On 07/12, Daniel Vetter wrote: > Prep work for using the scheduler dependency handling. We need to call > drm_sched_job_init earlier so we can use the new drm_sched_job_await* > functions for dependency handling here. > > v2: Slightly better commit message and rebase to include the > drm_sched_job_arm() call (Emma). > > v3: Cleanup jobs under construction correctly (Emma) > > Cc: Melissa Wen <melissa.srw@xxxxxxxxx> > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > Cc: Emma Anholt <emma@xxxxxxxxxx> > --- > drivers/gpu/drm/v3d/v3d_drv.h | 1 + > drivers/gpu/drm/v3d/v3d_gem.c | 88 ++++++++++++++------------------- > drivers/gpu/drm/v3d/v3d_sched.c | 15 +++--- > 3 files changed, 44 insertions(+), 60 deletions(-) > > diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h > index 8a390738d65b..1d870261eaac 100644 > --- a/drivers/gpu/drm/v3d/v3d_drv.h > +++ b/drivers/gpu/drm/v3d/v3d_drv.h > @@ -332,6 +332,7 @@ int v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv); > int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv); > +void v3d_job_cleanup(struct v3d_job *job); > void v3d_job_put(struct v3d_job *job); > void v3d_reset(struct v3d_dev *v3d); > void v3d_invalidate_caches(struct v3d_dev *v3d); > diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c > index 69ac20e11b09..5eccd3658938 100644 > --- a/drivers/gpu/drm/v3d/v3d_gem.c > +++ b/drivers/gpu/drm/v3d/v3d_gem.c > @@ -392,6 +392,12 @@ v3d_render_job_free(struct kref *ref) > v3d_job_free(ref); > } > > +void v3d_job_cleanup(struct v3d_job *job) > +{ > + drm_sched_job_cleanup(&job->base); > + v3d_job_put(job); > +} > + > void v3d_job_put(struct v3d_job *job) > { > kref_put(&job->refcount, job->free); > @@ -433,9 +439,10 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data, > static int > v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, > struct v3d_job *job, void (*free)(struct kref *ref), > - u32 in_sync) > + u32 in_sync, enum v3d_queue queue) > { > struct dma_fence *in_fence = NULL; > + struct v3d_file_priv *v3d_priv = file_priv->driver_priv; > int ret; > > job->v3d = v3d; > @@ -446,35 +453,33 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, > return ret; > > xa_init_flags(&job->deps, XA_FLAGS_ALLOC); > + ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], > + v3d_priv); > + if (ret) > + goto fail; > > ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence); > if (ret == -EINVAL) > - goto fail; > + goto fail_job; > > ret = drm_gem_fence_array_add(&job->deps, in_fence); > if (ret) > - goto fail; > + goto fail_job; > > kref_init(&job->refcount); > > return 0; > +fail_job: > + drm_sched_job_cleanup(&job->base); > fail: > xa_destroy(&job->deps); > pm_runtime_put_autosuspend(v3d->drm.dev); > return ret; > } > > -static int > -v3d_push_job(struct v3d_file_priv *v3d_priv, > - struct v3d_job *job, enum v3d_queue queue) > +static void > +v3d_push_job(struct v3d_job *job) > { > - int ret; > - > - ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], > - v3d_priv); > - if (ret) > - return ret; > - > drm_sched_job_arm(&job->base); > > job->done_fence = dma_fence_get(&job->base.s_fence->finished); > @@ -483,8 +488,6 @@ v3d_push_job(struct v3d_file_priv *v3d_priv, > kref_get(&job->refcount); > > drm_sched_entity_push_job(&job->base); > - > - return 0; > } > > static void > @@ -530,7 +533,6 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv) > { > struct v3d_dev *v3d = to_v3d_dev(dev); > - struct v3d_file_priv *v3d_priv = file_priv->driver_priv; > struct drm_v3d_submit_cl *args = data; > struct v3d_bin_job *bin = NULL; > struct v3d_render_job *render; > @@ -556,7 +558,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > INIT_LIST_HEAD(&render->unref_list); > > ret = v3d_job_init(v3d, file_priv, &render->base, > - v3d_render_job_free, args->in_sync_rcl); > + v3d_render_job_free, args->in_sync_rcl, V3D_RENDER); > if (ret) { > kfree(render); > return ret; > @@ -570,7 +572,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > } > > ret = v3d_job_init(v3d, file_priv, &bin->base, > - v3d_job_free, args->in_sync_bcl); > + v3d_job_free, args->in_sync_bcl, V3D_BIN); > if (ret) { > v3d_job_put(&render->base); > kfree(bin); > @@ -592,7 +594,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > goto fail; > } > > - ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); > + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); > if (ret) { > kfree(clean_job); > clean_job = NULL; > @@ -615,9 +617,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > > mutex_lock(&v3d->sched_lock); > if (bin) { > - ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(&bin->base); > > ret = drm_gem_fence_array_add(&render->base.deps, > dma_fence_get(bin->base.done_fence)); > @@ -625,9 +625,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > goto fail_unreserve; > } > > - ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(&render->base); > > if (clean_job) { > struct dma_fence *render_fence = > @@ -635,9 +633,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); > if (ret) > goto fail_unreserve; > - ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(clean_job); > } > > mutex_unlock(&v3d->sched_lock); > @@ -662,10 +658,10 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, > last_job->bo_count, &acquire_ctx); > fail: > if (bin) > - v3d_job_put(&bin->base); > - v3d_job_put(&render->base); > + v3d_job_cleanup(&bin->base); > + v3d_job_cleanup(&render->base); > if (clean_job) > - v3d_job_put(clean_job); > + v3d_job_cleanup(clean_job); > > return ret; > } > @@ -684,7 +680,6 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv) > { > struct v3d_dev *v3d = to_v3d_dev(dev); > - struct v3d_file_priv *v3d_priv = file_priv->driver_priv; > struct drm_v3d_submit_tfu *args = data; > struct v3d_tfu_job *job; > struct ww_acquire_ctx acquire_ctx; > @@ -697,7 +692,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > return -ENOMEM; > > ret = v3d_job_init(v3d, file_priv, &job->base, > - v3d_job_free, args->in_sync); > + v3d_job_free, args->in_sync, V3D_TFU); > if (ret) { > kfree(job); > return ret; > @@ -741,9 +736,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > goto fail; > > mutex_lock(&v3d->sched_lock); > - ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(&job->base); > mutex_unlock(&v3d->sched_lock); > > v3d_attach_fences_and_unlock_reservation(file_priv, > @@ -755,12 +748,8 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data, > > return 0; > > -fail_unreserve: > - mutex_unlock(&v3d->sched_lock); > - drm_gem_unlock_reservations(job->base.bo, job->base.bo_count, > - &acquire_ctx); > fail: > - v3d_job_put(&job->base); > + v3d_job_cleanup(&job->base); > > return ret; > } > @@ -779,7 +768,6 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > struct drm_file *file_priv) > { > struct v3d_dev *v3d = to_v3d_dev(dev); > - struct v3d_file_priv *v3d_priv = file_priv->driver_priv; > struct drm_v3d_submit_csd *args = data; > struct v3d_csd_job *job; > struct v3d_job *clean_job; > @@ -798,7 +786,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > return -ENOMEM; > > ret = v3d_job_init(v3d, file_priv, &job->base, > - v3d_job_free, args->in_sync); > + v3d_job_free, args->in_sync, V3D_CSD); > if (ret) { > kfree(job); > return ret; > @@ -811,7 +799,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > return -ENOMEM; > } > > - ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0); > + ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN); > if (ret) { > v3d_job_put(&job->base); > kfree(clean_job); > @@ -830,18 +818,14 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > goto fail; > > mutex_lock(&v3d->sched_lock); > - ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(&job->base); > > ret = drm_gem_fence_array_add(&clean_job->deps, > dma_fence_get(job->base.done_fence)); > if (ret) > goto fail_unreserve; > > - ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN); > - if (ret) > - goto fail_unreserve; > + v3d_push_job(clean_job); > mutex_unlock(&v3d->sched_lock); > > v3d_attach_fences_and_unlock_reservation(file_priv, > @@ -860,8 +844,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, > drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count, > &acquire_ctx); > fail: > - v3d_job_put(&job->base); > - v3d_job_put(clean_job); > + v3d_job_cleanup(&job->base); > + v3d_job_cleanup(clean_job); > > return ret; > } > diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c > index a39bdd5cfc4f..3f352d73af9c 100644 > --- a/drivers/gpu/drm/v3d/v3d_sched.c > +++ b/drivers/gpu/drm/v3d/v3d_sched.c > @@ -55,12 +55,11 @@ to_csd_job(struct drm_sched_job *sched_job) > } > > static void > -v3d_job_free(struct drm_sched_job *sched_job) > +v3d_sched_job_free(struct drm_sched_job *sched_job) > { > struct v3d_job *job = to_v3d_job(sched_job); > > - drm_sched_job_cleanup(sched_job); > - v3d_job_put(job); > + v3d_job_cleanup(job); > } > > /* > @@ -360,35 +359,35 @@ static const struct drm_sched_backend_ops v3d_bin_sched_ops = { > .dependency = v3d_job_dependency, > .run_job = v3d_bin_job_run, > .timedout_job = v3d_bin_job_timedout, > - .free_job = v3d_job_free, > + .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_render_sched_ops = { > .dependency = v3d_job_dependency, > .run_job = v3d_render_job_run, > .timedout_job = v3d_render_job_timedout, > - .free_job = v3d_job_free, > + .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { > .dependency = v3d_job_dependency, > .run_job = v3d_tfu_job_run, > .timedout_job = v3d_generic_job_timedout, > - .free_job = v3d_job_free, > + .free_job = v3d_sched_job_free, > }; > > static const struct drm_sched_backend_ops v3d_csd_sched_ops = { > .dependency = v3d_job_dependency, > .run_job = v3d_csd_job_run, > .timedout_job = v3d_csd_job_timedout, > - .free_job = v3d_job_free > + .free_job = v3d_sched_job_free > }; > > static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { > .dependency = v3d_job_dependency, > .run_job = v3d_cache_clean_job_run, > .timedout_job = v3d_generic_job_timedout, > - .free_job = v3d_job_free > + .free_job = v3d_sched_job_free > }; Hi Daniel, lgtm too. Reviewed-by: Melissa Wen <mwen@xxxxxxxxxx> Thanks, Melissa > > int > -- > 2.32.0 >
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