From: Rob Clark <robdclark@xxxxxxxxxxxx> Mark all the bos in the submit as active, before pinning, to prevent evicting a buffer in the same submit to make room for a buffer earlier in the table. Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> --- drivers/gpu/drm/msm/msm_gem.c | 2 -- drivers/gpu/drm/msm/msm_gem_submit.c | 28 ++++++++++++++++++++-------- 2 files changed, 20 insertions(+), 10 deletions(-) diff --git a/drivers/gpu/drm/msm/msm_gem.c b/drivers/gpu/drm/msm/msm_gem.c index af199ef53d2f..15b1804fa64e 100644 --- a/drivers/gpu/drm/msm/msm_gem.c +++ b/drivers/gpu/drm/msm/msm_gem.c @@ -131,7 +131,6 @@ static struct page **get_pages(struct drm_gem_object *obj) if (msm_obj->flags & (MSM_BO_WC|MSM_BO_UNCACHED)) sync_for_device(msm_obj); - GEM_WARN_ON(msm_obj->active_count); update_inactive(msm_obj); } @@ -815,7 +814,6 @@ void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu) GEM_WARN_ON(!msm_gem_is_locked(obj)); GEM_WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED); GEM_WARN_ON(msm_obj->dontneed); - GEM_WARN_ON(!msm_obj->sgt); if (msm_obj->active_count++ == 0) { mutex_lock(&priv->mm_lock); diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c index c2ecec5b11c4..fc25a85eb1ca 100644 --- a/drivers/gpu/drm/msm/msm_gem_submit.c +++ b/drivers/gpu/drm/msm/msm_gem_submit.c @@ -24,7 +24,8 @@ /* make sure these don't conflict w/ MSM_SUBMIT_BO_x */ #define BO_VALID 0x8000 /* is current addr in cmdstream correct/valid? */ #define BO_LOCKED 0x4000 /* obj lock is held */ -#define BO_PINNED 0x2000 /* obj is pinned and on active list */ +#define BO_ACTIVE 0x2000 /* active refcnt is held */ +#define BO_PINNED 0x1000 /* obj is pinned and on active list */ static struct msm_gem_submit *submit_create(struct drm_device *dev, struct msm_gpu *gpu, @@ -239,10 +240,11 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i, struct drm_gem_object *obj = &submit->bos[i].obj->base; unsigned flags = submit->bos[i].flags & cleanup_flags; - if (flags & BO_PINNED) { + if (flags & BO_PINNED) msm_gem_unpin_iova_locked(obj, submit->aspace); + + if (flags & BO_ACTIVE) msm_gem_active_put(obj); - } if (flags & BO_LOCKED) dma_resv_unlock(obj->resv); @@ -252,7 +254,7 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i, static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i) { - submit_cleanup_bo(submit, i, BO_PINNED | BO_LOCKED); + submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE | BO_LOCKED); if (!(submit->bos[i].flags & BO_VALID)) submit->bos[i].iova = 0; @@ -356,6 +358,18 @@ static int submit_pin_objects(struct msm_gem_submit *submit) submit->valid = true; + /* + * Increment active_count first, so if under memory pressure, we + * don't inadvertently evict a bo needed by the submit in order + * to pin an earlier bo in the same submit. + */ + for (i = 0; i < submit->nr_bos; i++) { + struct drm_gem_object *obj = &submit->bos[i].obj->base; + + msm_gem_active_get(obj, submit->gpu); + submit->bos[i].flags |= BO_ACTIVE; + } + for (i = 0; i < submit->nr_bos; i++) { struct drm_gem_object *obj = &submit->bos[i].obj->base; uint64_t iova; @@ -367,8 +381,6 @@ static int submit_pin_objects(struct msm_gem_submit *submit) if (ret) break; - msm_gem_active_get(obj, submit->gpu); - submit->bos[i].flags |= BO_PINNED; if (iova == submit->bos[i].iova) { @@ -502,7 +514,7 @@ static void submit_cleanup(struct msm_gem_submit *submit, bool error) unsigned i; if (error) - cleanup_flags |= BO_PINNED; + cleanup_flags |= BO_PINNED | BO_ACTIVE; for (i = 0; i < submit->nr_bos; i++) { struct msm_gem_object *msm_obj = submit->bos[i].obj; @@ -520,7 +532,7 @@ void msm_submit_retire(struct msm_gem_submit *submit) struct drm_gem_object *obj = &submit->bos[i].obj->base; msm_gem_lock(obj); - submit_cleanup_bo(submit, i, BO_PINNED); + submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE); msm_gem_unlock(obj); drm_gem_object_put(obj); } -- 2.31.1