Hi Hans, On Thu, 20 Jan 2022 at 20:24, Hans de Goede <j.w.r.degoede@xxxxxxxxx> wrote: > > I wanted to do the rotation in the kernel so I didn't have to hack up SDL1. > > Right, doing the rotation in the kernel to make this all transparent > was my first idea / wish too. Unfortunately that just doesn't really > work well. Most display-blocks have multiple layers, for things like > hw-rendering a mouse cursor, video overlays etc. I guess this is mostly > exposed through the DRM/kms interfaces, but I believe fbdev also > export some of this. That makes sense. This hardware has a bunch of different framebuffer things with different properties. My plan was just to fix the main display and forget the rest of it exists. ;) > For Fedora we have moved all SDL1 apps over to using the SDL1 > compatibility wrapper around SDL2: > > https://github.com/laibsdl-org/sdl12-compat Thanks for the pointer! I didn't know that existed. > And SDL2 has a drm/kms backend. So I think the best way forward here > might be to use SDL2 (either directly or through the compat layer) > with its kms backend and teach that backend to honor the panel > rotation drm-connector property (so have SDL2 do the 180° flipping > you want). I was just looking at this... It seems like currently the KMS/DRM driver for SDL2 requires a GPU and doesn't work on dumb hardware according to comments I saw. But it seems like the best route forward. Thanks for the pointers. Daniel