Prep work for using the scheduler dependency handling. We need to call drm_sched_job_init earlier so we can use the new drm_sched_job_await* functions for dependency handling here. v2: Slightly better commit message and rebase to include the drm_sched_job_arm() call (Emma). v3: Cleanup jobs under construction correctly (Emma) v4: Rebase over perfmon patch Reviewed-by: Melissa Wen <mwen@xxxxxxxxxx> (v3) Acked-by: Emma Anholt <emma@xxxxxxxxxx> Cc: Melissa Wen <melissa.srw@xxxxxxxxx> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> Cc: Emma Anholt <emma@xxxxxxxxxx> --- drivers/gpu/drm/v3d/v3d_drv.h | 1 + drivers/gpu/drm/v3d/v3d_gem.c | 86 ++++++++++++++------------------- drivers/gpu/drm/v3d/v3d_sched.c | 15 +++--- 3 files changed, 44 insertions(+), 58 deletions(-) diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index 270134779073..c1d433b4cf93 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -379,6 +379,7 @@ int v3d_submit_csd_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv); +void v3d_job_cleanup(struct v3d_job *job); void v3d_job_put(struct v3d_job *job); void v3d_reset(struct v3d_dev *v3d); void v3d_invalidate_caches(struct v3d_dev *v3d); diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 957228bef29c..42587248c54e 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -397,6 +397,12 @@ v3d_render_job_free(struct kref *ref) v3d_job_free(ref); } +void v3d_job_cleanup(struct v3d_job *job) +{ + drm_sched_job_cleanup(&job->base); + v3d_job_put(job); +} + void v3d_job_put(struct v3d_job *job) { kref_put(&job->refcount, job->free); @@ -438,9 +444,10 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data, static int v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, struct v3d_job *job, void (*free)(struct kref *ref), - u32 in_sync) + u32 in_sync, enum v3d_queue queue) { struct dma_fence *in_fence = NULL; + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; int ret; job->v3d = v3d; @@ -451,35 +458,33 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, return ret; xa_init_flags(&job->deps, XA_FLAGS_ALLOC); + ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], + v3d_priv); + if (ret) + goto fail; ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); if (ret == -EINVAL) - goto fail; + goto fail_job; ret = drm_gem_fence_array_add(&job->deps, in_fence); if (ret) - goto fail; + goto fail_job; kref_init(&job->refcount); return 0; +fail_job: + drm_sched_job_cleanup(&job->base); fail: xa_destroy(&job->deps); pm_runtime_put_autosuspend(v3d->drm.dev); return ret; } -static int -v3d_push_job(struct v3d_file_priv *v3d_priv, - struct v3d_job *job, enum v3d_queue queue) +static void +v3d_push_job(struct v3d_job *job) { - int ret; - - ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], - v3d_priv); - if (ret) - return ret; - drm_sched_job_arm(&job->base); job->done_fence = dma_fence_get(&job->base.s_fence->finished); @@ -488,8 +493,6 @@ v3d_push_job(struct v3d_file_priv *v3d_priv, kref_get(&job->refcount); drm_sched_entity_push_job(&job->base); - - return 0; } static void @@ -564,7 +567,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, INIT_LIST_HEAD(&render->unref_list); ret = v3d_job_init(v3d, file_priv, &render->base, - v3d_render_job_free, args->in_sync_rcl); + v3d_render_job_free, args->in_sync_rcl, V3D_RENDER); if (ret) { kfree(render); return ret; @@ -578,7 +581,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, } ret = v3d_job_init(v3d, file_priv, &bin->base, - v3d_job_free, args->in_sync_bcl); + v3d_job_free, args->in_sync_bcl, V3D_BIN); if (ret) { v3d_job_put(&render->base); kfree(bin); @@ -600,7 +603,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, goto fail; } - ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); if (ret) { kfree(clean_job); clean_job = NULL; @@ -635,9 +638,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (bin) { bin->base.perfmon = render->base.perfmon; v3d_perfmon_get(bin->base.perfmon); - ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); - if (ret) - goto fail_unreserve; + v3d_push_job(&bin->base); ret = drm_gem_fence_array_add(&render->base.deps, dma_fence_get(bin->base.done_fence)); @@ -645,9 +646,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, goto fail_unreserve; } - ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); - if (ret) - goto fail_unreserve; + v3d_push_job(&render->base); if (clean_job) { struct dma_fence *render_fence = @@ -657,9 +656,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, goto fail_unreserve; clean_job->perfmon = render->base.perfmon; v3d_perfmon_get(clean_job->perfmon); - ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); - if (ret) - goto fail_unreserve; + v3d_push_job(clean_job); } mutex_unlock(&v3d->sched_lock); @@ -684,10 +681,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, last_job->bo_count, &acquire_ctx); fail: if (bin) - v3d_job_put(&bin->base); - v3d_job_put(&render->base); + v3d_job_cleanup(&bin->base); + v3d_job_cleanup(&render->base); if (clean_job) - v3d_job_put(clean_job); + v3d_job_cleanup(clean_job); return ret; } @@ -706,7 +703,6 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct v3d_dev *v3d = to_v3d_dev(dev); - struct v3d_file_priv *v3d_priv = file_priv->driver_priv; struct drm_v3d_submit_tfu *args = data; struct v3d_tfu_job *job; struct ww_acquire_ctx acquire_ctx; @@ -719,7 +715,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, return -ENOMEM; ret = v3d_job_init(v3d, file_priv, &job->base, - v3d_job_free, args->in_sync); + v3d_job_free, args->in_sync, V3D_TFU); if (ret) { kfree(job); return ret; @@ -763,9 +759,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, goto fail; mutex_lock(&v3d->sched_lock); - ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); - if (ret) - goto fail_unreserve; + v3d_push_job(&job->base); mutex_unlock(&v3d->sched_lock); v3d_attach_fences_and_unlock_reservation(file_priv, @@ -777,12 +771,8 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, return 0; -fail_unreserve: - mutex_unlock(&v3d->sched_lock); - drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, - &acquire_ctx); fail: - v3d_job_put(&job->base); + v3d_job_cleanup(&job->base); return ret; } @@ -820,7 +810,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, return -ENOMEM; ret = v3d_job_init(v3d, file_priv, &job->base, - v3d_job_free, args->in_sync); + v3d_job_free, args->in_sync, V3D_CSD); if (ret) { kfree(job); return ret; @@ -833,7 +823,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, return -ENOMEM; } - ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); if (ret) { v3d_job_put(&job->base); kfree(clean_job); @@ -861,18 +851,14 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, } mutex_lock(&v3d->sched_lock); - ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); - if (ret) - goto fail_unreserve; + v3d_push_job(&job->base); ret = drm_gem_fence_array_add(&clean_job->deps, dma_fence_get(job->base.done_fence)); if (ret) goto fail_unreserve; - ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); - if (ret) - goto fail_unreserve; + v3d_push_job(clean_job); mutex_unlock(&v3d->sched_lock); v3d_attach_fences_and_unlock_reservation(file_priv, @@ -891,8 +877,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, &acquire_ctx); fail: - v3d_job_put(&job->base); - v3d_job_put(clean_job); + v3d_job_cleanup(&job->base); + v3d_job_cleanup(clean_job); return ret; } diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index dd7fcc36d726..7969797793d0 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -55,12 +55,11 @@ to_csd_job(struct drm_sched_job *sched_job) } static void -v3d_job_free(struct drm_sched_job *sched_job) +v3d_sched_job_free(struct drm_sched_job *sched_job) { struct v3d_job *job = to_v3d_job(sched_job); - drm_sched_job_cleanup(sched_job); - v3d_job_put(job); + v3d_job_cleanup(job); } static void @@ -376,35 +375,35 @@ static const struct drm_sched_backend_ops v3d_bin_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_bin_job_run, .timedout_job = v3d_bin_job_timedout, - .free_job = v3d_job_free, + .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_render_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_render_job_run, .timedout_job = v3d_render_job_timedout, - .free_job = v3d_job_free, + .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_tfu_job_run, .timedout_job = v3d_generic_job_timedout, - .free_job = v3d_job_free, + .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_csd_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_csd_job_run, .timedout_job = v3d_csd_job_timedout, - .free_job = v3d_job_free + .free_job = v3d_sched_job_free }; static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { .dependency = v3d_job_dependency, .run_job = v3d_cache_clean_job_run, .timedout_job = v3d_generic_job_timedout, - .free_job = v3d_job_free + .free_job = v3d_sched_job_free }; int -- 2.32.0