RE: [Intel-gfx] [PATCH v5 16/19] uapi/drm/dg2: Introduce format modifier for DG2 clear color

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> -----Original Message-----
> From: Deak, Imre <imre.deak@xxxxxxxxx>
> Sent: Monday, March 21, 2022 6:20 AM
> To: Chery, Nanley G <nanley.g.chery@xxxxxxxxx>; Juha-Pekka Heikkila <juhapekka.heikkila@xxxxxxxxx>
> Cc: Nanley Chery <nanleychery@xxxxxxxxx>; C, Ramalingam <ramalingam.c@xxxxxxxxx>; intel-gfx <intel-gfx@xxxxxxxxxxxxxxxxxxxxx>;
> Auld, Matthew <matthew.auld@xxxxxxxxx>; dri-devel <dri-devel@xxxxxxxxxxxxxxxxxxxxx>
> Subject: Re: [Intel-gfx] [PATCH v5 16/19] uapi/drm/dg2: Introduce format modifier for DG2 clear color
> 
> Hi Nanley, JP,
> 
> On Tue, Feb 15, 2022 at 09:34:22PM +0200, Juha-Pekka Heikkila wrote:
> > [...]
> > > > > > > > > > diff --git a/include/uapi/drm/drm_fourcc.h
> > > > > > > > > > b/include/uapi/drm/drm_fourcc.h index b8fb7b44c03c..697614ea4b84 100644
> > > > > > > > > > --- a/include/uapi/drm/drm_fourcc.h
> > > > > > > > > > +++ b/include/uapi/drm/drm_fourcc.h
> > > > > > > > > > @@ -605,6 +605,16 @@ extern "C" {
> > > > > > > > > >       */
> > > > > > > > > >      #define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
> > > > > > > > > >
> > > > > > > > > > +/*
> > > > > > > > > > + * Intel color control surfaces (CCS) for DG2 clear color render compression.
> > > > > > > > > > + *
> > > > > > > > > > + * DG2 uses a unified compression format for clear color render compression.
> > > > > > > > >
> > > > > > > > > What's unified about DG2's compression format? If this doesn't
> > > > > > > > > affect the layout, maybe we should drop this sentence.
> 
> Unified here probably refers to the fact the DG2 render engine is
> capable of generating both a render and a media compressed surface as
> opposed to earlier platforms. The display engine still needs to know
> which compression format the FB uses, hence we need both an RC and MC
> modifier. Based on this I also think we can drop the mention of unified
> compression.
> 
> > > > > > > > > > + * The general layout is a tiled layout using 4Kb tiles i.e. Tile4 layout.
> > > > > > > > > > + *
> > > > > > > > >
> > > > > > > > > This also needs a pitch aligned to four tiles, right? I think we
> > > > > > > > > can save some effort by referencing the DG2_RC_CCS modifier here.
> > > > > > > > >
> > > > > > > > > > + * Fast clear color value expected by HW is located in fb at offset 0 of plane#1
> > > > > > > > >
> > > > > > > > > Why is the expected offset hardcoded to 0 instead of relying on
> > > > > > > > > the offset provided by the modifier API? This looks like a bug.
> > > > > > > >
> > > > > > > > Hi Nanley,
> > > > > > > >
> > > > > > > > can you elaborate a bit, which offset from modifier API that
> > > > > > > > applies to cc surface?
> > > > > > >
> > > > > > > Hi Juha-Pekka,
> > > > > > >
> > > > > > > On the kernel-side of things, I'm thinking of drm_mode_fb_cmd2::offsets[1].
> > > > > >
> > > > > > Hi Nanley,
> > > > > >
> > > > > > this offset is coming from userspace on creation of framebuffer, at
> > > > > > that moment from userspace caller can point to offset of desire.
> > > > > > Normally offset[0] is set at 0 and then offset[n] at plane n start
> > > > > > which is not stated to have to be exactly after plane n-1 end. Or did I
> > > > > > misunderstand what you meant?
> > > > >
> > > > > Perhaps, at least, I'm not sure what you're meaning to say. This
> > > > > modifier description seems to say that the drm_mode_fb_cmd2::offsets
> > > > > value for the clear color plane must be zero. Are you saying that it's
> > > > > correct? This doesn't match the GEN12_RC_CCS_CC behavior and doesn't
> > > > > match mesa's expectations.
> > > >
> > > > It doesn't say "drm_mode_fb_cmd2::offsets value for the clear color plane must
> > > > be zero", it says "Fast clear color value expected by HW is located in fb at offset 0
> > > > of plane#1".
> > >
> > > Yes, it doesn't say that exactly, but that's what it seems to say. With every other
> > > modifier, it's implied that the data for the plane begins at the offset specified
> > > through the modifier API. So, explicitly mentioning it here (and with that wording)
> > > conveys a new requirement.
> >
> > I don't have objections on changing this description but for reference gen12
> > version of the same says "The main surface is Y-tiled and is at plane index
> > 0 whereas CCS is linear and at index 1. The clear color is stored at index
> > 2, and the pitch should be ignored.", only plane indexes are mentioned. I
> > anyway wrote neither of these descriptions.
> >
> > > > Plane#1 location is pointed by drm_mode_fb_cmd2::offsets[1] and there's
> > > > nothing stated about that offset.
> > >
> > > Technically, plane #1's location is specified to be the combination of ::handles[1]
> > > and ::offsets[1]. In practice though, I can imagine that there are areas of the stack
> > > that are implicitly requiring that all ::handles[] entries match.
> 
> The FB modifier API requires all ::handles[] to match, that is all
> planes must be contained in one GEM object.
> 

This is a requirement for i915, or for all drm drivers? I couldn't find anything in the
generic DRM headers or docs requiring this. Feel free to ping me about this offline.

> > I didn't think we needed to go deeper as you started to just talk about how
> > drm_mode_fb_cmd2::offsets[1] not being used. Let's not waste time.
> >
> > > > These offsets are just offsets to bo which contain the framebuffer information
> > > > hence drm_mode_fb_cmd2::offsets[1] can be changed as one wish and cc
> > > > information is found starting at drm_mode_fb_cmd2::offsets[1][0]
> > >
> > > If the clear color handling is the same as GEN12_RC_CCS_CC (apart for the plane
> > > index), I propose that we drop this sentence due to avoid any confusion.
> >
> > But it need to defined as part of the modifier. It's the modifier features
> > which are being described here.
> >
> > > This offset discussion raises another question. The description says that the value
> > > expected by HW is at offset 0. I'm assuming "HW" is referring to the render engine?
> > > The kernel is still giving the display engine the packed values at ::offsets[1] + 16B right?
> >
> > Generally answer is yes but these parts you can see in patch "[PATCH v5
> > 17/19] drm/i915/dg2: Flat CCS Support" and should be discussed there. Here
> > "HW" should probably be changed something meaningful though.
> 
> The 256 bit clear color format starting at plane index 1 matches the one
> described at I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC . So yes, "HW" refers
> to the render engine and display consumes the 64 bit data at
> ::offset[1] + 16 bytes (and DE ignores the 64 bit data starting at
> ::offset[1] + 24 bytes.
> 
> The following captures all the above, would it be ok?:
> 
> Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
> 
> The main surface is Tile 4 and at plane index 0. The CCS data is stored
> outside of the GEM object in a reserved memory area dedicated for the
> storage of the CCS data from all GEM objects. The main surface pitch is
                                                      ^
		                "for all compressible" ? (since SMEM objects don't have this) 

> required to be a multiple of four Tile 4 widths. The clear color is stored
> at plane index 1 and the pitch should be ignored. The format of the 256
> bits clear color data matches the one used for the
   ^
"256 bits of"?

> I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
> for details.
> 

Looks good to me. With the above minor changes,
Acked-by: Nanley Chery <nanley.g.chery@xxxxxxxxx>

> --Imre




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