I found a few too many things that are tricky and not documented, so I started typing. I found a few more things that looked broken while typing, see the varios FIXME in drm_sched_entity. Also some of the usual logics: - actually include sched_entity.c declarations, that was lost in the move here: 620e762f9a98 ("drm/scheduler: move entity handling into separate file") - Ditch the kerneldoc for internal functions, keep the comments where they're describing more than what the function name already implies. - Switch drm_sched_entity to inline docs. Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> --- Documentation/gpu/drm-mm.rst | 3 + drivers/gpu/drm/scheduler/sched_entity.c | 85 ++++--------- include/drm/gpu_scheduler.h | 145 ++++++++++++++++++----- 3 files changed, 146 insertions(+), 87 deletions(-) diff --git a/Documentation/gpu/drm-mm.rst b/Documentation/gpu/drm-mm.rst index d5a73fa2c9ef..0198fa43d254 100644 --- a/Documentation/gpu/drm-mm.rst +++ b/Documentation/gpu/drm-mm.rst @@ -504,3 +504,6 @@ Scheduler Function References .. kernel-doc:: drivers/gpu/drm/scheduler/sched_main.c :export: + +.. kernel-doc:: drivers/gpu/drm/scheduler/sched_entity.c + :export: diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index e4d33db1eb45..27e1573af96e 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -45,8 +45,14 @@ * @guilty: atomic_t set to 1 when a job on this queue * is found to be guilty causing a timeout * - * Note: the sched_list should have at least one element to schedule - * the entity + * Note that the &sched_list must have at least one element to schedule the entity. + * + * For changing @priority later on at runtime see + * drm_sched_entity_set_priority(). For changing the set of schedulers + * @sched_list at runtime see drm_sched_entity_modify_sched(). + * + * An entity is cleaned up by callind drm_sched_entity_fini(). See also + * drm_sched_entity_destroy(). * * Returns 0 on success or a negative error code on failure. */ @@ -92,6 +98,11 @@ EXPORT_SYMBOL(drm_sched_entity_init); * @sched_list: the list of new drm scheds which will replace * existing entity->sched_list * @num_sched_list: number of drm sched in sched_list + * + * Note that this must be called under the same common lock for @entity as + * drm_sched_job_arm() and drm_sched_entity_push_job(), or the driver needs to + * guarantee through some other means that this is never called while new jobs + * can be pushed to @entity. */ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, struct drm_gpu_scheduler **sched_list, @@ -104,13 +115,6 @@ void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, } EXPORT_SYMBOL(drm_sched_entity_modify_sched); -/** - * drm_sched_entity_is_idle - Check if entity is idle - * - * @entity: scheduler entity - * - * Returns true if the entity does not have any unscheduled jobs. - */ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) { rmb(); /* for list_empty to work without lock */ @@ -123,13 +127,7 @@ static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity) return false; } -/** - * drm_sched_entity_is_ready - Check if entity is ready - * - * @entity: scheduler entity - * - * Return true if entity could provide a job. - */ +/* Return true if entity could provide a job. */ bool drm_sched_entity_is_ready(struct drm_sched_entity *entity) { if (spsc_queue_peek(&entity->job_queue) == NULL) @@ -192,14 +190,7 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout) } EXPORT_SYMBOL(drm_sched_entity_flush); -/** - * drm_sched_entity_kill_jobs_cb - helper for drm_sched_entity_kill_jobs - * - * @f: signaled fence - * @cb: our callback structure - * - * Signal the scheduler finished fence when the entity in question is killed. - */ +/* Signal the scheduler finished fence when the entity in question is killed. */ static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f, struct dma_fence_cb *cb) { @@ -224,14 +215,6 @@ drm_sched_job_dependency(struct drm_sched_job *job, return NULL; } -/** - * drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed - * - * @entity: entity which is cleaned up - * - * Makes sure that all remaining jobs in an entity are killed before it is - * destroyed. - */ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity) { struct drm_sched_job *job; @@ -273,9 +256,11 @@ static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity) * * @entity: scheduler entity * - * This should be called after @drm_sched_entity_do_release. It goes over the - * entity and signals all jobs with an error code if the process was killed. + * Cleanups up @entity which has been initialized by drm_sched_entity_init(). * + * If there are potentially job still in flight or getting newly queued + * drm_sched_entity_flush() must be called first. This function then goes over + * the entity and signals all jobs with an error code if the process was killed. */ void drm_sched_entity_fini(struct drm_sched_entity *entity) { @@ -315,10 +300,10 @@ EXPORT_SYMBOL(drm_sched_entity_fini); /** * drm_sched_entity_destroy - Destroy a context entity - * * @entity: scheduler entity * - * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup() + * Calls drm_sched_entity_flush() and drm_sched_entity_fini() as a + * convenience wrapper. */ void drm_sched_entity_destroy(struct drm_sched_entity *entity) { @@ -327,9 +312,7 @@ void drm_sched_entity_destroy(struct drm_sched_entity *entity) } EXPORT_SYMBOL(drm_sched_entity_destroy); -/* - * drm_sched_entity_clear_dep - callback to clear the entities dependency - */ +/* drm_sched_entity_clear_dep - callback to clear the entities dependency */ static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb) { @@ -371,11 +354,7 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity, } EXPORT_SYMBOL(drm_sched_entity_set_priority); -/** - * drm_sched_entity_add_dependency_cb - add callback for the entities dependency - * - * @entity: entity with dependency - * +/* * Add a callback to the current dependency of the entity to wake up the * scheduler when the entity becomes available. */ @@ -423,13 +402,6 @@ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity) return false; } -/** - * drm_sched_entity_pop_job - get a ready to be scheduled job from the entity - * - * @entity: entity to get the job from - * - * Process all dependencies and try to get one job from the entities queue. - */ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) { struct drm_sched_job *sched_job; @@ -465,14 +437,6 @@ struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity) return sched_job; } -/** - * drm_sched_entity_select_rq - select a new rq for the entity - * - * @entity: scheduler entity - * - * Check all prerequisites and select a new rq for the entity for load - * balancing. - */ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) { struct dma_fence *fence; @@ -520,7 +484,8 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity) * * Note: To guarantee that the order of insertion to queue matches the job's * fence sequence number this function should be called with drm_sched_job_arm() - * under common lock. + * under common lock for the struct drm_sched_entity that was set up for + * @sched_job in drm_sched_job_init(). * * Returns 0 for success, negative error code otherwise. */ diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 2bb1869f2352..4451336bc758 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -53,56 +53,147 @@ enum drm_sched_priority { * struct drm_sched_entity - A wrapper around a job queue (typically * attached to the DRM file_priv). * - * @list: used to append this struct to the list of entities in the - * runqueue. - * @rq: runqueue on which this entity is currently scheduled. - * @sched_list: A list of schedulers (drm_gpu_schedulers). - * Jobs from this entity can be scheduled on any scheduler - * on this list. - * @num_sched_list: number of drm_gpu_schedulers in the sched_list. - * @priority: priority of the entity - * @rq_lock: lock to modify the runqueue to which this entity belongs. - * @job_queue: the list of jobs of this entity. - * @fence_seq: a linearly increasing seqno incremented with each - * new &drm_sched_fence which is part of the entity. - * @fence_context: a unique context for all the fences which belong - * to this entity. - * The &drm_sched_fence.scheduled uses the - * fence_context but &drm_sched_fence.finished uses - * fence_context + 1. - * @dependency: the dependency fence of the job which is on the top - * of the job queue. - * @cb: callback for the dependency fence above. - * @guilty: points to ctx's guilty. - * @fini_status: contains the exit status in case the process was signalled. - * @last_scheduled: points to the finished fence of the last scheduled job. - * @last_user: last group leader pushing a job into the entity. - * @stopped: Marks the enity as removed from rq and destined for termination. - * @entity_idle: Signals when enityt is not in use - * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */ struct drm_sched_entity { + /** + * @list: + * + * Used to append this struct to the list of entities in the runqueue + * @rq under &drm_sched_rq.entities. + * + * Protected by &drm_sched_rq.lock of @rq. + */ struct list_head list; + + /** + * @rq: + * + * Runqueue on which this entity is currently scheduled. + * + * FIXME: Locking is very unclear for this. Writers are protected by + * @rq_lock, but readers are generally lockless and seem to just race + * with not even a READ_ONCE. + */ struct drm_sched_rq *rq; + + /** + * @sched_list: + * + * A list of schedulers (struct drm_gpu_scheduler). Jobs from this entity can + * be scheduled on any scheduler on this list. + * + * This can be modified by calling drm_sched_entity_modify_sched(). + * Locking is entirely up to the driver, see the above function for more + * details. + * + * This will be set to NULL if &num_sched_list equals 1 and @rq has been + * set already. + * + * FIXME: This means priority changes through + * drm_sched_entity_set_priority() will be lost henceforth in this case. + */ struct drm_gpu_scheduler **sched_list; + + /** + * @num_sched_list: + * + * Number of drm_gpu_schedulers in the @sched_list. + */ unsigned int num_sched_list; + + /** + * @priority: + * + * Priority of the entity. This can be modified by calling + * drm_sched_entity_set_priority(). Protected by &rq_lock. + */ enum drm_sched_priority priority; + + /** + * @rq_lock: + * + * Lock to modify the runqueue to which this entity belongs. + */ spinlock_t rq_lock; + /** + * @job_queue: the list of jobs of this entity. + */ struct spsc_queue job_queue; + /** + * @fence_seq: + * + * A linearly increasing seqno incremented with each new + * &drm_sched_fence which is part of the entity. + * + * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking, + * this doesn't need to be atomic. + */ atomic_t fence_seq; + + /** + * @fence_context: + * + * A unique context for all the fences which belong to this entity. The + * &drm_sched_fence.scheduled uses the fence_context but + * &drm_sched_fence.finished uses fence_context + 1. + */ uint64_t fence_context; + /** + * @dependency: + * + * The dependency fence of the job which is on the top of the job queue. + */ struct dma_fence *dependency; + + /** + * @cb: + * + * Callback for the dependency fence above. + */ struct dma_fence_cb cb; + + /** + * @guilty: + * + * Points to entities' guilty. + */ atomic_t *guilty; + + /** + * @last_scheduled: + * + * Points to the finished fence of the last scheduled job. Only written + * by the scheduler thread, can be accessed locklessly from + * drm_sched_job_arm() iff the queue is empty. + */ struct dma_fence *last_scheduled; + + /** + * @last_user: last group leader pushing a job into the entity. + */ struct task_struct *last_user; + + /** + * @stopped: + * + * Marks the enity as removed from rq and destined for + * termination. This is set by calling drm_sched_entity_flush() and by + * drm_sched_fini(). + */ bool stopped; + + /** + * @entity_idle: + * + * Signals when entity is not in use, used to sequence entity cleanup in + * drm_sched_entity_fini(). + */ struct completion entity_idle; }; -- 2.32.0