On 13/09/2021 17:50, Matthew Brost wrote:
On Mon, Sep 13, 2021 at 10:24:43AM +0100, Tvrtko Ursulin wrote:
On 10/09/2021 20:49, Matthew Brost wrote:
On Fri, Sep 10, 2021 at 12:12:42PM +0100, Tvrtko Ursulin wrote:
On 20/08/2021 23:44, Matthew Brost wrote:
Add logical engine mapping. This is required for split-frame, as
workloads need to be placed on engines in a logically contiguous manner.
v2:
(Daniel Vetter)
- Add kernel doc for new fields
Signed-off-by: Matthew Brost <matthew.brost@xxxxxxxxx>
---
drivers/gpu/drm/i915/gt/intel_engine_cs.c | 60 ++++++++++++++++---
drivers/gpu/drm/i915/gt/intel_engine_types.h | 5 ++
.../drm/i915/gt/intel_execlists_submission.c | 1 +
drivers/gpu/drm/i915/gt/uc/intel_guc_ads.c | 2 +-
.../gpu/drm/i915/gt/uc/intel_guc_submission.c | 21 +------
5 files changed, 60 insertions(+), 29 deletions(-)
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_cs.c b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
index 0d9105a31d84..4d790f9a65dd 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_cs.c
+++ b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
@@ -290,7 +290,8 @@ static void nop_irq_handler(struct intel_engine_cs *engine, u16 iir)
GEM_DEBUG_WARN_ON(iir);
}
-static int intel_engine_setup(struct intel_gt *gt, enum intel_engine_id id)
+static int intel_engine_setup(struct intel_gt *gt, enum intel_engine_id id,
+ u8 logical_instance)
{
const struct engine_info *info = &intel_engines[id];
struct drm_i915_private *i915 = gt->i915;
@@ -334,6 +335,7 @@ static int intel_engine_setup(struct intel_gt *gt, enum intel_engine_id id)
engine->class = info->class;
engine->instance = info->instance;
+ engine->logical_mask = BIT(logical_instance);
__sprint_engine_name(engine);
engine->props.heartbeat_interval_ms =
@@ -572,6 +574,37 @@ static intel_engine_mask_t init_engine_mask(struct intel_gt *gt)
return info->engine_mask;
}
+static void populate_logical_ids(struct intel_gt *gt, u8 *logical_ids,
+ u8 class, const u8 *map, u8 num_instances)
+{
+ int i, j;
+ u8 current_logical_id = 0;
+
+ for (j = 0; j < num_instances; ++j) {
+ for (i = 0; i < ARRAY_SIZE(intel_engines); ++i) {
+ if (!HAS_ENGINE(gt, i) ||
+ intel_engines[i].class != class)
+ continue;
+
+ if (intel_engines[i].instance == map[j]) {
+ logical_ids[intel_engines[i].instance] =
+ current_logical_id++;
+ break;
+ }
+ }
+ }
+}
+
+static void setup_logical_ids(struct intel_gt *gt, u8 *logical_ids, u8 class)
+{
+ int i;
+ u8 map[MAX_ENGINE_INSTANCE + 1];
+
+ for (i = 0; i < MAX_ENGINE_INSTANCE + 1; ++i)
+ map[i] = i;
What's the point of the map array since it is 1:1 with instance?
Future products do not have a 1 to 1 mapping and that mapping can change
based on fusing, e.g. XeHP SDV.
Also technically ICL / TGL / ADL physical instance 2 maps to logical
instance 1.
I don't follow the argument. All I can see is that "map[i] = i" always in
the proposed code, which is then used to check "instance == map[instance]".
So I'd suggest to remove this array from the code until there is a need for
it.
Ok, this logic is slightly confusing and makes more sense once we have
non-standard mappings. Yes, map is setup in a 1 to 1 mapping by default
with the value in map[i] being a physical instance. Populate_logical_ids
searches the map finding all physical instances present in the map
assigning each found instance a new logical id increasing by 1 each
time.
e.g. If the map is setup 0-N and only physical instance 0 / 2 are
present they will get logical mapping 0 / 1 respectfully.
This algorithm works for non-standard mappings too /w fused parts. e.g.
on XeHP SDV the map is: { 0, 2, 4, 6, 1, 3, 5, 7 } and if any of the
physical instances can't be found due to fusing the logical mapping is
still correct per the bspec.
This array is absolutely needed for multi-lrc submission to work, even
on ICL / TGL / ADL as the GuC only supports logically contiguous engine
instances.
No idea how can an array fixed at "map[i] = i" be absolutely needed when
you can just write it like "i". Sometimes it is okay to lay some ground
work for future platforms but in this case to me it's just obfuscation
which should be added later, when it is required.
