Thomas Zimmermann <tzimmermann@xxxxxxx> writes: > Hi > > Am 01.11.21 um 09:54 schrieb Sven Schnelle: >> Hi Thomas, >> Thomas Zimmermann <tzimmermann@xxxxxxx> writes: >> Thanks, i wasn't aware as i normally don't do any graphics related >> development. I take a look at dri and port the driver, which is >> hopefully not too hard. > > Sounds good. > > The one big difference when converting is that DRM really wants > drivers to support 32-bit XRGB colors. It's not a DRM limitation per > se, but a requirement of today's userspace programs. AFAICS your fbdev > driver uses a 256-color palette format. So the DRM driver would have > to convert > XRGB8888 to 8-bit RGB332 and install a corresponding palette. Don't > worry, it's easy. Take a look at the cirrus driver for a simple DRM > driver. [1] I have converted the driver, but am using FORMAT_C8 because i haven't figured out yet how to switch the card to XRGB8888. That's still on the TODO list. One question about hw blitting: with the old fbdev framework one could replace the fb_imageblit function. For normal console text, this function gets called with a monochrome bitmap, and an fg/bg color value. This makes it easy to use HW accelerated blitting for text. In the gpu/drm drivers i think i found only one driver (nouveau) doing this and that was via the drm fbdev layer. Is that still the way to go, or is there a better way to do HW accelerated text blitting? Thanks Sven