Re: [PATCH 2/8] drm/fb-helper: Add support for DRM_FORMAT_C[124]

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Hi Geert

Am 15.02.22 um 17:52 schrieb Geert Uytterhoeven:
Add support for color-indexed frame buffer formats with two, four, and
sixteen colors to the DRM framebuffer helper functions:
   1. Add support for depths 1/2/4 to the damage helper,
   2. For color-indexed modes, the length of the color bitfields must be
      set to the color depth, else the logo code may pick a logo with too
      many colors.  Drop the incorrect DAC width comment, which
      originates from the i915 driver.
   3. Accept C[124] modes when validating or filling in struct
      fb_var_screeninfo, and  use the correct number of bits per pixel.
   4. Set the visual to FB_VISUAL_PSEUDOCOLOR for all supported
      color-indexed modes.

Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx>
---
  drivers/gpu/drm/drm_fb_helper.c | 120 +++++++++++++++++++++++++-------
  1 file changed, 93 insertions(+), 27 deletions(-)

diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index ed43b987d306afce..a4afed0de1570841 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -376,12 +376,34 @@ static void drm_fb_helper_damage_blit_real(struct drm_fb_helper *fb_helper,
  					   struct iosys_map *dst)
  {
  	struct drm_framebuffer *fb = fb_helper->fb;
-	unsigned int cpp = fb->format->cpp[0];
-	size_t offset = clip->y1 * fb->pitches[0] + clip->x1 * cpp;
-	void *src = fb_helper->fbdev->screen_buffer + offset;
-	size_t len = (clip->x2 - clip->x1) * cpp;
+	size_t offset = clip->y1 * fb->pitches[0];
+	size_t len = clip->x2 - clip->x1;
  	unsigned int y;
+	void *src;
+ switch (fb->format->depth) {

The depth field is deprecated. It's probably better to use fb->format->format and test against 4CC codes.

+	case 1:
+		offset += clip->x1 / 8;
+		len = DIV_ROUND_UP(len + clip->x1 % 8, 8);
+		break;
+

Style: no empty lines here.

+	case 2:
+		offset += clip->x1 / 4;
+		len = DIV_ROUND_UP(len + clip->x1 % 4, 4);
+		break;
+
+	case 4:
+		offset += clip->x1 / 2;
+		len = DIV_ROUND_UP(len + clip->x1 % 2, 2);
+		break;
+

Can we handle case C8 like C[124]? Seems cleaner to me.

+	default:
+		offset += clip->x1 * fb->format->cpp[0];
+		len *= fb->format->cpp[0];
+		break;
+	}
+
+	src = fb_helper->fbdev->screen_buffer + offset;
  	iosys_map_incr(dst, offset); /* go to first pixel within clip rect */
for (y = clip->y1; y < clip->y2; y++) {
@@ -1231,19 +1253,30 @@ static bool drm_fb_pixel_format_equal(const struct fb_var_screeninfo *var_1,
  }
static void drm_fb_helper_fill_pixel_fmt(struct fb_var_screeninfo *var,
-					 u8 depth)
-{
-	switch (depth) {
-	case 8:
+					 const struct drm_format_info *format)
+{
+	u8 depth = format->depth;
+
+	switch (format->format) {
+	// FIXME Perhaps
+	// #define DRM_FORMAT_C0 fourcc_code('C', '0', ' ', ' ')

What is C0?

+	// if ((format & fourcc_code(0xff, 0xf8, 0xff, 0xff) == DRM_FORMAT_C0) ...
+	case DRM_FORMAT_C1:
+	case DRM_FORMAT_C2:
+	case DRM_FORMAT_C4:
+	case DRM_FORMAT_C8:
  		var->red.offset = 0;
  		var->green.offset = 0;
  		var->blue.offset = 0;
-		var->red.length = 8; /* 8bit DAC */
-		var->green.length = 8;
-		var->blue.length = 8;
+		var->red.length = depth;
+		var->green.length = depth;
+		var->blue.length = depth;
  		var->transp.offset = 0;
  		var->transp.length = 0;
-		break;
+		return;
+	}
+
+	switch (depth) {
  	case 15:
  		var->red.offset = 10;
  		var->green.offset = 5;
@@ -1298,7 +1331,9 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var,
  {
  	struct drm_fb_helper *fb_helper = info->par;
  	struct drm_framebuffer *fb = fb_helper->fb;
+	const struct drm_format_info *format = fb->format;
  	struct drm_device *dev = fb_helper->dev;
+	unsigned int bpp;
if (in_dbg_master())
  		return -EINVAL;
@@ -1308,22 +1343,34 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var,
  		var->pixclock = 0;
  	}
- if ((drm_format_info_block_width(fb->format, 0) > 1) ||
-	    (drm_format_info_block_height(fb->format, 0) > 1))
-		return -EINVAL;
+	switch (format->format) {
+	case DRM_FORMAT_C1:
+	case DRM_FORMAT_C2:
+	case DRM_FORMAT_C4:
+		bpp = format->depth;
+		break;

Added C8 here would be more consistent.

