Hi Pekka On Fri, 19 Nov 2021 at 14:31, Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote: > > On Wed, 17 Nov 2021 15:08:58 +0100 > Maxime Ripard <maxime@xxxxxxxxxx> wrote: > > > From: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> > > > > Adds a format that is 3 10bit YUV 4:2:0 samples packed into > > a 32bit work (with 2 spare bits). > > > > Supported on Broadcom BCM2711 chips. > > > > Signed-off-by: Dave Stevenson <dave.stevenson@xxxxxxxxxxxxxxx> > > Signed-off-by: Maxime Ripard <maxime@xxxxxxxxxx> > > --- > > drivers/gpu/drm/drm_fourcc.c | 3 +++ > > include/uapi/drm/drm_fourcc.h | 11 +++++++++++ > > 2 files changed, 14 insertions(+) > > > > diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c > > index 25837b1d6639..07741b678798 100644 > > --- a/drivers/gpu/drm/drm_fourcc.c > > +++ b/drivers/gpu/drm/drm_fourcc.c > > @@ -269,6 +269,9 @@ const struct drm_format_info *__drm_format_info(u32 format) > > .num_planes = 3, .char_per_block = { 2, 2, 2 }, > > .block_w = { 1, 1, 1 }, .block_h = { 1, 1, 1 }, .hsub = 0, > > .vsub = 0, .is_yuv = true }, > > + { .format = DRM_FORMAT_P030, .depth = 0, .num_planes = 2, > > + .char_per_block = { 4, 8, 0 }, .block_w = { 3, 3, 0 }, .block_h = { 1, 1, 0 }, > > + .hsub = 2, .vsub = 2, .is_yuv = true}, > > }; > > > > unsigned int i; > > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h > > index 7f652c96845b..2e6d2ecae45f 100644 > > --- a/include/uapi/drm/drm_fourcc.h > > +++ b/include/uapi/drm/drm_fourcc.h > > @@ -330,6 +330,13 @@ extern "C" { > > */ > > #define DRM_FORMAT_Q401 fourcc_code('Q', '4', '0', '1') > > > > +/* > > + * 2 plane YCbCr MSB aligned, 3 pixels packed into 4 bytes. > > Hi, > > what does "MSB aligned" mean? How widely used term is that? DRM_FORMAT_P210, DRM_FORMAT_P010, DRM_FORMAT_P012, and DRM_FORMAT_P016 all use it in drm_fourcc.h https://github.com/torvalds/linux/blob/master/include/uapi/drm/drm_fourcc.h#L290 > > + * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian > > Because if I had to say, this looks like LSB aligned? > > > + * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian > > And this is not really either, I guess. Yup, looks like I was a bit too keen on copy/paste from the Intel formats :-( /* 2 plane YCbCr420. * 3 10 bit components and 2 padding bits packed into 4 bytes. * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian */ Dave > Thanks, > pq > > > + */ > > +#define DRM_FORMAT_P030 fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */ > > + > > /* > > * 3 plane YCbCr > > * index 0: Y plane, [7:0] Y > > @@ -854,6 +861,10 @@ drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier) > > * and UV. Some SAND-using hardware stores UV in a separate tiled > > * image from Y to reduce the column height, which is not supported > > * with these modifiers. > > + * > > + * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also > > + * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes > > + * wide, but as this is a 10 bpp format that translates to 96 pixels. > > */ > > > > #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \ >