Re: [PATCH 3/9] drm/vmwgfx: Fix subresource updates with new contexts

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Hi,

On 6/9/21 7:23 PM, Zack Rusin wrote:
The has_dx variable was only set during the initialization which
meant that UPDATE_SUBRESOURCE was never used. We were emulating it
with UPDATE_GB_IMAGE but that's always been a stop-gap. Instead
of has_dx which has been deprecated a long time ago we need to check
for whether shader model 4.0 or newer is available to the device.

Stupid question perhaps, but isn't UPDATE_SUBRESOURCE available with SVGA_CAP_DX regardless of the SM capabilities of the underlying device?

Thanks,

Thomas





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