On Thu, Mar 10, 2022 at 03:46:05PM -0800, Rob Clark wrote: > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > In the system suspend path, we don't want to be racing with the > scheduler kthreads pushing additional queued up jobs to the hw > queue (ringbuffer). So park them first. While we are at it, > move the wait for active jobs to complete into the new system- > suspend path. > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/adreno_device.c | 68 ++++++++++++++++++++-- > 1 file changed, 64 insertions(+), 4 deletions(-) > > diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c > index 8859834b51b8..0440a98988fc 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_device.c > +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c > @@ -619,22 +619,82 @@ static int active_submits(struct msm_gpu *gpu) > static int adreno_runtime_suspend(struct device *dev) > { > struct msm_gpu *gpu = dev_to_gpu(dev); > - int remaining; > + > + /* > + * We should be holding a runpm ref, which will prevent > + * runtime suspend. In the system suspend path, we've > + * already waited for active jobs to complete. > + */ > + WARN_ON_ONCE(gpu->active_submits); > + > + return gpu->funcs->pm_suspend(gpu); > +} > + > +static void suspend_scheduler(struct msm_gpu *gpu) > +{ > + int i; > + > + /* > + * Shut down the scheduler before we force suspend, so that > + * suspend isn't racing with scheduler kthread feeding us > + * more work. > + * > + * Note, we just want to park the thread, and let any jobs > + * that are already on the hw queue complete normally, as > + * opposed to the drm_sched_stop() path used for handling > + * faulting/timed-out jobs. We can't really cancel any jobs > + * already on the hw queue without racing with the GPU. > + */ > + for (i = 0; i < gpu->nr_rings; i++) { > + struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched; > + kthread_park(sched->thread); Shouldn't we have some proper interfaces for this? Also I'm kinda wondering how other drivers do this, feels like we should have a standard way. Finally not flushing out all in-flight requests sounds a bit like a bad idea for system suspend/resume since that's also the hibernation path, and that would mean your shrinker/page reclaim stops working. At least in full generality. Which ain't good for hibernation. Adding Christian and Andrey. -Daniel > + } > +} > + > +static void resume_scheduler(struct msm_gpu *gpu) > +{ > + int i; > + > + for (i = 0; i < gpu->nr_rings; i++) { > + struct drm_gpu_scheduler *sched = &gpu->rb[i]->sched; > + kthread_unpark(sched->thread); > + } > +} > + > +static int adreno_system_suspend(struct device *dev) > +{ > + struct msm_gpu *gpu = dev_to_gpu(dev); > + int remaining, ret; > + > + suspend_scheduler(gpu); > > remaining = wait_event_timeout(gpu->retire_event, > active_submits(gpu) == 0, > msecs_to_jiffies(1000)); > if (remaining == 0) { > dev_err(dev, "Timeout waiting for GPU to suspend\n"); > - return -EBUSY; > + ret = -EBUSY; > + goto out; > } > > - return gpu->funcs->pm_suspend(gpu); > + ret = pm_runtime_force_suspend(dev); > +out: > + if (ret) > + resume_scheduler(gpu); > + > + return ret; > } > + > +static int adreno_system_resume(struct device *dev) > +{ > + resume_scheduler(dev_to_gpu(dev)); > + return pm_runtime_force_resume(dev); > +} > + > #endif > > static const struct dev_pm_ops adreno_pm_ops = { > - SET_SYSTEM_SLEEP_PM_OPS(pm_runtime_force_suspend, pm_runtime_force_resume) > + SET_SYSTEM_SLEEP_PM_OPS(adreno_system_suspend, adreno_system_resume) > SET_RUNTIME_PM_OPS(adreno_runtime_suspend, adreno_runtime_resume, NULL) > }; > > -- > 2.35.1 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch