On Thu, Mar 17, 2022 at 10:04:36AM +0000, Tvrtko Ursulin wrote: > > On 17/03/2022 09:47, Daniel Vetter wrote: > > On Tue, Mar 15, 2022 at 09:45:20AM +0000, Tvrtko Ursulin wrote: > > > > > > On 15/03/2022 07:28, Kasireddy, Vivek wrote: > > > > Hi Tvrtko, Daniel, > > > > > > > > > > > > > > On 11/03/2022 09:39, Daniel Vetter wrote: > > > > > > On Mon, 7 Mar 2022 at 21:38, Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx> wrote: > > > > > > > > > > > > > > On platforms capable of allowing 8K (7680 x 4320) modes, pinning 2 or > > > > > > > more framebuffers/scanout buffers results in only one that is mappable/ > > > > > > > fenceable. Therefore, pageflipping between these 2 FBs where only one > > > > > > > is mappable/fenceable creates latencies large enough to miss alternate > > > > > > > vblanks thereby producing less optimal framerate. > > > > > > > > > > > > > > This mainly happens because when i915_gem_object_pin_to_display_plane() > > > > > > > is called to pin one of the FB objs, the associated vma is identified > > > > > > > as misplaced and therefore i915_vma_unbind() is called which unbinds and > > > > > > > evicts it. This misplaced vma gets subseqently pinned only when > > > > > > > i915_gem_object_ggtt_pin_ww() is called without PIN_MAPPABLE. This > > > > > > > results in a latency of ~10ms and happens every other vblank/repaint cycle. > > > > > > > Therefore, to fix this issue, we try to see if there is space to map > > > > > > > at-least two objects of a given size and return early if there isn't. This > > > > > > > would ensure that we do not try with PIN_MAPPABLE for any objects that > > > > > > > are too big to map thereby preventing unncessary unbind. > > > > > > > > > > > > > > Testcase: > > > > > > > Running Weston and weston-simple-egl on an Alderlake_S (ADLS) platform > > > > > > > with a 8K@60 mode results in only ~40 FPS. Since upstream Weston submits > > > > > > > a frame ~7ms before the next vblank, the latencies seen between atomic > > > > > > > commit and flip event are 7, 24 (7 + 16.66), 7, 24..... suggesting that > > > > > > > it misses the vblank every other frame. > > > > > > > > > > > > > > Here is the ftrace snippet that shows the source of the ~10ms latency: > > > > > > > i915_gem_object_pin_to_display_plane() { > > > > > > > 0.102 us | i915_gem_object_set_cache_level(); > > > > > > > i915_gem_object_ggtt_pin_ww() { > > > > > > > 0.390 us | i915_vma_instance(); > > > > > > > 0.178 us | i915_vma_misplaced(); > > > > > > > i915_vma_unbind() { > > > > > > > __i915_active_wait() { > > > > > > > 0.082 us | i915_active_acquire_if_busy(); > > > > > > > 0.475 us | } > > > > > > > intel_runtime_pm_get() { > > > > > > > 0.087 us | intel_runtime_pm_acquire(); > > > > > > > 0.259 us | } > > > > > > > __i915_active_wait() { > > > > > > > 0.085 us | i915_active_acquire_if_busy(); > > > > > > > 0.240 us | } > > > > > > > __i915_vma_evict() { > > > > > > > ggtt_unbind_vma() { > > > > > > > gen8_ggtt_clear_range() { > > > > > > > 10507.255 us | } > > > > > > > 10507.689 us | } > > > > > > > 10508.516 us | } > > > > > > > > > > > > > > v2: Instead of using bigjoiner checks, determine whether a scanout > > > > > > > buffer is too big by checking to see if it is possible to map > > > > > > > two of them into the ggtt. > > > > > > > > > > > > > > v3 (Ville): > > > > > > > - Count how many fb objects can be fit into the available holes > > > > > > > instead of checking for a hole twice the object size. > > > > > > > - Take alignment constraints into account. > > > > > > > - Limit this large scanout buffer check to >= Gen 11 platforms. > > > > > > > > > > > > > > v4: > > > > > > > - Remove existing heuristic that checks just for size. (Ville) > > > > > > > - Return early if we find space to map at-least two objects. (Tvrtko) > > > > > > > - Slightly update the commit message. > > > > > > > > > > > > > > v5: (Tvrtko) > > > > > > > - Rename the function to indicate that the object may be too big to > > > > > > > map into the aperture. > > > > > > > - Account for guard pages while calculating the total size required > > > > > > > for the object. > > > > > > > - Do not subject all objects to the heuristic check and instead > > > > > > > consider objects only of a certain size. > > > > > > > - Do the hole walk using the rbtree. > > > > > > > - Preserve the existing PIN_NONBLOCK logic. > > > > > > > - Drop the PIN_MAPPABLE check while pinning the VMA. > > > > > > > > > > > > > > v6: (Tvrtko) > > > > > > > - Return 0 on success and the specific error code on failure to > > > > > > > preserve the existing behavior. > > > > > > > > > > > > > > v7: (Ville) > > > > > > > - Drop the HAS_GMCH(i915), DISPLAY_VER(i915) < 11 and > > > > > > > size < ggtt->mappable_end / 4 checks. > > > > > > > - Drop the redundant check that is based on previous heuristic. > > > > > > > > > > > > > > v8: > > > > > > > - Make sure that we are holding the mutex associated with ggtt vm > > > > > > > as we traverse the hole nodes. > > > > > > > > > > > > > > v9: (Tvrtko) > > > > > > > - Use mutex_lock_interruptible_nested() instead of mutex_lock(). > > > > > > > > > > > > > > Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > > > > > > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > > > > > > > Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx> > > > > > > > Cc: Manasi Navare <manasi.d.navare@xxxxxxxxx> > > > > > > > Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > > > > > > Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx> > > > > > > > --- > > > > > > > drivers/gpu/drm/i915/i915_gem.c | 128 +++++++++++++++++++++++--------- > > > > > > > 1 file changed, 94 insertions(+), 34 deletions(-) > > > > > > > > > > > > > > diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c > > > > > > > index 9747924cc57b..e0d731b3f215 100644 > > > > > > > --- a/drivers/gpu/drm/i915/i915_gem.c > > > > > > > +++ b/drivers/gpu/drm/i915/i915_gem.c > > > > > > > @@ -49,6 +49,7 @@ > > > > > > > #include "gem/i915_gem_pm.h" > > > > > > > #include "gem/i915_gem_region.h" > > > > > > > #include "gem/i915_gem_userptr.h" > > > > > > > +#include "gem/i915_gem_tiling.h" > > > > > > > #include "gt/intel_engine_user.h" > > > > > > > #include "gt/intel_gt.h" > > > > > > > #include "gt/intel_gt_pm.h" > > > > > > > @@ -882,6 +883,96 @@ static void discard_ggtt_vma(struct i915_vma *vma) > > > > > > > spin_unlock(&obj->vma.lock); > > > > > > > } > > > > > > > > > > > > > > +static int > > > > > > > +i915_gem_object_fits_in_aperture(struct drm_i915_gem_object *obj, > > > > > > > + u64 alignment, u64 flags) > > > > > > > > > > > > Tvrtko asked me to ack the first patch, but then I looked at this and > > > > > > started wondering. > > > > > > > > > > > > Conceptually this doesn't pass the smell test. What if we have > > > > > > multiple per-crtc buffers? Multiple planes on the same crtc? What if > > > > > > the app does triple buffer? You'll be forever busy tuning this > > > > > > heuristics, which can't fundamentally be fixed I think. The old "half > > > > > > of mappable" heuristic isn't really better, but at least it was dead > > > > > > simple. > > > > > > > > > > > > Imo what we need here is a change in approach: > > > > > > 1. Check whether the useable view for scanout exists already. If yes, > > > > > > use that. This should avoid the constant unbinding stalls. > > > > > > 2. Try to in buffer to mappabley, but without evicting anything (so > > > > > > not the non-blocking thing) > > > > > > 3. Pin the buffer with the most lenient approach > > > > > > > > > > > > Even the non-blocking interim stage is dangerous, since it'll just > > > > > > result in other buffers (e.g. when triple-buffering) getting unbound > > > > > > and we're back to the same stall. Note that this could have an impact > > > > > > on cpu rendering compositors, where we might end up relying a lot more > > > > > > partial views. But as long as we are a tad more aggressive (i.e. the > > > > > > non-blocking binding) in the mmap path that should work out to keep > > > > > > everything balanced, since usually you render first before you display > > > > > > anything. And so the buffer should end up in the ideal place. > > > > > > > > > > > > I'd try to first skip the 2. step since I think it'll require a bit of > > > > > > work, and frankly I don't think we care about the potential fallout. > > > > > > > > > > To be sure I understand, you propose to stop trying to pin mappable by default. Ie. stop > > > > > respecting this comment from i915_gem_object_pin_to_display_plane: > > > > > > > > > > /* > > > > > * As the user may map the buffer once pinned in the display plane > > > > > * (e.g. libkms for the bootup splash), we have to ensure that we > > > > > * always use map_and_fenceable for all scanout buffers. However, > > > > > * it may simply be too big to fit into mappable, in which case > > > > > * put it anyway and hope that userspace can cope (but always first > > > > > * try to preserve the existing ABI). > > > > > */ > > > > [Kasireddy, Vivek] Digging further, this is what the commit message that added > > > > the above comment says: > > > > commit 2efb813d5388e18255c54afac77bd91acd586908 > > > > Author: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > > > Date: Thu Aug 18 17:17:06 2016 +0100 > > > > > > > > drm/i915: Fallback to using unmappable memory for scanout > > > > > > > > The existing ABI says that scanouts are pinned into the mappable region > > > > so that legacy clients (e.g. old Xorg or plymouthd) can write directly > > > > into the scanout through a GTT mapping. However if the surface does