+ populate_logical_ids(gt, logical_ids, class, map, ARRAY_SIZE(map));
+}
+
/**
* intel_engines_init_mmio() - allocate and prepare the Engine Command Streamers
* @gt: pointer to struct intel_gt
@@ -583,7 +616,8 @@ int intel_engines_init_mmio(struct intel_gt *gt)
struct drm_i915_private *i915 = gt->i915;
const unsigned int engine_mask = init_engine_mask(gt);
unsigned int mask = 0;
- unsigned int i;
+ unsigned int i, class;
+ u8 logical_ids[MAX_ENGINE_INSTANCE + 1];
int err;
drm_WARN_ON(&i915->drm, engine_mask == 0);
@@ -593,15 +627,23 @@ int intel_engines_init_mmio(struct intel_gt *gt)
if (i915_inject_probe_failure(i915))
return -ENODEV;
- for (i = 0; i < ARRAY_SIZE(intel_engines); i++) {
- if (!HAS_ENGINE(gt, i))
- continue;
+ for (class = 0; class < MAX_ENGINE_CLASS + 1; ++class) {
+ setup_logical_ids(gt, logical_ids, class);
- err = intel_engine_setup(gt, i);
- if (err)
- goto cleanup;
+ for (i = 0; i < ARRAY_SIZE(intel_engines); ++i) {
+ u8 instance = intel_engines[i].instance;
+
+ if (intel_engines[i].class != class ||
+ !HAS_ENGINE(gt, i))
+ continue;
- mask |= BIT(i);
+ err = intel_engine_setup(gt, i,
+ logical_ids[instance]);
+ if (err)
+ goto cleanup;
+
+ mask |= BIT(i);
I still this there is a less clunky way to set this up in less code and more
readable at the same time. Like do it in two passes so you can iterate
gt->engine_class[] array instead of having to implement a skip condition
(both on class and HAS_ENGINE at two places) and also avoid walking the flat
intel_engines array recursively.
Kinda a bikeshed arguing about a pretty simple loop structure, don't you
think? I personally like the way it laid out.
Pseudo code for your suggestion?
Leave the existing setup loop as is and add an additional "for engine class"
walk after it. That way you can walk already setup gt->engine_class[] array
so wouldn't need to skip wrong classes and have HAS_ENGINE checks when
walking the flat intel_engines[] array several times. It also applies to the
helper which counts logical instances per class.
Ok, I think I see what you are getting at. Again IMO this is a total
bikeshed as this is 1 time setup step that we really should only care if
the loop works or not rather than it being optimized / looks a way a
certain person wants. I can change this if you really insist but again
IMO disucssing this is a total waste of energy.
It should be such a no brainer to go with simpler and less invasive
change that I honestly don't understand where is the big deal. Here is
my pseudo code one more time and that will be the last from me on the topic.
Today we have:
for_each intel_engines: // intel_engines is a flat list of all engines
intel_engine_setup()
You propose to change it to:
for_each engine_class:
for 0..max_global_engine_instance:
for_each intel_engines:
skip engine not present
skip class not matching
count logical instance
for_each intel_engines:
skip engine not present
skip wrong class
intel_engine_setup()
I propose:
// Leave as is:
for_each intel_engines:
intel_engine_setup()
// Add:
for_each engine_class:
logical = 0
for_each gt->engine_class[class]:
skip engine not present
engine->logical_instance = logical++
When code which actually needs a preturbed "map" arrives you add that in
to this second loop.
+ }
}
/*
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_types.h b/drivers/gpu/drm/i915/gt/intel_engine_types.h
index ed91bcff20eb..fddf35546b58 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_types.h
+++ b/drivers/gpu/drm/i915/gt/intel_engine_types.h
@@ -266,6 +266,11 @@ struct intel_engine_cs {
unsigned int guc_id;
intel_engine_mask_t mask;
+ /**
+ * @logical_mask: logical mask of engine, reported to user space via
+ * query IOCTL and used to communicate with the GuC in logical space
+ */
+ intel_engine_mask_t logical_mask;
You could prefix the new field with uabi_ to match the existing scheme and
to signify to anyone who might be touching it in the future it should not be
changed.
This is kinda uabi, but also kinda isn't. We do report a logical
instance via IOCTL but it also really is tied the GuC backend as we only
can communicate with the GuC in logical space. IMO we should leave as
is.
Perhaps it would be best to call the new field uabi_logical_instance so it's
clear it is reported in the query directly and do the BIT() transformation
in the GuC backend?
Virtual engines can have a multiple bits set in this mask, so this is
used for both the query on physical engines via UABI and submission in
the GuC backend.
You could add both fields if that would help. I just think it is
preferrable to keep the existing convetion of uabi_ prefix for the
fields which i915 refactors must not change willy-nilly.
Also, I think comment should explain what is logical space ie. how the
numbering works.
Don't I already do that? I suppose I could add something like:
Where is it? Can't see it in the uapi kerneldoc AFAICS (for the new query)
or here.
/**
* @logical_mask: logical mask of engine, reported to user space via
* query IOCTL and used to communicate with the GuC in logical space
*/
The logical mask within engine class must be contiguous across all
instances.
Best not to start mentioning the mask for the first time. Just explain what
logical numbering is in terms of how engines are enumerated in order of
physical instances but skipping the fused off ones. In the kerneldoc for the
new query is I think the right place.
Maybe I can add:
The logical mapping is defined on per part basis in the bspec and can
very based the parts fusing.
Sounds good, I think that would be useful. But in the uapi kerneldoc.
Perhaps a cross-link to/from the kernel doc which talks about frame
split to explain consecutive logical instances have to be used. That
would tie the new query with that uapi in the narrative.
Regards,
Tvrtko
Not sure the part about GuC needs to be in the comment since uapi is
supposed to be backend agnostic.
Communicating with the GuC in logical space is a pretty key point here.
The communication with the GuC in logical space is backend specific but
how our hardware works (e.g. split frame workloads must be placed
logical contiguous) is not. Mentioning the GuC requirement here makes
sense to me for completeness.
Yeah might be, I was thinking more about the new query. Query definitely is
backend agnostic but yes it is fine to say in the comment here the new field
is used both for the query and for communicating with GuC.
Sounds good, will make it clear it used for the query and from
communicating with the GuC.
Matt
Regards,
Tvrtko
Matt
Regards,
Tvrtko
u8 class;
u8 instance;
diff --git a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
index cafb0608ffb4..813a6de01382 100644
--- a/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
+++ b/drivers/gpu/drm/i915/gt/intel_execlists_submission.c
@@ -3875,6 +3875,7 @@ execlists_create_virtual(struct intel_engine_cs **siblings, unsigned int count)
ve->siblings[ve->num_siblings++] = sibling;
ve->base.mask |= sibling->mask;
+ ve->base.logical_mask |= sibling->logical_mask;
/*
* All physical engines must be compatible for their emission
diff --git a/drivers/gpu/drm/i915/gt/uc/intel_guc_ads.c b/drivers/gpu/drm/i915/gt/uc/intel_guc_ads.c
index 6926919bcac6..9f5f43a16182 100644
--- a/drivers/gpu/drm/i915/gt/uc/intel_guc_ads.c
+++ b/drivers/gpu/drm/i915/gt/uc/intel_guc_ads.c
@@ -176,7 +176,7 @@ static void guc_mapping_table_init(struct intel_gt *gt,
for_each_engine(engine, gt, id) {
u8 guc_class = engine_class_to_guc_class(engine->class);
- system_info->mapping_table[guc_class][engine->instance] =
+ system_info->mapping_table[guc_class][ilog2(engine->logical_mask)] =
engine->instance;
}
}
diff --git a/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c b/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
index e0eed70f9b92..ffafbac7335e 100644
--- a/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
+++ b/drivers/gpu/drm/i915/gt/uc/intel_guc_submission.c
@@ -1401,23 +1401,6 @@ static int deregister_context(struct intel_context *ce, u32 guc_id, bool loop)
return __guc_action_deregister_context(guc, guc_id, loop);
}
-static intel_engine_mask_t adjust_engine_mask(u8 class, intel_engine_mask_t mask)
-{
- switch (class) {
- case RENDER_CLASS:
- return mask >> RCS0;
- case VIDEO_ENHANCEMENT_CLASS:
- return mask >> VECS0;
- case VIDEO_DECODE_CLASS:
- return mask >> VCS0;
- case COPY_ENGINE_CLASS:
- return mask >> BCS0;
- default:
- MISSING_CASE(class);
- return 0;
- }
-}
-
static void guc_context_policy_init(struct intel_engine_cs *engine,
struct guc_lrc_desc *desc)
{
@@ -1459,8 +1442,7 @@ static int guc_lrc_desc_pin(struct intel_context *ce, bool loop)
desc = __get_lrc_desc(guc, desc_idx);
desc->engine_class = engine_class_to_guc_class(engine->class);
- desc->engine_submit_mask = adjust_engine_mask(engine->class,
- engine->mask);
+ desc->engine_submit_mask = engine->logical_mask;
desc->hw_context_desc = ce->lrc.lrca;
desc->priority = ce->guc_state.prio;
desc->context_flags = CONTEXT_REGISTRATION_FLAG_KMD;
@@ -3260,6 +3242,7 @@ guc_create_virtual(struct intel_engine_cs **siblings, unsigned int count)
}
ve->base.mask |= sibling->mask;
+ ve->base.logical_mask |= sibling->logical_mask;
if (n != 0 && ve->base.class != sibling->class) {
DRM_DEBUG("invalid mixing of engine class, sibling %d, already %d\n",