On Tue, 15 Feb 2022 17:52:19 +0100 Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> wrote: > Introduce fourcc codes for color-indexed frame buffer formats with two, > four, and sixteen color, and provide a suitable mapping from bit per > pixel and depth to fourcc codes. > > As the number of bits per pixel is less than eight, these rely on proper > block handling for the calculation of bits per pixel and pitch. > > Signed-off-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> > --- > Do we want to keep the rounding down if depth < bpp, or insist on depth > == bpp? I don't think the rounding down will still be needed after > "[PATCH 4/8] drm/client: Use actual bpp when allocating frame buffers". > --- > drivers/gpu/drm/drm_fourcc.c | 18 ++++++++++++++++++ > include/uapi/drm/drm_fourcc.h | 3 +++ > 2 files changed, 21 insertions(+) > > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c > index 07741b678798b0f1..60ce63d728b8e308 100644 > --- a/drivers/gpu/drm/drm_fourcc.c > +++ b/drivers/gpu/drm/drm_fourcc.c > @@ -46,6 +46,18 @@ uint32_t drm_mode_legacy_fb_format(uint32_t bpp, uint32_t depth) > case 8: > if (depth == 8) > fmt = DRM_FORMAT_C8; > + fallthrough; > + case 4: > + if (depth == 4) > + fmt = DRM_FORMAT_C4; > + fallthrough; > + case 2: > + if (depth == 2) > + fmt = DRM_FORMAT_C2; > + fallthrough; > + case 1: > + if (depth == 1) > + fmt = DRM_FORMAT_C1; > break; > > case 16: > @@ -132,6 +144,12 @@ EXPORT_SYMBOL(drm_driver_legacy_fb_format); > const struct drm_format_info *__drm_format_info(u32 format) > { > static const struct drm_format_info formats[] = { > + { .format = DRM_FORMAT_C1, .depth = 1, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 }, > + { .format = DRM_FORMAT_C2, .depth = 2, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 4, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 }, > + { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1, > + .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 }, > { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 }, > { .format = DRM_FORMAT_R8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 }, > { .format = DRM_FORMAT_R10, .depth = 10, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 1, .vsub = 1 }, > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > index fc0c1454d2757d5d..3f09174670b3cce6 100644 > --- a/include/uapi/drm/drm_fourcc.h > +++ b/include/uapi/drm/drm_fourcc.h > @@ -99,6 +99,9 @@ extern "C" { > #define DRM_FORMAT_INVALID 0 > > /* color index */ > +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [0] C */ > +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [1:0] C */ > +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [3:0] C */ Hi Geert, generally this looks fine to me though I'm not familiar with the code. The thing I'm missing here is a more precise description of the new pixel formats. > #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */ This description of C8 is a little vague maybe, but presumably one pixel being one byte, the address of pixel x is just &bytes[x]. C4, C2 and C1 should also specify the pixel order within the byte. There is some precedent of that in with some YUV formats in this file. Maybe something like: C2 /* [7:0] c0:c1:c2:c3 2:2:2:2 four pixels per byte */ or the other way around, which ever your ordering is? Thanks, pq
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