Hi Daniel et al, On Wed, Jan 19, 2022 at 4:39 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > On Thu, Jan 13, 2022 at 10:46:03PM +0100, Sven Schnelle wrote: > > Helge Deller <deller@xxxxxx> writes: > > > I may have missed some discussions, but I'm objecting against this patch: > > > > > > b3ec8cdf457e5 ("fbdev: Garbage collect fbdev scrolling acceleration, part 1 (from TODO list)") > > > > > > Can we please (partly) revert it and restore the scrolling behaviour, > > > where fbcon uses fb_copyarea() to copy the screen contents instead of > > > redrawing the whole screen? > > > > > > I'm fine with dropping the ypan-functionality. > > > > > > Maybe on fast new x86 boxes the performance difference isn't huge, > > > but for all old systems, or when emulated in qemu, this makes > > > a big difference. > > > > > > Helge > > > > I second that. For most people, the framebuffer isn't important as > > they're mostly interested in getting to X11/wayland as fast as possible. > > But for systems like servers without X11 it's nice to have a fast > > console. > > Fast console howto: > - shadow buffer in cached memory > - timer based upload of changed areas to the real framebuffer > > This one is actually fast, instead of trying to use hw bltcopy and having > the most terrible fallback path if that's gone. Yes drm fbdev helpers has > this (but not enabled on most drivers because very, very few people care). That depends on the hardware, and the balance between CPU-to-RAM, CPU-to-VRAM, and GPU-to-VRAM bandwidths, and CPU and GPU performance. When scrolling, the fastest copy is the copy that doesn't need to copy much. So that's why fbcon supports (or supported :-( many strategies: scrolling by wrapping, panning, copying (either by CPU or by (simple) GPU), re-rendering (useful for a GPU with bitmap expansion). So forcing everybody to render into a fully cached shadow buffer and upload changed areas is not the silver bullet. Whether text output is rendered immediately or not is completely orthogonal to this. While timer-based updates would speed up printing of large hunks of text (where no one actually reads what was printed at the top), that would have almost no impact on actual interactive console work: it may still take 0.5s to scroll the screen if you press "enter" when your cursor is positioned on the last line. BTW, implementing timer-based updates would make measuring real-world performance more difficult, as we would have to use a different benchmark than "time dmesg" ;-) Both Daniel and Thomas said: fbdev is not suitable for modern hardware. Fine, we do not debate that, and do not want to prevent you from using DRM for modern hardware. Then please accept us saying that DRM (in its current form) is not suitable for other types of graphics hardware. Still, even modern (embedded) hardware may have small low-color displays. For the last +5 years, we've been pointed to the tinydrm drivers, to serve as examples for converting existing fbdev drivers to drm drivers. All but one of them are drivers for hi-color or better hardware, thus surpassing the capabilities of lots of hardware driven by fbdev drivers. The other one is an e-ink driver that exposes an XRGB8888 shadow frame buffer, and converts that in a two-step process, first to 8-bit grayscale, second to 1-bit monochrome. If that is considered a good example, should I be impressed? Compare that to other subsystems boasting about zero-copy... Furthermore, for a contemporary e-ink device like[1], the shadow buffer would consume 10 MiB. Of course this device has 4 GiB of RAM, and quad Cortex-A55 CPU cores, but not all systems have 10 MiB to spare... [1] https://linuxgizmos.com/rk3566-based-pinenote-e-ink-tablet-ships-at-399/ Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds