On Mon, Jun 14, 2021 at 10:09:59AM +0100, Tvrtko Ursulin wrote: > From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > A little bit of documentation covering the topics of engine discovery, > context engine maps and virtual engines. It is not very detailed but > supposed to be a starting point of giving a brief high level overview of > general principles and intended use cases. > > v2: > * Have the text in uapi header and link from there. > > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > Cc: Daniel Vetter <daniel@xxxxxxxx> What I meant was the kerneldoc directly as kerneldoc for the uapi structs, like Matt has done for e.g. drm_i915_gem_create_ext_memory_regions. But then I also realized that Matt hasn't set up the include for this, so it's not automatic at all yet :-/ -Daniel > --- > Documentation/gpu/i915.rst | 18 ++++ > include/uapi/drm/i915_drm.h | 188 ++++++++++++++++++++++++++++++++++++ > 2 files changed, 206 insertions(+) > > diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst > index 42ce0196930a..00aa55bbe0fd 100644 > --- a/Documentation/gpu/i915.rst > +++ b/Documentation/gpu/i915.rst > @@ -335,6 +335,24 @@ for execution also include a list of all locations within buffers that > refer to GPU-addresses so that the kernel can edit the buffer correctly. > This process is dubbed relocation. > > +Engine Discovery uAPI > +--------------------- > + > +.. kernel-doc:: include/uapi/drm/i915_drm.h > + :doc: Engine Discovery uAPI > + > +Context Engine Map uAPI > +----------------------- > + > +.. kernel-doc:: include/uapi/drm/i915_drm.h > + :doc: Context Engine Map uAPI > + > +Virtual Engine uAPI > +------------------- > + > +.. kernel-doc:: include/uapi/drm/i915_drm.h > + :doc: Virtual Engine uAPI > + > Locking Guidelines > ------------------ > > diff --git a/include/uapi/drm/i915_drm.h b/include/uapi/drm/i915_drm.h > index a1cb4aa035a9..2f70c48567c0 100644 > --- a/include/uapi/drm/i915_drm.h > +++ b/include/uapi/drm/i915_drm.h > @@ -1806,6 +1806,69 @@ struct drm_i915_gem_context_param_sseu { > __u32 rsvd; > }; > > +/** > + * DOC: Virtual Engine uAPI > + * > + * Virtual engine is a concept where userspace is able to configure a set of > + * physical engines, submit a batch buffer, and let the driver execute it on any > + * engine from the set as it sees fit. > + * > + * This is primarily useful on parts which have multiple instances of a same > + * class engine, like for example GT3+ Skylake parts with their two VCS engines. > + * > + * For instance userspace can enumerate all engines of a certain class using the > + * previously described `Engine Discovery uAPI`_. After that userspace can > + * create a GEM context with a placeholder slot for the virtual engine (using > + * `I915_ENGINE_CLASS_INVALID` and `I915_ENGINE_CLASS_INVALID_NONE` for class > + * and instance respectively) and finally using the > + * `I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE` extension place a virtual engine in > + * the same reserved slot. > + * > + * Example of creating a virtual engine and submitting a batch buffer to it: > + * > + * .. code-block:: C > + * > + * I915_DEFINE_CONTEXT_ENGINES_LOAD_BALANCE(virtual, 2) = { > + * .base.name = I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE, > + * .engine_index = 0, // Place this virtual engine into engine map slot 0 > + * .num_siblings = 2, > + * .engines = { { I915_ENGINE_CLASS_VIDEO, 0 }, > + * { I915_ENGINE_CLASS_VIDEO, 1 }, }, > + * }; > + * I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 1) = { > + * .engines = { { I915_ENGINE_CLASS_INVALID, > + * I915_ENGINE_CLASS_INVALID_NONE } }, > + * .extensions = to_user_pointer(&virtual), // Chains after load_balance extension > + * }; > + * struct drm_i915_gem_context_create_ext_setparam p_engines = { > + * .base = { > + * .name = I915_CONTEXT_CREATE_EXT_SETPARAM, > + * }, > + * .param = { > + * .param = I915_CONTEXT_PARAM_ENGINES, > + * .value = to_user_pointer(&engines), > + * .size = sizeof(engines), > + * }, > + * }; > + * struct drm_i915_gem_context_create_ext create = { > + * .flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS, > + * .extensions = to_user_pointer(&p_engines); > + * }; > + * > + * ctx_id = gem_context_create_ext(drm_fd, &create); > + * > + * // Now we have created a GEM context with its engine map containing a > + * // single virtual engine. Submissions to this slot can go either to > + * // vcs0 or vcs1, depending on the load balancing algorithm used inside > + * // the driver. The load balancing is dynamic from one batch buffer to > + * // another and transparent to userspace. > + * > + * ... > + * execbuf.rsvd1 = ctx_id; > + * execbuf.flags = 0; // Submits to index 0 which is the virtual engine > + * gem_execbuf(drm_fd, &execbuf); > + */ > + > /* > * i915_context_engines_load_balance: > * > @@ -1882,6 +1945,61 @@ struct i915_context_engines_bond { > struct i915_engine_class_instance engines[N__]; \ > } __attribute__((packed)) name__ > > +/** > + * DOC: Context Engine Map uAPI > + * > + * Context engine map is a new way of addressing engines when