On Fri, 11 Feb 2022, Thomas Zimmermann <tzimmermann@xxxxxxx> wrote: > Hi > > Am 11.02.22 um 12:12 schrieb Andy Shevchenko: >> On Fri, Feb 11, 2022 at 11:40:13AM +0100, Javier Martinez Canillas wrote: >>> On 2/11/22 11:28, Andy Shevchenko wrote: >>>> On Fri, Feb 11, 2022 at 10:19:22AM +0100, Javier Martinez Canillas wrote: >> >> ... >> >>>>> +static void drm_fb_xrgb8888_to_gray8_line(u8 *dst, const u32 *src, unsigned int pixels) >>>>> +{ >>>>> + unsigned int x; >>>>> + >>>>> + for (x = 0; x < pixels; x++) { >>>>> + u8 r = (*src & 0x00ff0000) >> 16; >>>>> + u8 g = (*src & 0x0000ff00) >> 8; >>>>> + u8 b = *src & 0x000000ff; >>>>> + >>>>> + /* ITU BT.601: Y = 0.299 R + 0.587 G + 0.114 B */ >>>>> + *dst++ = (3 * r + 6 * g + b) / 10; >>>>> + src++; >>>>> + } >>>> >>>> Can be done as >>>> >>>> while (pixels--) { >>>> ... >>>> } >>>> >>>> or >>>> >>>> do { >>>> ... >>>> } while (--pixels); >>>> >>> >>> I don't see why a while loop would be an improvement here TBH. >> >> Less letters to parse when reading the code. > > It's a simple refactoring of code that has worked well so far. Let's > leave it as-is for now. IMO *always* prefer a for loop over while or do-while. The for (i = 0; i < N; i++) is such a strong paradigm in C. You instantly know how many times you're going to loop, at a glance. Not so with with the alternatives, which should be used sparingly. And yes, the do-while suggested above is buggy, and you actually need to stop and think to see why. BR, Jani. > > Best regards > Thomas > >> >>> In any case, I just pulled the line conversion logic as a separate >>> function with minimal code changes since doing that should be in a >>> separate patch. >> >> >>> Feel free to post a patch if you want to change that while loop. >> >> Perhaps some day :-) >> -- Jani Nikula, Intel Open Source Graphics Center