On 2/25/2022 09:39, Tvrtko Ursulin wrote:
On 25/02/2022 17:11, John Harrison wrote:
On 2/25/2022 08:36, Tvrtko Ursulin wrote:
On 24/02/2022 20:02, John Harrison wrote:
On 2/23/2022 04:00, Tvrtko Ursulin wrote:
On 23/02/2022 02:22, John Harrison wrote:
On 2/22/2022 01:53, Tvrtko Ursulin wrote:
On 18/02/2022 21:33, John.C.Harrison@xxxxxxxxx wrote:
From: John Harrison <John.C.Harrison@xxxxxxxxx>
Compute workloads are inherently not pre-emptible on current
hardware.
Thus the pre-emption timeout was disabled as a workaround to
prevent
unwanted resets. Instead, the hang detection was left to the
heartbeat
and its (longer) timeout. This is undesirable with GuC
submission as
the heartbeat is a full GT reset rather than a per engine reset
and so
is much more destructive. Instead, just bump the pre-emption
timeout
Can we have a feature request to allow asking GuC for an engine
reset?
For what purpose?
To allow "stopped heartbeat" to reset the engine, however..
GuC manages the scheduling of contexts across engines. With
virtual engines, the KMD has no knowledge of which engine a
context might be executing on. Even without virtual engines, the
KMD still has no knowledge of which context is currently
executing on any given engine at any given time.
There is a reason why hang detection should be left to the entity
that is doing the scheduling. Any other entity is second guessing
at best.
The reason for keeping the heartbeat around even when GuC
submission is enabled is for the case where the KMD/GuC have got
out of sync with either other somehow or GuC itself has just
crashed. I.e. when no submission at all is working and we need to
reset the GuC itself and start over.
.. I wasn't really up to speed to know/remember heartbeats are
nerfed already in GuC mode.
Not sure what you mean by that claim. Engine resets are handled by
GuC because GuC handles the scheduling. You can't do the former if
you aren't doing the latter. However, the heartbeat is still
present and is still the watchdog by which engine resets are
triggered. As per the rest of the submission process, the hang
detection and recovery is split between i915 and GuC.
I meant that "stopped heartbeat on engine XXX" can only do a full
GPU reset on GuC.
I mean that there is no 'stopped heartbeat on engine XXX' when i915
is not handling the recovery part of the process.
Hmmmm?
static void
reset_engine(struct intel_engine_cs *engine, struct i915_request *rq)
{
if (IS_ENABLED(CONFIG_DRM_I915_DEBUG_GEM))
show_heartbeat(rq, engine);
if (intel_engine_uses_guc(engine))
/*
* GuC itself is toast or GuC's hang detection
* is disabled. Either way, need to find the
* hang culprit manually.
*/
intel_guc_find_hung_context(engine);
intel_gt_handle_error(engine->gt, engine->mask,
I915_ERROR_CAPTURE,
"stopped heartbeat on %s",
engine->name);
}
How there is no "stopped hearbeat" in guc mode? From this code it
certainly looks there is.
Only when the GuC is toast and it is no longer an engine reset but a
full GT reset that is required. So technically, it is not a 'stopped
heartbeat on engine XXX' it is 'stopped heartbeat on GT#'.
You say below heartbeats are going in GuC mode. Now I totally don't
understand how they are going but there is allegedly no "stopped
hearbeat".
Because if GuC is handling the detection and recovery then i915 will not
reach that point. GuC will do the engine reset and start scheduling the
next context before the heartbeat period expires. So the notification
will be a G2H about a specific context being reset rather than the i915
notification about a stopped heartbeat.
intel_gt_handle_error(engine->gt, engine->mask,
I915_ERROR_CAPTURE,
"stopped heartbeat on %s",
engine->name);
intel_gt_handle_error:
/*
* Try engine reset when available. We fall back to full reset if
* single reset fails.
*/
if (!intel_uc_uses_guc_submission(>->uc) &&
intel_has_reset_engine(gt) && !intel_gt_is_wedged(gt)) {
local_bh_disable();
for_each_engine_masked(engine, gt, engine_mask, tmp) {
You said "However, the heartbeat is still present and is still the
watchdog by which engine resets are triggered", now I don't know
what you meant by this. It actually triggers a single engine reset
in GuC mode? Where in code does that happen if this block above
shows it not taking the engine reset path?
i915 sends down the per engine pulse.
GuC schedules the pulse
GuC attempts to pre-empt the currently active context
GuC detects the pre-emption timeout
GuC resets the engine
The fundamental process is exactly the same as in execlist mode. It's
just that the above blocks of code (calls to intel_gt_handle_error
and such) are now inside the GuC not i915.
Without the heartbeat going ping, there would be no context switching
and thus no pre-emption, no pre-emption timeout and so no hang and
reset recovery. And GuC cannot sent pulses by itself - it has no
ability to generate context workloads. So we need i915 to send the
pings and to gradually raise their priority. But the back half of the
heartbeat code is now inside the GuC. It will simply never reach the
i915 side timeout if GuC is doing the recovery (unless the
heartbeat's final period is too short). We should only reach the i915
side timeout if GuC itself is toast. At which point we need the full
GT reset to recover the GuC.
If workload is not preempting and reset does not work, like engine is
truly stuck, does the current code hit "stopped heartbeat" or not in
GuC mode?
Hang on, where did 'reset does not work' come into this?
If GuC is alive and the hardware is not broken then no, it won't. That's
the whole point. GuC does the detection and recovery. The KMD will never
reach 'stopped heartbeat'.
If the hardware is broken and the reset does not work then GuC will send
a 'failed reset' notification to the KMD. The KMD treats that as a major
error and immediately does a full GT reset. So there is still no
'stopped heartbeat'.
If GuC has died (or a KMD bug has caused sufficient confusion to make it
think the GuC has died) then yes, you will reach that code. But in that
case it is not an engine reset that is required, it is a full GT reset
including a reset of the GuC.
Regards,
Tvrtko