On Mon, Feb 28, 2022 at 8:21 PM Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx> wrote: > > Acked-by: Andrey Grodzovsky <andrey.grodzovsky@xxxxxxx> > > Andrey Thanks. Applied to drm-misc-next. Melissa > > On 2022-02-28 13:16, Melissa Wen wrote: > > Remove redundant error message (since now it is very similar to what > > we do in drm_sched_init) and centralize all error handling in a > > unique place, as we follow the same steps in any case of failure. > > > > Signed-off-by: Melissa Wen <mwen@xxxxxxxxxx> > > --- > > drivers/gpu/drm/v3d/v3d_sched.c | 40 +++++++++++---------------------- > > 1 file changed, 13 insertions(+), 27 deletions(-) > > > > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > > index 39459ae96f30..06238e6d7f5c 100644 > > --- a/drivers/gpu/drm/v3d/v3d_sched.c > > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > > @@ -392,34 +392,24 @@ v3d_sched_init(struct v3d_dev *v3d) > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_bin", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret); > > + if (ret) > > return ret; > > - } > > > > ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, > > &v3d_render_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_render", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, > > &v3d_tfu_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_tfu", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > if (v3d_has_csd(v3d)) { > > ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, > > @@ -427,27 +417,23 @@ v3d_sched_init(struct v3d_dev *v3d) > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_csd", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > > > ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, > > &v3d_cache_clean_sched_ops, > > hw_jobs_limit, job_hang_limit, > > msecs_to_jiffies(hang_limit_ms), NULL, > > NULL, "v3d_cache_clean", v3d->drm.dev); > > - if (ret) { > > - dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.", > > - ret); > > - v3d_sched_fini(v3d); > > - return ret; > > - } > > + if (ret) > > + goto fail; > > } > > > > return 0; > > + > > +fail: > > + v3d_sched_fini(v3d); > > + return ret; > > } > > > > void