RE: [RFC v2 01/22] drm: RFC for Plane Color Hardware Pipeline

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> -----Original Message-----
> From: Harry Wentland <harry.wentland@xxxxxxx>
> Sent: Tuesday, November 23, 2021 8:35 PM
> To: Shankar, Uma <uma.shankar@xxxxxxxxx>; intel-gfx@xxxxxxxxxxxxxxxxxxxxx; dri-
> devel@xxxxxxxxxxxxxxxxxxxxx
> Cc: ville.syrjala@xxxxxxxxxxxxxxx; ppaalanen@xxxxxxxxx; brian.starkey@xxxxxxx;
> sebastian@xxxxxxxxxxxxxxxxx; Shashank.Sharma@xxxxxxx
> Subject: Re: [RFC v2 01/22] drm: RFC for Plane Color Hardware Pipeline
> 
> 
> 
> On 2021-09-06 17:38, Uma Shankar wrote:
> > This is a RFC proposal for plane color hardware blocks.
> > It exposes the property interface to userspace and calls out the
> > details or interfaces created and the intended purpose.
> >
> > Credits: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > Signed-off-by: Uma Shankar <uma.shankar@xxxxxxxxx>
> > ---
> >  Documentation/gpu/rfc/drm_color_pipeline.rst | 167
> > +++++++++++++++++++
> >  1 file changed, 167 insertions(+)
> >  create mode 100644 Documentation/gpu/rfc/drm_color_pipeline.rst
> >
> > diff --git a/Documentation/gpu/rfc/drm_color_pipeline.rst
> > b/Documentation/gpu/rfc/drm_color_pipeline.rst
> > new file mode 100644
> > index 000000000000..0d1ca858783b
> > --- /dev/null
> > +++ b/Documentation/gpu/rfc/drm_color_pipeline.rst
> > @@ -0,0 +1,167 @@
> > +==================================================
> > +Display Color Pipeline: Proposed DRM Properties
> > +==================================================
> > +
> > +This is how a typical display color hardware pipeline looks like:
> > + +-------------------------------------------+
> > + |                RAM                        |
> > + |  +------+    +---------+    +---------+   |
> > + |  | FB 1 |    |  FB 2   |    | FB N    |   |
> > + |  +------+    +---------+    +---------+   |
> > + +-------------------------------------------+
> > +       |  Plane Color Hardware Block |
> > + +--------------------------------------------+
> > + | +---v-----+   +---v-------+   +---v------+ |
> > + | | Plane A |   | Plane B   |   | Plane N  | |
> > + | | DeGamma |   | Degamma   |   | Degamma  | |
> > + | +---+-----+   +---+-------+   +---+------+ |
> > + |     |             |               |        |
> > + | +---v-----+   +---v-------+   +---v------+ |
> > + | |Plane A  |   | Plane B   |   | Plane N  | |
> > + | |CSC/CTM  |   | CSC/CTM   |   | CSC/CTM  | |
> > + | +---+-----+   +----+------+   +----+-----+ |
> > + |     |              |               |       |
> > + | +---v-----+   +----v------+   +----v-----+ |
> > + | | Plane A |   | Plane B   |   | Plane N  | |
> > + | | Gamma   |   | Gamma     |   | Gamma    | |
> > + | +---+-----+   +----+------+   +----+-----+ |
> > + |     |              |               |       |
> > + +--------------------------------------------+
> > ++------v--------------v---------------v-------|
> > +||                                           ||
> > +||           Pipe Blender                    ||
> > ++--------------------+------------------------+
> > +|                    |                        |
> > +|        +-----------v----------+             |
> > +|        |  Pipe DeGamma        |             |
> > +|        |                      |             |
> > +|        +-----------+----------+             |
> > +|                    |            Pipe Color  |
> > +|        +-----------v----------+ Hardware    |
> > +|        |  Pipe CSC/CTM        |             |
> > +|        |                      |             |
> > +|        +-----------+----------+             |
> > +|                    |                        |
> > +|        +-----------v----------+             |
> > +|        |  Pipe Gamma          |             |
> > +|        |                      |             |
> > +|        +-----------+----------+             |
> > +|                    |                        |
> > ++---------------------------------------------+
> > +                     |
> > +                     v
> > +               Pipe Output
> > +
> 
> This diagram defines what happens before and after the blending space but did
> where does scaling fit into it? Scaling can look different when performed in linear or
> non-linear space so I think it is important to define where in the pipeline it sits.
> 
> In my view scaling would happen between plane degamma and plane CSC.

Yeah we can add scaling as well to make it clear. Scaling ideally should happen after
Degamma. In intel's case it is after the CSC.

