On Thu, Nov 25, 2021 at 10:40 AM Rodrigo Siqueira <Rodrigo.Siqueira@xxxxxxx> wrote: > > In the DC driver, we have multiple acronyms that are not obvious most of > the time. This commit introduces a DC glossary in order to make it > easier to navigate through our driver. > > Signed-off-by: Rodrigo Siqueira <Rodrigo.Siqueira@xxxxxxx> > --- > Documentation/gpu/amdgpu-dc/amdgpu-dc.rst | 2 +- > Documentation/gpu/amdgpu-dc/dc-glossary.rst | 257 ++++++++++++++++++++ > 2 files changed, 258 insertions(+), 1 deletion(-) > create mode 100644 Documentation/gpu/amdgpu-dc/dc-glossary.rst > > diff --git a/Documentation/gpu/amdgpu-dc/amdgpu-dc.rst b/Documentation/gpu/amdgpu-dc/amdgpu-dc.rst > index 2e45e83d9a2a..15405c43786a 100644 > --- a/Documentation/gpu/amdgpu-dc/amdgpu-dc.rst > +++ b/Documentation/gpu/amdgpu-dc/amdgpu-dc.rst > @@ -26,4 +26,4 @@ table of content: > amdgpu-dcn-overview.rst > amdgpu-dm.rst > amdgpu-dc-debug.rst > - > + dc-glossary.rst > diff --git a/Documentation/gpu/amdgpu-dc/dc-glossary.rst b/Documentation/gpu/amdgpu-dc/dc-glossary.rst > new file mode 100644 > index 000000000000..48698fc1799f > --- /dev/null > +++ b/Documentation/gpu/amdgpu-dc/dc-glossary.rst > @@ -0,0 +1,257 @@ > +=========== > +DC Glossary > +=========== > + > +.. glossary:: > + > + ABM > + Adaptive Backlight Modulation > + > + APU > + Accelerated Processing Unit > + > + ASIC > + Application-Specific Integrated Circuit > + > + ASSR > + Alternate Scrambler Seed Reset > + > + AZ > + Azalia (HD audio DMA engine) > + > + BPC > + Bits Per Colour/Component > + > + BPP > + Bits Per Pixel > + > + Clocks > + * PCLK: Pixel Clock > + * SYMCLK: Symbol Clock > + * SOCCLK: GPU Engine Clock > + * DISPCLK: Display Clock > + * DPPCLK: DPP Clock > + * DCFCLK: Display Controller Fabric Clock > + * REFCLK: Real Time Reference Clock > + * PPLL: Pixel PLL > + * FCLK: Fabric Clock > + * MCLK: Memory Clock > + * CPLIB: Content Protection Library CPLIB is not a clock. It should be split out as its own item. > + > + CRC > + Cyclic Redundancy Check > + > + CRTC > + Cathode Ray Tube Controller - commonly called "Controller" - Generates > + raw stream of pixels, clocked at pixel clock > + > + CVT > + Coordinated Video Timings > + > + DAL > + Display Abstraction layer > + > + DC (Software) > + Display Core > + > + DC (Hardware) > + Display Controller > + > + DCC > + Delta Colour Compression > + > + DCE > + Display Controller Engine > + > + DCHUB > + Display Controller Hub > + > + ARB > + Arbiter > + > + VTG > + Vertical Timing Generator > + > + DCN > + Display Core Next > + > + DCCG > + Display Clock Generator block > + > + DDC > + Display Data Channel > + > + DFS > + Digital Frequency Synthesizer > + > + DIO > + Display IO > + > + DPP > + Display Pipes and Planes > + > + DSC > + Display Stream Compression (Reduce the amount of bits to represent pixel > + count while at the same pixel clock) > + > + dGPU > + discrete GPU > + > + DMIF > + Display Memory Interface > + > + DML > + Display Mode Library > + > + DMCU > + Display Micro Controller Unit > + > + DMCUB > + Display Micro-Controller Unit, version B Make Micro Controller vs. Micro-Controller consistent for these. > + > + DPCD > + DisplayPort Configuration Data > + > + DPM(S) > + Display Power Management (Signaling) > + > + DRR > + Dynamic Refresh Rate > + > + DWB > + Display writeback > + > + ECP > + Enhanced Content Protection > + > + FB > + Frame Buffer > + > + FBC > + Frame Buffer Compression > + > + FEC > + Forward Error Correction > + > + FRL > + Fixed Rate Link > + > + GCO > + Graphical Controller Object > + > + GMC > + Graphic Memory Controller > + > + GSL > + Global Swap Lock > + > + iGPU > + integrated GPU > + > + IH > + Interrupt Handler > + > + ISR > + Interrupt Service Request > + > + ISV > + Independent Software Vendor > + > + KMD > + Kernel Mode Driver > + > + LB > + Line Buffer > + > + LFC > + Low Framerate Compensation > + > + LTTPR > + Link Training Tunable Phy Repeater > + > + LUT > + Lookup Table > + > + MALL > + Memory Access at Last Level > + > + MC > + Memory Controller > + > + MPC > + Multiple pipes and plane combine > + > + MPO > + Multi Plane Overlay > + > + MST > + Multi Stream Transport > + > + NBP State > + Northbridge Power State > + > + NBIO > + North Bridge Input/Output > + > + ODM > + Output Data Mapping > + > + OPM > + Output Protection Manager > + > + OPP > + Output Plane Processor > + > + OPTC > + Output Pipe Timing Combiner > + > + OTG > + Output Timing Generator > + > + PCON > + Power Controller > + > + PGFSM > + Power Gate Finite State Machine > + > + PPLib > + PowerPlay Library Maybe say that powerplay is the power management component. > + > + PSR > + Panel Self Refresh > + > + SCL > + Scaler > + > + SDP > + Scalable Data Port > + > + SMU > + System Management Unit > + > + SLS > + Single Large Surface > + > + SST > + Single Stream Transport > + > + TMDS > + Transition-Minimized Differential Signaling > + > + TMZ > + Trusted Memory Zone > + > + TTU > + Time to Underflow > + > + VRR > + Variable Refresh Rate > + > + UVD > + Unified Video Decoder > + > + VCE > + Video Compression Engine > + > + VCN > + Video Codec Next > -- > 2.25.1 >