Quoting Rob Clark (2022-01-06 10:14:46) > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > System suspend uses pm_runtime_force_suspend(), which cheekily bypasses > the runpm reference counts. This doesn't actually work so well when the > GPU is active. So add a reasonable delay waiting for the GPU to become > idle. Maybe also say: Failure to wait during system wide suspend leads to GPU hangs seen on resume. > > Alternatively we could just return -EBUSY in this case, but that has the > disadvantage of causing system suspend to fail. > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > --- > drivers/gpu/drm/msm/adreno/adreno_device.c | 9 +++++++++ > drivers/gpu/drm/msm/msm_gpu.c | 3 +++ > drivers/gpu/drm/msm/msm_gpu.h | 3 +++ > 3 files changed, 15 insertions(+) > > diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c b/drivers/gpu/drm/msm/adreno/adreno_device.c > index 93005839b5da..b677ca3fd75e 100644 > --- a/drivers/gpu/drm/msm/adreno/adreno_device.c > +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c > @@ -611,6 +611,15 @@ static int adreno_resume(struct device *dev) > static int adreno_suspend(struct device *dev) > { > struct msm_gpu *gpu = dev_to_gpu(dev); > + int ret = 0; Please don't assign and then immediately overwrite. > + > + ret = wait_event_timeout(gpu->retire_event, > + !msm_gpu_active(gpu), > + msecs_to_jiffies(1000)); > + if (ret == 0) { The usual pattern is long timeleft; timeleft = wait_event_timeout(...) if (!timeleft) { /* no time left; timed out */ Can it be the same pattern here? It helps because people sometimes forget that wait_event_timeout() returns the time that is left and not an error code when it times out. > + dev_err(dev, "Timeout waiting for GPU to suspend\n"); > + return -EBUSY; > + } > > return gpu->funcs->pm_suspend(gpu); > }