Re: [PATCH 4/4] RFC: dma-buf: Add an API for importing sync files (v6)

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On May 26, 2021 13:15:08 Daniel Stone <daniel@xxxxxxxxxxxxx> wrote:

Hey,

On Wed, 26 May 2021 at 16:24, Jason Ekstrand <jason@xxxxxxxxxxxxxx> wrote:
On Wed, May 26, 2021 at 6:09 AM Daniel Stone <daniel@xxxxxxxxxxxxx> wrote:
Typing out the Wayland protocol isn't the hard bit. If we just need to
copy and sed syncobj to weirdsyncobj, no problem really, and it gives
us a six-month head start on painful compositor-internal surgery
whilst we work on common infrastructure to ship userspace fences
around (mappable dmabuf with the sync bracketing? FD where every
read() gives you the current value? memfd? other?).

I feel like I should elaborate more about timelines.  In my earlier
reply, my commentary about timeline syncobj was mostly focused around
helping people avoid typing.  That's not really the full story,
though, and I hope more context will help.

First, let me say that timeline syncobj was designed as a mechanism to
implement VK_KHR_timeline_semaphore without inserting future fences
into the kernel.  It's entirely designed around the needs of Vulkan
drivers, not really as a window-system primitive.  The semantics are
designed around one driver communicating to another that new fences
have been added and it's safe to kick off more rendering.  I'm not
convinced that it's the right object for window-systems and I'm also
not convinced that it's a good idea to try and make a version of it
that's a wrapper around a userspace memory fence.  (I'm going to start
typing UMF for userspace memory fence because it's long to type out.)

Why?  Well, the fundamental problem with timelines in general is
trying to figure out when it's about to be done.  But timeline syncobj
solves this for us!  It gives us this fancy super-useful ioctl!
Right?  Uh.... not as well as I'd like.  Let's say we make a timeline
syncobj that's a wrapper around a userspace memory fence.  What do we
do with that ioctl?  As I mentioned above, the kernel doesn't have any
clue when it will be triggered so that ioctl turns into an actual
wait.  That's no good because it creates unnecessary stalls.

Yeah, I'm assuming that UMF will be a separate primitive. No problem.
I also think that your submitted/completed thing is a non-problem: at
this stage we're just throwing up our hands and admitting that we're
letting userspace tie itself in knots, and giving it the tools to tie
a sufficiently un-streetwise compositor in knots too. We're already
crossing that Rubicon, so let's just embrace it and not try to design
it out. Us compositors can handle the scheduling, really.

Ok, good. I think we're on the same page.

There's another potential solution here:  Have each UMF be two
timelines: submitted and completed.  At the start of every batch
that's supposed to trigger a UMF, we set the "submitted" side and
then, when it completes, we set the "completed" side.  Ok, great, now
we can get at the "about to be done" with the submitted side,
implement the ioctl, and we're all good, right?  Sadly, no.  There's
no guarantee about how long a "batch" takes.  So there's no universal
timeout the kernel can apply.  Also, if it does time out, the kernel
doesn't know who to blame for the timeout and how to prevent itself
from getting in trouble again.  The compositor does so, in theory,
given the right ioctls, it could detect the -ETIME and kill that
client.  Not a great solution.

The best option I've been able to come up with for this is some sort
of client-provided signal.  Something where it says, as part of submit
or somewhere else, "I promise I'll be done soon" where that promise
comes with dire consequences if it's not.  At that point, we can turn
the UMF and a particular wait value into a one-shot fence like a
dma_fence or sync_file, or signal a syncobj on it.  If it ever times
out, we kick their context.  In Vulkan terminology, they get
VK_ERROR_DEVICE_LOST.  There are two important bits here:  First, is
that it's based on a client-provided thing.  With a fully timeline
model and wait-before-signal, we can't infer when something is about
to be done.  Only the client knows when it submitted its last node in
the dependency graph and the whole mess is unblocked.  Second, is that
the dma_fence is created within the client's driver context.  If it's
created compositor-side, the kernel doesn't know who to blame if
things go badly.  If we create it in the client, it's pretty easy to
make context death on -ETIME part of the contract.

(Before danvet jumps in here and rants about how UMF -> dma_fence
isn't possible, I haven't forgotten.  I'm pretending, for now, that
we've solved some of those problems.)

Funny how we've come full circle to the original proposal here ...

If we really want a kernel primitive for this - and I think it's a
good idea, since can help surface 'badness' in a way which is
observable by e.g. session managers in a way analogous to cgroup stats
and controls - how about this for a counter-proposal? Client exports a
FD for its context/queue and sends it to winsys as part of setup,
compositor can ioctl() on that to kill it, which lands in the same
zap/zap/zap/zap/ban codepath as GPU hangs do today. It's a bigger
hammer than per-sync-point primitives, but you as a client have to
accept the social contract that if you want to participate in a
session, your context has to be making forward progress and you aren't
writing cheques the compositor can't cash.

The compositor already has that. It can kick the client's Wayland protocol connection. Banning the context from the kernel might be nice too but kicking it is probably sufficient.

