On 01/10/2021 10:04, Tvrtko Ursulin wrote:
Hi Peter,
On 30/09/2021 19:33, Peter Zijlstra wrote:
On Thu, Sep 30, 2021 at 06:15:47PM +0100, Tvrtko Ursulin wrote:
void set_user_nice(struct task_struct *p, long nice)
{
bool queued, running;
- int old_prio;
+ int old_prio, ret;
struct rq_flags rf;
struct rq *rq;
@@ -6913,6 +6945,9 @@ void set_user_nice(struct task_struct *p, long
nice)
*/
p->sched_class->prio_changed(rq, p, old_prio);
+ ret = atomic_notifier_call_chain(&user_nice_notifier_list, nice,
p);
+ WARN_ON_ONCE(ret != NOTIFY_DONE);
+
out_unlock:
task_rq_unlock(rq, p, &rf);
}
No, we're not going to call out to exported, and potentially unbounded,
functions under scheduler locks.
Agreed, that's another good point why it is even more hairy, as I have
generally alluded in the cover letter.
Do you have any immediate thoughts on possible alternatives?
Like for instance if I did a queue_work from set_user_nice and then ran
a notifier chain async from a worker? I haven't looked at yet what
repercussion would that have in terms of having to cancel the pending
workers when tasks exit. I can try and prototype that and see how it
would look.
Hm or I simply move calling the notifier chain to after task_rq_unlock?
That would leave it run under the tasklist lock so probably still quite bad.
Or another option - I stash aside the tasks on a private list (adding
new list_head to trask_struct), with elevated task ref count, and run
the notifier chain outside any locked sections, at the end of the
setpriority syscall. This way only the sycall caller pays the cost of
any misbehaving notifiers in the chain. Further improvement could be per
task notifiers but that would grow the task_struct more.
Regards,
Tvrtko
There is of course an example ioprio which solves the runtime
adjustments via a dedicated system call. But I don't currently feel that
a third one would be a good solution. At least I don't see a case for
being able to decouple the priority of CPU and GPU and computations.
Have I opened a large can of worms? :)
Regards,
Tvrtko