Op 04-02-2022 om 19:29 schreef Christian König: > Oh, that's on my TODO list for years! > > Am 04.02.22 um 18:48 schrieb Maarten Lankhorst: >> Suballocating a buffer object is something that is not driver >> generic, and is useful for other drivers as well. >> >> Signed-off-by: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> >> --- >> drivers/gpu/drm/Makefile | 4 +- >> drivers/gpu/drm/drm_suballoc.c | 424 +++++++++++++++++++++++++++++++++ >> include/drm/drm_suballoc.h | 78 ++++++ >> 3 files changed, 505 insertions(+), 1 deletion(-) >> create mode 100644 drivers/gpu/drm/drm_suballoc.c >> create mode 100644 include/drm/drm_suballoc.h >> >> diff --git a/drivers/gpu/drm/Makefile b/drivers/gpu/drm/Makefile >> index 8675c2af7ae1..b848bcf8790c 100644 >> --- a/drivers/gpu/drm/Makefile >> +++ b/drivers/gpu/drm/Makefile >> @@ -57,7 +57,9 @@ drm_kms_helper-y := drm_bridge_connector.o drm_crtc_helper.o \ >> drm_scdc_helper.o drm_gem_atomic_helper.o \ >> drm_gem_framebuffer_helper.o \ >> drm_atomic_state_helper.o drm_damage_helper.o \ >> - drm_format_helper.o drm_self_refresh_helper.o drm_rect.o >> + drm_format_helper.o drm_self_refresh_helper.o drm_rect.o \ >> + drm_suballoc.o >> + > > I think we should put that into a separate module like we now do with other helpers as well. Can easily be done, it will likely be a very small helper. The code itself is just under a page. I felt the overhead wasn't worth it, but will do so. >> drm_kms_helper-$(CONFIG_DRM_PANEL_BRIDGE) += bridge/panel.o >> drm_kms_helper-$(CONFIG_DRM_FBDEV_EMULATION) += drm_fb_helper.o >> diff --git a/drivers/gpu/drm/drm_suballoc.c b/drivers/gpu/drm/drm_suballoc.c >> new file mode 100644 >> index 000000000000..e0bb35367b71 >> --- /dev/null >> +++ b/drivers/gpu/drm/drm_suballoc.c >> @@ -0,0 +1,424 @@ >> +/* >> + * Copyright 2011 Red Hat Inc. >> + * All Rights Reserved. >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> + * "Software"), to deal in the Software without restriction, including >> + * without limitation the rights to use, copy, modify, merge, publish, >> + * distribute, sub license, and/or sell copies of the Software, and to >> + * permit persons to whom the Software is furnished to do so, subject to >> + * the following conditions: >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL >> + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, >> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR >> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE >> + * USE OR OTHER DEALINGS IN THE SOFTWARE. >> + * >> + * The above copyright notice and this permission notice (including the >> + * next paragraph) shall be included in all copies or substantial portions >> + * of the Software. >> + * >> + */ >> +/* >> + * Authors: >> + * Jerome Glisse <glisse@xxxxxxxxxxxxxxx> >> + */ > > That is hopelessly outdated. IIRC I completely rewrote that stuff in ~2012. If you rewrote it, can you give me an updated copyright header please? > >> +/* Algorithm: >> + * >> + * We store the last allocated bo in "hole", we always try to allocate >> + * after the last allocated bo. Principle is that in a linear GPU ring >> + * progression was is after last is the oldest bo we allocated and thus >> + * the first one that should no longer be in use by the GPU. >> + * >> + * If it's not the case we skip over the bo after last to the closest >> + * done bo if such one exist. If none exist and we are not asked to >> + * block we report failure to allocate. >> + * >> + * If we are asked to block we wait on all the oldest fence of all >> + * rings. We just wait for any of those fence to complete. >> + */ >> + >> +#include <drm/drm_suballoc.h> >> +#include <drm/drm_print.h> >> +#include <linux/slab.h> >> +#include <linux/sched.h> >> +#include <linux/wait.h> >> +#include <linux/dma-fence.h> >> + >> +static void drm_suballoc_remove_locked(struct drm_suballoc *sa); >> +static void drm_suballoc_try_free(struct drm_suballoc_manager *sa_manager); >> + >> +/** >> + * drm_suballoc_manager_init - Initialise the drm_suballoc_manager >> + * >> + * @sa_manager: pointer to the sa_manager >> + * @size: number of bytes we want to suballocate >> + * @align: alignment for each suballocated chunk >> + * >> + * Prepares the suballocation manager for suballocations. >> + */ >> +void drm_suballoc_manager_init(struct drm_suballoc_manager *sa_manager, >> + u32 size, u32 align) >> +{ >> + u32 i; >> + >> + if (!align) >> + align = 1; >> + >> + /* alignment must be a power of 2 */ >> + BUG_ON(align & (align - 1)); > > When we move that I think we should cleanup the code once more, e.g. use is_power_of_2() function here for example. Yeah, I was looking for POW2 or something, I couldn't remember the macro name. > There are also a bunch of places with extra {} and constructs like "if (....) return true; else return false;" which could certainly be simplified. > > Apart from that really great idea. > I copied this from the original implementation, I didn't want to do any major cleanups, as I wanted to keep it as identical to the current code as possible. The only thing I changed is moving the alignment to init, because it removes dealing with differently aligned suballocations as simplification. By the way, does this break amd's CI in any way? Cheers, Maarten