedesktop.org/pq/color-and-hdr https://gitlab.freedesktop.org/swick/wayland-protocols https://gitlab.freedesktop.org/wayland/weston/-/issues/467So, I've followed these discussions (until the issue on naming) because initially I considered it addresses our current goals for color correction. But after some discussions, what we are targeting is a 3D LUT after blending (per-CRTC). I found past proposals on dri-devel [1][2] to extend the DRM CRTC color management properties, but they didn't move forward and were never applied.
They're stuck in limbo until we have an upstream userspace implementation that's making use of them.
* - Input gamma LUT (de-normalized) * - Input CSC (normalized) * - Surface degamma LUT (normalized) * - Surface CSC (normalized) * - Surface regamma LUT (normalized) * - Output CSC (normalized) so DM is "adapting" those DRM per-CRTC properties to fit into three of these color correction stages, which I guess are the surface stages: * - Surface degamma LUT (normalized) * - Surface CSC (normalized) * - Surface regamma LUT (normalized) I'm trying to understand what this mapping is doing. A comment mentions that is not possible to do these color corrections after blending, so, the same color correction pipe is performed on every plane before blending? (is the surface the plane?) Does this adaptation affect the expected output? Moreover, is there something that I misunderstood? :)What's possible to do before and after blending has changed quite a bit between DCN generations. We program the CRTC Gamma and CTM after blending. See attached picture for a view relating the color bits between the DRM interface, DC interface and DCN 3.0 HW blocks.This picture is really enlightening, thanks! You said it changes between generations, therefore, I can't consider the DCN 2.x family follow the same mapping, right? If so, can you share the main differences for a DCN 2.x regarding per-CRTC properties?
See attached diagram for DCN 2.0.
That said, if the DRM color mgmt supports per-CRTC 3D LUT as the lastWhere do you see 3D LUT support in DRM? Is there a new proposal that I've missed?So, it's exactly what I aim to work: a proposal to add 3D LUT to the current range of DRM per-CRTC color properties. But I also need to understand how this property will be mapped to AMD display once it exists in the DRM framework.
Ah, nice to see. :)
One of the things that caught my attention after seeing the attached picture is the position of 3D LUT. I was expecting to see the 3D LUT correction after gamma correction. Is this position a particularity of DCN 3.0 (that varies between hw) or was I expecting a wrong color correction pipeline at all?
Before DCN 3.0 there was no 3D LUT after blending. Note in the diagram that our HW (and DC interface) have a Shaper LUT available before the 3D LUT. You could expose if you want to shape your content post-blending before applying the 3D LUT. The 3D LUT is most effective when it's in non-linear space. CurrentlyDRM has no way to specify a way for drm_plane to be linearized (see notes (1) and (2)) so it is assumed that you're blending in non-linear space and therefore your pixels would already be non-linear going into your 3D LUT.
(1) unless you use the drm_plane PWL API that was proposed (2) amdgpu_dm is currently setting the drm_crtc degamma LUT on the DC plane. This might lead to unexpected behavior when using multiple planes (though I believe gamescope is making use of this behavior). Have you looked at [1] yet? It might provide a good example on how to define a 3D LUT. For AMD HW you'll want a 17x17x17 LUT. [1] http://intel.github.io/libva/structVAProcFilterParameterBuffer3DLUT.html Harry
Melissa [1] https://lore.kernel.org/all/20201221015730.28333-1-laurent.pinchart+renesas@xxxxxxxxxxxxxxxx/ [2] https://github.com/vsyrjala/linux/commit/4d28e8ddf2a076f30f9e5bdc17cbb4656fe23e69I'm thinking of putting a 3D LUT proposal together but haven't gotten around to it yet. We'll want a pre-blending 3D LUT, and possible a programmable post-blending one as well. Thanks, Harrystep of color correction, I don't see how to accommodate it in the mapping above, but I see DC already supports programming 3D LUT on DPP. Once DRM has the 3D LUT interface and DM mapped it as a DPP property, the 3D LUT will be at the end of the color correction pipeline? Is there anything I need to worry about mapping DRM 3D LUT support? Or any advice? Thanks in advance, Melissa
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