+
+	default:
+		if ((drm_format_info_block_width(format, 0) > 1) ||
+		    (drm_format_info_block_height(format, 0) > 1))
+			return -EINVAL;
+
+		bpp = format->cpp[0] * 8;
+		break;
+	}
/*
  	 * Changes struct fb_var_screeninfo are currently not pushed back
  	 * to KMS, hence fail if different settings are requested.
  	 */
-	if (var->bits_per_pixel > fb->format->cpp[0] * 8 ||
+	if (var->bits_per_pixel > bpp ||
  	    var->xres > fb->width || var->yres > fb->height ||
  	    var->xres_virtual > fb->width || var->yres_virtual > fb->height) {
  		drm_dbg_kms(dev, "fb requested width/height/bpp can't fit in current fb "
  			  "request %dx%d-%d (virtual %dx%d) > %dx%d-%d\n",
  			  var->xres, var->yres, var->bits_per_pixel,
  			  var->xres_virtual, var->yres_virtual,
-			  fb->width, fb->height, fb->format->cpp[0] * 8);
+			  fb->width, fb->height, bpp);
  		return -EINVAL;
  	}
@@ -1338,13 +1385,13 @@ int drm_fb_helper_check_var(struct fb_var_screeninfo *var,
  	    !var->blue.length    && !var->transp.length   &&
  	    !var->red.msb_right  && !var->green.msb_right &&
  	    !var->blue.msb_right && !var->transp.msb_right) {
-		drm_fb_helper_fill_pixel_fmt(var, fb->format->depth);
+		drm_fb_helper_fill_pixel_fmt(var, format);
  	}
/*
  	 * Likewise, bits_per_pixel should be rounded up to a supported value.
  	 */
-	var->bits_per_pixel = fb->format->cpp[0] * 8;
+	var->bits_per_pixel = bpp;
/*
  	 * drm fbdev emulation doesn't support changing the pixel format at all,
@@ -1680,11 +1727,20 @@ static int drm_fb_helper_single_fb_probe(struct drm_fb_helper *fb_helper,
  }
static void drm_fb_helper_fill_fix(struct fb_info *info, uint32_t pitch,
-				   uint32_t depth)
+				   uint32_t format)
  {
  	info->fix.type = FB_TYPE_PACKED_PIXELS;
-	info->fix.visual = depth == 8 ? FB_VISUAL_PSEUDOCOLOR :
-		FB_VISUAL_TRUECOLOR;
+	switch (format) {
+	case DRM_FORMAT_C1:
+	case DRM_FORMAT_C2:
+	case DRM_FORMAT_C4:
+	case DRM_FORMAT_C8:
+		info->fix.visual = FB_VISUAL_PSEUDOCOLOR;
+		break;
+	default:
+		info->fix.visual = FB_VISUAL_TRUECOLOR;
+		break;
+	}
  	info->fix.mmio_start = 0;
  	info->fix.mmio_len = 0;
  	info->fix.type_aux = 0;
@@ -1701,19 +1757,29 @@ static void drm_fb_helper_fill_var(struct fb_info *info,
  				   uint32_t fb_width, uint32_t fb_height)
  {
  	struct drm_framebuffer *fb = fb_helper->fb;
+	const struct drm_format_info *format = fb->format;
- WARN_ON((drm_format_info_block_width(fb->format, 0) > 1) ||
-		(drm_format_info_block_height(fb->format, 0) > 1));
  	info->pseudo_palette = fb_helper->pseudo_palette;
  	info->var.xres_virtual = fb->width;
  	info->var.yres_virtual = fb->height;
-	info->var.bits_per_pixel = fb->format->cpp[0] * 8;
+	switch (format->format) {
+	case DRM_FORMAT_C1:
+	case DRM_FORMAT_C2:
+	case DRM_FORMAT_C4:
+		info->var.bits_per_pixel = format->depth;
+		break;

C8.


The fbdev helpers look correct to me. I'm not so sure about the usage of the format info; especially the depth field. The docs say that the field is deprecated and should be 0. Maybe depth can be handled within fbdev?

Best regards
Thomas

+
+	default:
+		WARN_ON((drm_format_info_block_width(format, 0) > 1) ||
+			(drm_format_info_block_height(format, 0) > 1));
+		info->var.bits_per_pixel = format->cpp[0] * 8;
+	}
  	info->var.accel_flags = FB_ACCELF_TEXT;
  	info->var.xoffset = 0;
  	info->var.yoffset = 0;
  	info->var.activate = FB_ACTIVATE_NOW;
- drm_fb_helper_fill_pixel_fmt(&info->var, fb->format->depth);
+	drm_fb_helper_fill_pixel_fmt(&info->var, format);
info->var.xres = fb_width;
  	info->var.yres = fb_height;
@@ -1738,7 +1804,7 @@ void drm_fb_helper_fill_info(struct fb_info *info,
  {
  	struct drm_framebuffer *fb = fb_helper->fb;
- drm_fb_helper_fill_fix(info, fb->pitches[0], fb->format->depth);
+	drm_fb_helper_fill_fix(info, fb->pitches[0], fb->format->format);
  	drm_fb_helper_fill_var(info, fb_helper,
  			       sizes->fb_width, sizes->fb_height);

--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Ivo Totev

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