submitting batch- > + * buffers, replacing the existing way of using identifiers like `I915_EXEC_BLT` > + * inside the flags field of `struct drm_i915_gem_execbuffer2`. > + * > + * To use it created GEM contexts need to be configured with a list of engines > + * the user is intending to submit to. This is accomplished using the > + * `I915_CONTEXT_PARAM_ENGINES` parameter and `struct > + * i915_context_param_engines`. > + * > + * For such contexts the `I915_EXEC_RING_MASK` field becomes an index into the > + * configured map. > + * > + * Example of creating such context and submitting against it: > + * > + * .. code-block:: C > + * > + * I915_DEFINE_CONTEXT_PARAM_ENGINES(engines, 2) = { > + * .engines = { { I915_ENGINE_CLASS_RENDER, 0 }, > + * { I915_ENGINE_CLASS_COPY, 0 } } > + * }; > + * struct drm_i915_gem_context_create_ext_setparam p_engines = { > + * .base = { > + * .name = I915_CONTEXT_CREATE_EXT_SETPARAM, > + * }, > + * .param = { > + * .param = I915_CONTEXT_PARAM_ENGINES, > + * .value = to_user_pointer(&engines), > + * .size = sizeof(engines), > + * }, > + * }; > + * struct drm_i915_gem_context_create_ext create = { > + * .flags = I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS, > + * .extensions = to_user_pointer(&p_engines); > + * }; > + * > + * ctx_id = gem_context_create_ext(drm_fd, &create); > + * > + * // We have now created a GEM context with two engines in the map: > + * // Index 0 points to rcs0 while index 1 points to bcs0. Other engines > + * // will not be accessible from this context. > + * > + * ... > + * execbuf.rsvd1 = ctx_id; > + * execbuf.flags = 0; // Submits to index 0, which is rcs0 for this context > + * gem_execbuf(drm_fd, &execbuf); > + * > + * ... > + * execbuf.rsvd1 = ctx_id; > + * execbuf.flags = 1; // Submits to index 0, which is bcs0 for this context > + * gem_execbuf(drm_fd, &execbuf); > + */ > + > struct i915_context_param_engines { > __u64 extensions; /* linked chain of extension blocks, 0 terminates */ > #define I915_CONTEXT_ENGINES_EXT_LOAD_BALANCE 0 /* see i915_context_engines_load_balance */ > @@ -2375,6 +2493,76 @@ struct drm_i915_query_topology_info { > __u8 data[]; > }; > > +/** > + * DOC: Engine Discovery uAPI > + * > + * Engine discovery uAPI is a way of enumerating physical engines present in a > + * GPU associated with an open i915 DRM file descriptor. This supersedes the old > + * way of using `DRM_IOCTL_I915_GETPARAM` and engine identifiers like > + * `I915_PARAM_HAS_BLT`. > + * > + * The need for this interface came starting with Icelake and newer GPUs, which > + * started to establish a pattern of having multiple engines of a same class, > + * where not all instances were always completely functionally equivalent. > + * > + * Entry point for this uapi is `DRM_IOCTL_I915_QUERY` with the > + * `DRM_I915_QUERY_ENGINE_INFO` as the queried item id. > + * > + * Example for getting the list of engines: > + * > + * .. code-block:: C > + * > + * struct drm_i915_query_engine_info *info; > + * struct drm_i915_query_item item = { > + * .query_id = DRM_I915_QUERY_ENGINE_INFO; > + * }; > + * struct drm_i915_query query = { > + * .num_items = 1, > + * .items_ptr = (uintptr_t)&item, > + * }; > + * int err, i; > + * > + * // First query the size of the blob we need, this needs to be large > + * // enough to hold our array of engines. The kernel will fill out the > + * // item.length for us, which is the number of bytes we need. > + * // > + * // Alternatively a large buffer can be allocated straight away enabling > + * // querying in one pass, in which case item.length should contain the > + * // length of the provided buffer. > + * err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query); > + * if (err) ... > + * > + * info = calloc(1, item.length); > + * // Now that we allocated the required number of bytes, we call the ioctl > + * // again, this time with the data_ptr pointing to our newly allocated > + * // blob, which the kernel can then populate with info on all engines. > + * item.data_ptr = (uintptr_t)&info, > + * > + * err = ioctl(fd, DRM_IOCTL_I915_QUERY, &query); > + * if (err) ... > + * > + * // We can now access each engine in the array > + * for (i = 0; i < info->num_engines; i++) { > + * struct drm_i915_engine_info einfo = info->engines[i]; > + * u16 class = einfo.engine.class; > + * u16 instance = einfo.engine.instance; > + * .... > + * } > + * > + * free(info); > + * > + * Each of the enumerated engines, apart from being defined by its class and > + * instance (see `struct i915_engine_class_instance`), also can have flags and > + * capabilities defined as documented in i915_drm.h. > + * > + * For instance video engines which support HEVC encoding will have the > + * `I915_VIDEO_CLASS_CAPABILITY_HEVC` capability bit set. > + * > + * Engine discovery only fully comes to its own when combined with the new way > + * of addressing engines when submitting batch buffers using contexts with > + * engine maps configured. > + */ > + > /** > * struct drm_i915_engine_info > * > -- > 2.30.2 > -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch