On 21/12/2021 22:14, John Harrison wrote:
On 12/21/2021 05:37, Tvrtko Ursulin wrote:
On 20/12/2021 18:34, John Harrison wrote:
On 12/20/2021 07:00, Tvrtko Ursulin wrote:
On 17/12/2021 16:22, Matthew Brost wrote:
On Fri, Dec 17, 2021 at 12:15:53PM +0000, Tvrtko Ursulin wrote:
On 14/12/2021 15:07, Tvrtko Ursulin wrote:
From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Log engine resets done by the GuC firmware in the similar way it
is done
by the execlists backend.
This way we have notion of where the hangs are before the GuC gains
support for proper error capture.
Ping - any interest to log this info?
All there currently is a non-descriptive "[drm] GPU HANG: ecode
12:0:00000000".
Yea, this could be helpful. One suggestion below.
Also, will GuC be reporting the reason for the engine reset at any
point?
We are working on the error state capture, presumably the registers
will
give a clue what caused the hang.
As for the GuC providing a reason, that isn't defined in the interface
but that is decent idea to provide a hint in G2H what the issue
was. Let
me run that by the i915 GuC developers / GuC firmware team and see
what
they think.
The GuC does not do any hang analysis. So as far as GuC is concerned,
the reason is pretty much always going to be pre-emption timeout.
There are a few ways the pre-emption itself could be triggered but
basically, if GuC resets an active context then it is because it did
not pre-empt quickly enough when requested.
Regards,
Tvrtko
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Cc: Matthew Brost <matthew.brost@xxxxxxxxx>
Cc: John Harrison <John.C.Harrison@xxxxxxxxx>
---
drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c | 12
+++++++++++-
1 file changed, 11 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
b/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
index 97311119da6f..51512123dc1a 100644
--- a/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
+++ b/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
@@ -11,6 +11,7 @@
#include "gt/intel_context.h"
#include "gt/intel_engine_pm.h"
#include "gt/intel_engine_heartbeat.h"
+#include "gt/intel_engine_user.h"
#include "gt/intel_gpu_commands.h"
#include "gt/intel_gt.h"
#include "gt/intel_gt_clock_utils.h"
@@ -3934,9 +3935,18 @@ static void capture_error_state(struct
intel_guc *guc,
{
struct intel_gt *gt = guc_to_gt(guc);
struct drm_i915_private *i915 = gt->i915;
- struct intel_engine_cs *engine =
__context_to_physical_engine(ce);
+ struct intel_engine_cs *engine = ce->engine;
intel_wakeref_t wakeref;
+ if (intel_engine_is_virtual(engine)) {
+ drm_notice(&i915->drm, "%s class, engines 0x%x; GuC
engine reset\n",
+ intel_engine_class_repr(engine->class),
+ engine->mask);
+ engine = guc_virtual_get_sibling(engine, 0);
+ } else {
+ drm_notice(&i915->drm, "%s GuC engine reset\n",
engine->name);
Probably include the guc_id of the context too then?
Is the guc id stable and useful on its own - who would be the user?
The GuC id is the only thing that matters when trying to correlate
KMD activity with a GuC log. So while it might not be of any use or
interest to an end user, it is extremely important and useful to a
kernel developer attempting to debug an issue. And that includes bug
reports from end users that are hard to repro given that the standard
error capture will include the GuC log.
On the topic of GuC log - is there a tool in IGT (or will be) which
will parse the bit saved in the error capture or how is that supposed
to be used?
Nope.
However, Alan is currently working on supporting the GuC error capture
mechanism. Prior to sending the reset notification to the KMD, the GuC
will save a whole bunch of register state to a memory buffer and send a
notification to the KMD that this is available. When we then get the
actual reset notification, we need to match the two together and include
a parsed, human readable version of the GuC's capture state buffer in
the sysfs error log output.
The GuC log should not be involved in this process. And note that any
register dumps in the GuC log are limited in scope and only enabled at
higher verbosity levels. Whereas, the official state capture is based on
a register list provided by the KMD and is available irrespective of
debug CONFIG settings, verbosity levels, etc.
Hm why should GuC log not be involved now? I thought earlier you said:
"""
And that includes bug reports from end users that are hard to repro
given that the standard error capture will include the GuC log.
"""
Hence I thought there would be a tool in IGT which would parse the part
saved inside the error capture.
Also, note that GuC really resets contexts rather than engines. What
it reports back to i915 on a reset is simply the GuC id of the
context. It is up to i915 to work back from that to determine engine
instances/classes if required. And in the case of a virtual context,
it is impossible to extract the actual instance number. So your above
print about resetting all instances within the virtual engine mask is
incorrect/misleading. The reset would have been applied to one and
only one of those engines. If you really need to know exactly which
engine was poked, you need to look inside the GuC log.
I think I understood that part. :) It wasn't my intent to imply in the
message multiple engines have been reset, but in the case of veng, log
the class and mask and the fact there was an engine reset (singular).
Clearer message can probably be written.
However, the follow up point is to ask why you need to report the
exact class/instance? The end user doesn't care about which specific
engine got reset. They only care that their context was reset. Even a
KMD developer doesn't really care unless the concern is about a
hardware bug rather than a software bug.
I was simply aligning both backends to log as similar information as
possible. Information is there, just not logged.
Concerning the wider topic, my thinking is end user is mainly
interested to know there are any engine resets happening (to tie with
the experience of UI/video glitching or whatever). Going for deeper
analysis than that is probably beyond the scope of the kernel log and
indeed error capture territory.
I would still say that the important information is which context was
killed not which engine. Sure, knowing the engine is better than nothing
but if we can report something more useful then why not?
Make it so. :)
My view is that the current message is indeed woefully uninformative.
However, it is more important to be reporting context identification
than engine instances. So sure, add the engine instance description
but also add something specific to the ce as well. Ideally (for me)
the GuC id and maybe something else that uniquely identifies the
context in KMD land for when not using GuC?
Not sure we need to go that far at this level, but even if we do it
could be a follow up to add new data to both backends. Not sure yet I
care enough to drive this. My patch was simply a reaction to noticing
there is zero information currently logged while debugging some DG2
hangs.
In terms of just reporting that a reset occurred, we already have the
'GPU HANG: ecode 12:1:fbffffff, in testfw_app [8177]' message. The ecode
is a somewhat bizarre value but it does act as a 'something went wrong,
your system is not happy' type message. Going beyond that, I think
context identification is the next most useful thing to add.
But if you aren't even getting the 'GPU HANG' message then it sounds
like something is broken with what we already have. So we should fix
that as a first priority. If that message isn't appearing then it means
there was no error capture so adding extra info to the capture won't help!
The issue I have is that "GPU HANG ecode" messages are always "all
zeros". It thought that was because GuC error capture was not there, but
maybe its something else.
Regards,
Tvrtko