Regards,
Uma Shankar

> Harry
> 
> > +Proposal is to have below properties for a plane:
> > +
> > +* Plane Degamma or Pre-Curve:
> > +	* This will be used to linearize the input framebuffer data.
> > +	* It will apply the reverse of the color transfer function.
> > +	* It can be a degamma curve or OETF for HDR.
> > +	* This linear data can be further acted on by the following
> > +	* color hardware blocks in the display hardware pipeline
> > +
> > +UAPI Name: PLANE_DEGAMMA_MODE
> > +Description: Enum property with values as blob_id's which advertizes the
> > +	    possible degamma modes and lut ranges supported by the platform.
> > +	    This  allows userspace to query and get the plane degamma color
> > +	    caps and choose the appropriate degamma mode and create lut values
> > +	    accordingly.
> > +
> > +UAPI Name: PLANE_DEGAMMA_LUT
> > +Description: Blob property which allows a userspace to provide LUT values
> > +	     to apply degamma curve using the h/w plane degamma processing
> > +	     engine, thereby making the content as linear for further color
> > +	     processing. Userspace gets the size of LUT and precision etc
> > +	     from PLANE_DEGAMA_MODE_PROPERTY
> > +
> > +* Plane CTM
> > +	* This is a Property to program the color transformation matrix.
> > +	* This can be used to perform a color space conversion like
> > +	* BT2020 to BT709 or BT601 etc.
> > +	* This block is generally kept after the degamma unit so that
> > +	* linear data can be fed to it for conversion.
> > +
> > +UAPI Name: PLANE_CTM
> > +Description: Blob property which allows a userspace to provide CTM coefficients
> > +	     to do color space conversion or any other enhancement by doing a
> > +	     matrix multiplication using the h/w CTM processing engine
> > +
> > +* Plane Gamma or Post-Curve
> > +	* This can be used to perform 2 operations:
> > +		* non-lineralize the framebuffer data. Can be used for
> > +		* non linear blending. It can be a gamma curve or EOTF
> > +		* for HDR.
> > +		* Perform Tone Mapping operation. This is an operation
> > +		* done when blending is done with HDR and SDR content.
> > +
> > +UAPI Name: PLANE_GAMMA_MODE
> > +Description: Enum property with values as blob_id's which advertizes the
> > +	    possible gamma modes and lut ranges supported by the platform.
> > +	    This  allows userspace to query and get the plane gamma color
> > +	    caps and choose the appropriate gamma mode and create lut values
> > +	    accordingly.
> > +
> > +UAPI Name: PLANE_GAMMA_LUT
> > +Description: Blob property which allows a userspace to provide LUT values
> > +	     to apply gamma curve or perform tone mapping using the h/w plane
> > +	     gamma processing engine, thereby making the content as linear
> > +	     for further color processing. Userspace gets the size of LUT and
> > +	     precision etc from PLANE_GAMA_MODE_PROPERTY
> > +
> > +This is part of one plane engine. Data from multiple planes will be
> > +then fed to pipe where it will get blended. There is a similar set of
> > +properties available at crtc level which acts on this blended data.
> > +
> > +Below is a sample usecase:
> > +
> > +  ┌────────────┐      ┌─────────────┐     ┌─────────────┐
> ┌─────────────┐
> > +  │FB1         │      │Degamma Block│     │ CTM Matrix  │     │ Gamma Block │
> > +  │            ├─────►│Linearize-   ├────►│ BT709 to    ├────►│ SDR to HDR  │
> > +  │BT709 SDR   │      │BT709 inverse│     │ BT2020      │     │ Tone
> Mapping├────────┐
> > +  └────────────┘      └─────────────┘     └─────────────┘
> └─────────────┘        │
> > +                                                                                     │
> > +  ┌────────────┐      ┌─────────────┐     ┌─────────────┐
> ┌─────────────┐        │
> > +  │FB2         │      │Degamma Block│     │ CTM Matrix  │     │ Gamma Block │        │
> > +  │            ├─────►│Linearize-   ├────►│ BT601 to    ├────►│ SDR to HDR
> ├─────┐  │
> > +  │BT601 SDR   │      │BT601 inverse│     │ BT2020      │     │ Tone Mapping│     │  │
> > +  └────────────┘      └─────────────┘     └─────────────┘
> └─────────────┘     │  │
> > +                                                                                  │  │
> > +  ┌────────────┐      ┌─────────────┐     ┌─────────────┐
> ┌─────────────┐     │  │
> > +  │FB3         │      │Degamma Block│     │ CTM Matrix  │     │ Gamma Block │     │  │
> > +  │            ├─────►│Linearize-   ├────►│ NOP (Data in├────►│ NOP (Data
> in├───┐ │  │
> > +  │BT2020 HDR  │      │HDR OETF     │     │ BT2020)     │     │ HDR)        │   │ │  │
> > +  └────────────┘      └─────────────┘     └─────────────┘
> └─────────────┘   │ │  │
> > +                                                                                │ │  │
> > +                                                                                │ │  │
> > +
> > +│ │  │
> >
> +┌──────────────────────────────────────────────────────────────────
> ──
> > +───────────┴─┴──┘
> > +│
> > +│ ┌─────────────┐      ┌─────────────┐      ┌───────────────┐
> > +│ │ CRTC Degamma│      │ CRTC CTM    │      │ CRTC Gamma    │
> > +└─┤ Use to make ├─────►│ Use for any ├─────►│ Use for Tone  ├─────►
> TO Port
> > +  │ data linear │      │ Color Space │      │ Mapping/apply │
> > +  │ after blend │      │ Conversion  │      │ transfer func │
> > +  └─────────────┘      └─────────────┘      └───────────────┘
> > +
> > +
> > +This patch series adds properties for plane color features. It adds
> > +properties for degamma used to linearize data and CSC used for gamut
> > +conversion. It also includes Gamma support used to again
> > +non-linearize data as per panel supported color space. These can be
> > +utilize by user space to convert planes from one format to another,
> > +one color space to another etc.
> > +
> > +Userspace can take smart blending decisions and utilize these
> > +hardware supported plane color features to get accurate color
> > +profile. The same can help in consistent color quality from source to
> > +panel taking advantage of advanced color features in hardware.
> > +
> > +These patches add the property interfaces and enable helper functions.
> > +This series adds Intel's XE_LPD hw specific plane gamma feature. We
> > +can build up and add other platform/hardware specific implementation
> > +on top of this series.
> > +
> > +Credits: Special mention and credits to Ville Syrjala for coming up
> > +with a design for this feature and inputs. This series is based on
> > +his original design and idea.
> >





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