Re: [PATCH v2 1/2] drm: Add GPU reset sysfs event

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On Tue, Mar 29, 2022 at 12:25:55PM -0400, Marek Olšák wrote:
> I don't know what iris does, but I would guess that the same problems as
> with AMD GPUs apply, making GPUs resets very fragile.

iris_batch_check_for_reset -> replace_kernel_ctx -> iris_lost_context_state

is I think the main call chain of how this is handled/detected. There's
also a side-chain which handles -EIO from execbuf.

Also this is using non-recoverable contexts, i.e. any time they suffer
from a gpu reset (either because guilty themselves, or collateral damage
of a reset that shot more than just the guilty context) the context stops
entirely and refuses any further execbuf with -EIO.

Cheers, Daniel

> 
> Marek
> 
> On Tue., Mar. 29, 2022, 08:14 Christian König, <christian.koenig@xxxxxxx>
> wrote:
> 
> > My main question is what does the iris driver better than radeonsi when
> > the client doesn't support the robustness extension?
> >
> > From Daniels description it sounds like they have at least a partial
> > recovery mechanism in place.
> >
> > Apart from that I completely agree to what you said below.
> >
> > Christian.
> >
> > Am 26.03.22 um 01:53 schrieb Olsak, Marek:
> >
> > [AMD Official Use Only]
> >
> > amdgpu has 2 resets: soft reset and hard reset.
> >
> > The soft reset is able to recover from an infinite loop and even some GPU
> > hangs due to bad shaders or bad states. The soft reset uses a signal that
> > kills all currently-running shaders of a certain process (VM context),
> > which unblocks the graphics pipeline, so draws and command buffers finish
> > but are not correctly. This can then cause a hard hang if the shader was
> > supposed to signal work completion through a shader store instruction and a
> > non-shader consumer is waiting for it (skipping the store instruction by
> > killing the shader won't signal the work, and thus the consumer will be
> > stuck, requiring a hard reset).
> >
> > The hard reset can recover from other hangs, which is great, but it may
> > use a PCI reset, which erases VRAM on dGPUs. APUs don't lose memory
> > contents, but we should assume that any process that had running jobs on
> > the GPU during a GPU reset has its memory resources in an inconsistent
> > state, and thus following command buffers can cause another GPU hang. The
> > shader store example above is enough to cause another hard hang due to
> > incorrect content in memory resources, which can contain synchronization
> > primitives that are used internally by the hardware.
> >
> > Asking the driver to replay a command buffer that caused a hang is a sure
> > way to hang it again. Unrelated processes can be affected due to lost VRAM
> > or the misfortune of using the GPU while the GPU hang occurred. The window
> > system should recreate GPU resources and redraw everything without
> > affecting applications. If apps use GL, they should do the same. Processes
> > that can't recover by redrawing content can be terminated or left alone,
> > but they shouldn't be allowed to submit work to the GPU anymore.
> >
> > dEQP only exercises the soft reset. I think WebGL is only able to trigger
> > a soft reset at this point, but Vulkan can also trigger a hard reset.
> >
> > Marek
> > ------------------------------
> > *From:* Koenig, Christian <Christian.Koenig@xxxxxxx>
> > <Christian.Koenig@xxxxxxx>
> > *Sent:* March 23, 2022 11:25
> > *To:* Daniel Vetter <daniel@xxxxxxxx> <daniel@xxxxxxxx>; Daniel Stone
> > <daniel@xxxxxxxxxxxxx> <daniel@xxxxxxxxxxxxx>; Olsak, Marek
> > <Marek.Olsak@xxxxxxx> <Marek.Olsak@xxxxxxx>; Grodzovsky, Andrey
> > <Andrey.Grodzovsky@xxxxxxx> <Andrey.Grodzovsky@xxxxxxx>
> > *Cc:* Rob Clark <robdclark@xxxxxxxxx> <robdclark@xxxxxxxxx>; Rob Clark
> > <robdclark@xxxxxxxxxxxx> <robdclark@xxxxxxxxxxxx>; Sharma, Shashank
> > <Shashank.Sharma@xxxxxxx> <Shashank.Sharma@xxxxxxx>; Christian König
> > <ckoenig.leichtzumerken@xxxxxxxxx> <ckoenig.leichtzumerken@xxxxxxxxx>;
> > Somalapuram, Amaranath <Amaranath.Somalapuram@xxxxxxx>
> > <Amaranath.Somalapuram@xxxxxxx>; Abhinav Kumar <quic_abhinavk@xxxxxxxxxxx>
> > <quic_abhinavk@xxxxxxxxxxx>; dri-devel <dri-devel@xxxxxxxxxxxxxxxxxxxxx>
> > <dri-devel@xxxxxxxxxxxxxxxxxxxxx>; amd-gfx list
> > <amd-gfx@xxxxxxxxxxxxxxxxxxxxx> <amd-gfx@xxxxxxxxxxxxxxxxxxxxx>; Deucher,
> > Alexander <Alexander.Deucher@xxxxxxx> <Alexander.Deucher@xxxxxxx>;
> > Shashank Sharma <contactshashanksharma@xxxxxxxxx>
> > <contactshashanksharma@xxxxxxxxx>
> > *Subject:* Re: [PATCH v2 1/2] drm: Add GPU reset sysfs event
> >
> > [Adding Marek and Andrey as well]
> >
> > Am 23.03.22 um 16:14 schrieb Daniel Vetter:
> > > On Wed, 23 Mar 2022 at 15:07, Daniel Stone <daniel@xxxxxxxxxxxxx>
> > <daniel@xxxxxxxxxxxxx> wrote:
> > >> Hi,
> > >>
> > >> On Mon, 21 Mar 2022 at 16:02, Rob Clark <robdclark@xxxxxxxxx>
> > <robdclark@xxxxxxxxx> wrote:
> > >>> On Mon, Mar 21, 2022 at 2:30 AM Christian König
> > >>> <christian.koenig@xxxxxxx> <christian.koenig@xxxxxxx> wrote:
> > >>>> Well you can, it just means that their contexts are lost as well.
> > >>> Which is rather inconvenient when deqp-egl reset tests, for example,
> > >>> take down your compositor ;-)
> > >> Yeah. Or anything WebGL.
> > >>
> > >> System-wide collateral damage is definitely a non-starter. If that
> > >> means that the userspace driver has to do what iris does and ensure
> > >> everything's recreated and resubmitted, that works too, just as long
> > >> as the response to 'my adblocker didn't detect a crypto miner ad'  is
> > >> something better than 'shoot the entire user session'.
> > > Not sure where that idea came from, I thought at least I made it clear
> > > that legacy gl _has_ to recover. It's only vk and arb_robustness gl
> > > which should die without recovery attempt.
> > >
> > > The entire discussion here is who should be responsible for replay and
> > > at least if you can decide the uapi, then punting that entirely to
> > > userspace is a good approach.
> >
> > Yes, completely agree. We have the approach of re-submitting things in
> > the kernel and that failed quite miserable.
> >
> > In other words currently a GPU reset has something like a 99% chance to
> > get down your whole desktop.
> >
> > Daniel can you briefly explain what exactly iris does when a lost
> > context is detected without gl robustness?
> >
> > It sounds like you guys got that working quite well.
> >
> > Thanks,
> > Christian.
> >
> > >
> > > Ofc it'd be nice if the collateral damage is limited, i.e. requests
> > > not currently on the gpu, or on different engines and all that
> > > shouldn't be nuked, if possible.
> > >
> > > Also ofc since msm uapi is that the kernel tries to recover there's
> > > not much we can do there, contexts cannot be shot. But still trying to
> > > replay them as much as possible feels a bit like overkill.
> > > -Daniel
> > >
> > >> Cheers,
> > >> Daniel
> > >
> > >
> >
> >
> >

-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch



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