Side-note to danvet: Do we need a plan for UMF with persistent contexts? My gut says that's a very bad idea but this made me think I should say least pose the question.

I'm also going to pre-emptively agree with other-Dan; I'm extremely
wary of anything which tries to make UMF look even a little bit like
sync_file. The requirements to support them are so wildly different
that I'd almost rather a totally orthogonal interface so that there's
no danger of confusing the two. Us sophisticates on this thread can
eat the mild annoyance of typing out separate codepaths, but it's much
worse for anyone else who may look at a UMF wolf in dma_fence sheep's
clothing then only later be substantially more annoyed when they
realise that it's not anything like they thought it was.

So let's keep sync_file for what it is, and for UMF since the usage is
so radically different, build out whatever we do around making the
uAPI as useful as possible for what we want to do with it. The real
complexity in handling the difference between UMF and 'real' fences is
in how they behave, not in how they look.

Sounds good.

Another option is to just stall on the UMF until it's done.  Yeah,
kind-of terrible and high-latency, but it always works and doesn't
involve any complex logic to kill clients.  If a client never gets
around to signaling a fence, it just never repaints.  The compositor
keeps going like nothing's wrong.  Maybe, if the client submits lots
of frames without ever triggering, it'll hit some max queue depth
somewhere and kill it but that's it.  More likely, the client's
vkAcquireNextImage will start timing out and it'll crash.

I suspect where we might actually land is some combination of the two
depending on client choice.  If the client wants to be dumb, it gets
the high-latency always-works path.  If the client really wants
lowest-latency VRR, it has to take the smarter path and risk
VK_ERROR_DEVICE_LOST if it misses too far.

We already have to handle unresponsive clients. If your browser
livelocks today (say because it's Chrome and you hotunplug your
monitor at the wrong time with active media playback in an inactive
tab in an inactive window ... hypothetically),

That's an oddly specific hypothetical...

yourr Wayland server
notices that it isn't responding to pings, throws up the 'do you want
to force-quit?' dialog and kills the client; it's actually really
simple logic. So we just hook unsignaled fences up to the same. (And,
if we have the context-kill primitive, trigger that on our way out.)

So yeah, we already have all the complexity points to put particular
surface trees in limbo (thanks to subsurface sync mode), we already
have all the complexity points to separate realised surface trees from
pixels on screen, and we already have the complexity points for
different parts of the surface trees being rendered at different
times. Checking on fence progression is just a little more typing
around those interface points which already exist, and zapping clients
is utterly trivial.

👍

But the point of all of this is, neither of the above two paths have
anything to do with the compositor calling a "wait for submit" ioctl.
Building a design around that and baking it into protocol is, IMO, a
mistake.  I don't see any valid way to handle this mess without "wait
for sumbit" either not existing or existing only client-side for the
purposes of WSI.

I'm still on the fence (sorry) about a wait-before-submit ioctl. For
the sync_file-based timeline syncobjs that we have today, yes it is
helpful, and we do already have it, it's just the wrong shape in being
sleep rather than epoll.

I still don't see why we're still talking about timeline syncobj...

For UMF, taking it as a given that the kernel really has no visibility
at all into syncpoint progress, then the kernel is conceptually a
worse place to spin-sleep than userspace is, because why account the
CPU burn to a kthread rather than a real PID, and lose
latency/efficiency on context switches when you do wake up?

But also, the kernel is conceptually the best place to spin-sleep,
because it can fuse waits and do better wakeup quantisation than
userspace can. And I'm still hopeful that the IHVs and Windows can
both step away from the postmodern 'synchronisation doesn't mean
anything anymore, just poll in a lap-burning loop' approach that we've
been presented (sorry) with, where we at least get doorbells which
allow the kernel to do polling much smarter than quantising timers
('this fence might not have triggered yet, but _something_ happened
which might have triggered it so why not check?').

I think we can and do do something better than just poll on the memory. I'm not sure on the details but I've been told that we can set some sort of interrupt-like thing on the address so it's not actually a spin. Even without that, done hardware has some way that a command buffer can trigger an interrupt. If the protocol is to write memory and then trigger an interrupt rather than just write memory, that gives us something if a doorbell. Not as convenient, maybe, but it'd help with power consumption, etc.

--Jason

On the other other hand, the only winsys case for burning poll in a
tight loop is flipping as quickly as possible straight to a VRR
display. In that case, you're definitely running on mains power so
you're just melting the polar ice caps rather than your lap, and
you've got everything fully lit up anyway so the power cost of polling
is immaterial. For FRR, the compositor already has a fixed deadline at
which it will wake up and make a hard binding decision about which
image to present - this includes XR as well. So we don't have to worry
about optimising a polling loop, because there isn't one: we wake up
once, we check once, and if the client's missed then too bad, try
again next frame.

As you can see, much like userspace memory fences, my position on
which way to go here is not knowable upfront, and depends on when
exactly you observe it. Hopefully someone can come back with an
argument compelling enough either way that I have something better to
do than to try to pun my way out of having more hands than Ganesh. I
don't think it's material to the design or implementation of winsys
support though.

Cheers,
Daniel


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