Hi Helge, On Wed, Jan 19, 2022 at 12:10 PM Helge Deller <deller@xxxxxx> wrote: > This series reverts two patches which disabled scrolling acceleration in > fbcon/fbdev. Those patches introduced a regression for fbdev-supported graphic > cards because of the performance penalty by doing screen scrolling by software > instead of using hardware acceleration. > > Console scrolling acceleration was disabled by dropping code which checked at > runtime the driver hardware possibilities for the BINFO_HWACCEL_COPYAREA or > FBINFO_HWACCEL_FILLRECT flags and if set, it enabled scrollmode SCROLL_MOVE > which uses hardware acceleration to move screen contents. After dropping those > checks scrollmode was hard-wired to SCROLL_REDRAW instead, which forces all > graphic cards to redraw every character at the new screen position when > scrolling. > > This change effectively disabled all hardware-based scrolling acceleration for > ALL drivers, because now all kind of 2D hardware acceleration (bitblt, > fillrect) in the drivers isn't used any longer. > > The original commit message mentions that only 3 DRM drivers (nouveau, omapdrm > and gma500) used hardware acceleration in the past and thus code for checking > and using scrolling acceleration is obsolete. > > This statement is NOT TRUE, because beside the DRM drivers there are around 35 > other fbdev drivers which depend on fbdev/fbcon and still provide hardware > acceleration for fbdev/fbcon. > > The original commit message also states that syzbot found lots of bugs in fbcon > and thus it's "often the solution to just delete code and remove features". > This is true, and the bugs - which actually affected all users of fbcon, > including DRM - were fixed, or code was dropped like e.g. the support for > software scrollback in vgacon (commit 973c096f6a85). > > So to further analyze which bugs were found by syzbot, I've looked through all > patches in drivers/video which were tagged with syzbot or syzkaller back to > year 2005. The vast majority fixed the reported issues on a higher level, e.g. > when screen is to be resized, or when font size is to be changed. The few ones > which touched driver code fixed a real driver bug, e.g. by adding a check. > > But NONE of those patches touched code of either the SCROLL_MOVE or the > SCROLL_REDRAW case. > > That means, there was no real reason why SCROLL_MOVE had to be ripped-out and > just SCROLL_REDRAW had to be used instead. The only reason I can imagine so far > was that SCROLL_MOVE wasn't used by DRM and as such it was assumed that it > could go away. That argument completely missed the fact that SCROLL_MOVE is > still heavily used by fbdev (non-DRM) drivers. > > Some people mention that using memcpy() instead of the hardware acceleration is > pretty much the same speed. But that's not true, at least not for older graphic > cards and machines where we see speed decreases by factor 10 and more and thus > this change leads to console responsiveness way worse than before. > > That's why I propose to revert those patches, re-introduce hardware-based > scrolling acceleration and fix the performance-regression for fbdev drivers. > There isn't any impact on DRM when reverting those patches. > > Helge Deller (2): > Revert "fbdev: Garbage collect fbdev scrolling acceleration, part 1 > (from TODO list)" > Revert "fbcon: Disable accelerated scrolling" Thank you for this series, and the prior analysis! Acked-by: Geert Uytterhoeven <geert@xxxxxxxxxxxxxx> Gr{oetje,eeting}s, Geert -- Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@xxxxxxxxxxxxxx In personal conversations with technical people, I call myself a hacker. But when I'm talking to journalists I just say "programmer" or something like that. -- Linus Torvalds