Re: [PATCH libdrm 3/3] util: Add SMPTE pattern support for C4 format

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Hi Ilia,

On Mon, Mar 14, 2022 at 2:44 PM Ilia Mirkin <imirkin@xxxxxxxxxxxx> wrote:
> On Mon, Mar 14, 2022 at 9:07 AM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
> > On Tue, Mar 8, 2022 at 8:57 AM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
> > > On Mon, Mar 7, 2022 at 10:23 PM Ilia Mirkin <imirkin@xxxxxxxxxxxx> wrote:
> > > > On Mon, Mar 7, 2022 at 3:53 PM Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote:
> > > > > diff --git a/tests/util/pattern.c b/tests/util/pattern.c
> > > > > index 953bf95492ee150c..42d75d700700dc3d 100644
> > > > > --- a/tests/util/pattern.c
> > > > > +++ b/tests/util/pattern.c
> > > > > @@ -608,6 +608,46 @@ static void fill_smpte_rgb16fp(const struct util_rgb_info *rgb, void *mem,
> > > > >  static unsigned int smpte_middle[7] = { 6, 7, 4, 7, 2, 7, 0 };
> > > > >  static unsigned int smpte_bottom[8] = { 8, 9, 10, 7, 11, 7, 12, 7 };
> > > > >
> > > > > +static void write_pixel_4(uint8_t *mem, unsigned int x, unsigned int pixel)
> > > > > +{
> > > > > +       if (x & 1)
> > > > > +               mem[x / 2] = (mem[x / 2] & 0xf0) | (pixel & 0x0f);
> > > > > +       else
> > > > > +               mem[x / 2] = (mem[x / 2] & 0x0f) | (pixel << 4);
> > > > > +}
> > > >
> > > > The standard layout is MSB? i.e. first pixel goes in the upper bits of
> > > > the first byte? It's been ages since I've dealt with C4 (or perhaps I
> > > > never even touched it), but this seems a bit surprising.
> > >
> > > Exactly. All register documentation I've ever seen shows the MSB on
> > > the left, i.e. for bytes:
> > >
> > >      MSB                         LSB
> > >     +---+---+---+---+---+---+---+---+
> > >     | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
> > >     +---+---+---+---+---+---+---+---+
> > >
> > > IBM used to count bits in the reverse order, but still had MSB left:
> > >
> > >      MSB                         LSB
> > >     +---+---+---+---+---+---+---+---+
> > >     | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
> > >     +---+---+---+---+---+---+---+---+
> > >
> > > If the reverse ordering of pixels is ever needed, a new fourcc code can
> > > be introduced.  Note that the fbdev API has support for both orderings
> > > (see fb_bitfield.msb_right), but no driver ever sets msb_right = 1,
> > > hence the fbdev core doesn't support it yet.
> >
> > Turns out I was wrong: fbdev ordering follows native ordering, and
> > there's also FBINFO_FOREIGN_ENDIAN  :-(
>
> I haven't double-checked the meaning in fbdev, but ENDIAN-ness
> generally refers to the layout of *bytes*, not *bits*. Although one
> could also argue that it's the layout of "elements", and so in that
> way, upper/lower values could be considered flipped. I've never gone
> that far though.

Yes, usually it refers to the ordering of bytes in a word.
Here, it's about the ordering of sub-byte pixels in a byte.
Note that with C2 and C4, there's a third ordering that comes into
play.
So we have:
  1. Ordering of bytes in a word, for bpp > 8,
  2. Ordering of pixels in a byte, for bpp < 8,
  3. Ordering of bits in a pixel, for bpp > 1.

1. Is handled by DRM_FORMAT_BIG_ENDIAN.
2. Is what we need to handle here.
   As bpp cannot be both < 8 and > 8, I think reusing
   DRM_FORMAT_BIG_ENDIAN is OK.
3. Is handled by fb_bitfield.msb_right, and always false
    (i.e. no driver ever set it).

Gr{oetje,eeting}s,

                        Geert

--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx

In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
                                -- Linus Torvalds



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