Hi Thomas, On Tue, Aug 03, 2021 at 02:59:17PM +0200, Thomas Zimmermann wrote: > A framebuffer's offsets field might be non-zero to make the BO data > start at the specified offset within the BO's memory. Handle this > case in drm_gem_fb_vmap() and update all callers. So far, many drivers > ignore the offsets, which can lead to visual artifacts. > > Patch 1 adds an optional argument to drm_gem_fb_vmap() to return the > offset-adjusted data address for use with shadow-buffered planes. > > Patches 3 and 11 convert gud and vkms, which are the other callers of > drm_gem_fb_vmap(). For gud, it's just a cleanup. Vkms will handle the > framebuffer offsets correctly for its input and output framebuffers. > > The other patches convert users of shadow-buffered planes to use the > data address. After conversion, each driver will use the correct data > for non-zero offsets. > > drm/ast: Use offset-adjusted shadow-plane mappings > drm/gud: Get offset-adjusted mapping from drm_gem_fb_vmap() > drm/hyperv: Use offset-adjusted shadow-plane mappings > drm/mgag200: Use offset-adjusted shadow-plane mappings > drm/cirrus: Use offset-adjusted shadow-plane mappings > drm/gm12u320: Use offset-adjusted shadow-plane mappings > drm/simpledrm: Use offset-adjusted shadow-plane mapping > drm/udl: Use offset-adjusted shadow-plane mapping > drm/vbox: Use offset-adjusted shadow-plane mappings > drm/vkms: Use offset-adjusted shadow-plane mappings and output Everything looked good while reading through the patches. I cannot say if everything was properly converted but the patches looked good. So they are all: Acked-by: Sam Ravnborg <sam@xxxxxxxxxxxx> There was a few TODO comments visible aboput using the mapping api properly. I assume this is coming in a later patch set.. Sam