Priority | medium |
---|---|
Bug ID | 57984 |
Assignee | dri-devel@lists.freedesktop.org |
Summary | r300g: blend sfactor=GL_DST_COLOR fails with FBOs |
Severity | normal |
Classification | Unclassified |
OS | All |
Reporter | stefandoesinger@gmx.at |
Hardware | All |
Status | NEW |
Version | git |
Component | Drivers/Gallium/r300 |
Product | Mesa |
Created attachment 71134 [details] Screenshot showing the problem. When running 3DMark2001 on Wine with r300g rendering corruptions are visible in the load screen and the high quality version of the "lobby" test. Closer investigation showed that the problem occurs when the game sets the source blend factor to GL_DST_COLOR and the dest blend factor to GL_ZERO. The blend function is ADD, separate alpha blending is not used. If I manually change these parameters to srcfactor=ZERO and dstfactor=GL_SRC_COLOR, rendering works correctly. Rendering also works fine when I configure wine not to use FBOs. I have tried to reproduce this problem with a stand-alone GL application but have not succeeded in that yet. I have attached a screenshot. The corruption are the random pixels at the bottom and right. The horizontal lines are artifacts caused by the gnome-screenshot tool. 3DMark2001 can be downloaded from http://download.freenet.de/3DMark-2001-SE-Windows--4183.xhtml and many other places.
You are receiving this mail because:
- You are the assignee for the bug.
_______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/dri-devel