not > > > > fit into the mappable region, we are better off just trying to fit it > > > > anywhere and hoping for the best. (Any userspace that is capable of > > > > using ginormous scanouts is also likely not to rely on pure GTT > > > > updates.) With the partial vma fault support, we are no longer > > > > restricted to only using scanouts that we can pin (though it is still > > > > preferred for performance reasons and for powersaving features like > > > > FBC). > > > > > > > > > > > > > > By a quick look, for this case it appears we would end up creating partial views for CPU > > > > > access (since the normal mapping would be busy/unpinnable). Worst case for this is to > > > > > create a bunch of 1MiB VMAs so something to check would be how long those persist in > > > > > memory before they get released. Or perhaps the bootup splash use case is not common > > > > > these days? > > > > [Kasireddy, Vivek] AFAIK, Plymouth is still the default bootup splash service on Fedora, > > > > Ubuntu and most other distributions. And, I took a quick look at it and IIUC, it (Plymouth's > > > > drm plugin) seems to create a dumb FB, mmap and update it via the dirty_fb ioctl. This > > > > would not to be a problem on ADL-S where there is space in mappable for one 8K FB. > > > > > > > > > > FBC is a good point - correct me if I am wrong, but if we dropped trying to > > > map in aperture by default it looks like we would lose it and that would be > > > a significant power regression. In which case it doesn't seem like that > > > would be an option. > > > > FBC fence is only required for frontbuffer hw tracking, which is another > > thing that's somewhere between "meh" and "we should just sunset set it > > right away". I think that work has even been done. > > > > So I wouldn't worry about this. > > > > If you are worried, then I'd check with display folks whether we need > > a platform based cut-off for this heuristics. > > > > > Which I think leaves us with _some_ heuristics in any case. > > > > > > 1) N-holes heuristics. > > > > > > 2) Don't ever try PIN_MAPPABLE for framebuffers larger than some percentage > > > of aperture. > > > > > > Could this solve the 8k issue, most of the time, maybe? Could the current > > > "aperture / 2" test be expressed generically in some terms? Like "(aperture > > > - 10% (or some absolute value)) / 2" to account for non-fb objects? I forgot > > > what you said the relationship between aperture size and 8k fb size was. > > > > > > 3) Don't evict for PIN_MAPPABLE mismatches when > > > i915_gem_object_ggtt_pin_ww->i915_vma_misplaced is called on behalf of > > > i915_gem_object_pin_to_display_plane. Assumption being if we ended up with a > > > non-mappable fb to start with, we must not try to re-bind it or we risk > > > ping-pong latencies. > > > > > > The last would I guess need to distinguish between PIN_MAPPABLE passed in > > > versus opportunistically added by i915_gem_object_pin_to_display_plane. > > > > > > How intrusive would it be to implement this option I am not sure without > > > trying myself. > > > > This won't work, see my initial mail. All you need is triple buffering (or > > multiple per-crtc buffers that flip) > > I asked for clarifications on your initial email but you went a bit quiet on > us, which is why I tried to drive this forward. Yeah I'm burried on mailing list stuff pretty badly. > > 1. fb A gets pinned as mappable > > 2. fb B gets pinned as mappable, fb A is unpinned > > 3. fb C gets pinned as mappable, we don't have space and end up evicting > > fb A > > > > Repeat, and you have exactly the same old eviction loop as with two > > buffers. Not good. > > Maybe a misunderstanding of what I wrote above? Idea was specifically not to > evict for "opportunistic" PIN_MAPPABLE. Anyway, with the current solution to > implement that, this is what would happen (see latest patch): > > 1. fb A get pinned as mappable > 2. fb B gets pinned as mappable, assuming there is space, fb A unpinned > 3. fb C, assuming there is no space, does not get pinned as mappable so > nothing is evicted > > > Therefore for this to work we don't just need to make sure that we don't > > move our own buffer, but also that we don't move any other buffer. > > I think we achieved it by failing the "opportunistic" PIN_MAPPABLE attempts > for all vmas which weren't already bound mappable in the past. Ah yeah if that all works like that then I think we're fine. -Daniel > > The downside of that is that if a buffer is ever misplaced as mappable, we > > never fix up that mistake (at least not until the application entirely > > destroys all the involved fb and bo). I think that's acceptable, but > > definitely deserves a comment. > > This is true yes. > > Regards, > > Tvrtko -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch