Re: [PATCH v3 6/7] drm/i915: Use vma resources for async unbinding

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On 17/12/2021 14:52, Thomas Hellström wrote:
Implement async (non-blocking) unbinding by not syncing the vma before
calling unbind on the vma_resource.
Add the resulting unbind fence to the object's dma_resv from where it is
picked up by the ttm migration code.
Ideally these unbind fences should be coalesced with the migration blit
fence to avoid stalling the migration blit waiting for unbind, as they
can certainly go on in parallel, but since we don't yet have a
reasonable data structure to use to coalesce fences and attach the
resulting fence to a timeline, we defer that for now.

Note that with async unbinding, even while the unbind waits for the
preceding bind to complete before unbinding, the vma itself might have been
destroyed in the process, clearing the vma pages. Therefore we can
only allow async unbinding if we have a refcounted sg-list and keep a
refcount on that for the vma resource pages to stay intact until
binding occurs. If this condition is not met, a request for an async
unbind is diverted to a sync unbind.

v2:
- Use a separate kmem_cache for vma resources for now to isolate their
   memory allocation and aid debugging.
- Move the check for vm closed to the actual unbinding thread. Regardless
   of whether the vm is closed, we need the unbind fence to properly wait
   for capture.
- Clear vma_res::vm on unbind and update its documentation.

Signed-off-by: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx>

<snip>

@@ -416,6 +420,7 @@ int i915_vma_bind(struct i915_vma *vma,
  {
  	u32 bind_flags;
  	u32 vma_flags;
+	int ret;
lockdep_assert_held(&vma->vm->mutex);
  	GEM_BUG_ON(!drm_mm_node_allocated(&vma->node));
@@ -424,12 +429,12 @@ int i915_vma_bind(struct i915_vma *vma,
  	if (GEM_DEBUG_WARN_ON(range_overflows(vma->node.start,
  					      vma->node.size,
  					      vma->vm->total))) {
-		kfree(vma_res);
+		i915_vma_resource_free(vma_res);
  		return -ENODEV;
  	}
if (GEM_DEBUG_WARN_ON(!flags)) {
-		kfree(vma_res);
+		i915_vma_resource_free(vma_res);
  		return -EINVAL;
  	}
@@ -441,12 +446,30 @@ int i915_vma_bind(struct i915_vma *vma, bind_flags &= ~vma_flags;
  	if (bind_flags == 0) {
-		kfree(vma_res);
+		i915_vma_resource_free(vma_res);
  		return 0;
  	}
GEM_BUG_ON(!vma->pages); + /* Wait for or await async unbinds touching our range */
+	if (work && bind_flags & vma->vm->bind_async_flags)
+		ret = i915_vma_resource_bind_dep_await(vma->vm,
+						       &work->base.chain,
+						       vma->node.start,
+						       vma->node.size,
+						       true,
+						       GFP_NOWAIT |
+						       __GFP_RETRY_MAYFAIL |
+						       __GFP_NOWARN);
+	else
+		ret = i915_vma_resource_bind_dep_sync(vma->vm, vma->node.start,
+						      vma->node.size, true);

Is there nothing scary here with coloring? Say with cache coloring, to ensure we unbind the neighbouring nodes(if they are conflicting) before doing the bind, or is async unbinding only ever going to be used for the ppGTT?

And then I guess there might also be memory coloring where we likely need to ensure that all the unbinds within the overlapping PT(s) have been completed before doing the bind, since the bind will also increment the usage count of the PT, potentially preventing it from being destroyed, which will skip nuking the PDE state, AFAIK. Previously the drm_mm node(s) would still be present, which would trigger the eviction. Although it might be that we just end up aligning everything to 2M, and so drop the memory coloring anyway, so maybe no need to worry about this yet...



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