Re: [RFC] Add DMA_RESV_USAGE flags

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Am 18.05.21 um 23:17 schrieb Daniel Vetter:
[SNIP]
The problem in this case is not starting a new CS, but synchronizing to
the existing ones.

See a heavy TLB flush is made completely out of sync. E.g. it doesn't
want to wait for any previous operation.

In other words imagine the following example:
1. Both process A and B have a BO mapped.
2. Process A is heavily using the BO and doing all kind of rendering.
3. Process B is unmapping the BO.

Now that process B unmaps the BO needs to trigger page table updates and
a heavy TLB flush, but since this can take really long we want to do it
asynchronously on the hardware.

With the current approach you basically can't do that because you can't
note that a fence should not participate in synchronization at all.

E.g. we can't add a fence which doesn't wait for the exclusive one as
shared.
Ok I think that's a real problem, and  guess it's also related to all
the ttm privatization tricks and all that. So essentially we'd need
the opposite of ttm_bo->moving, as in you can't ignore it, but
otherwise it completely ignores all the userspace implicit fence
stuff.

It goes into that direction, but doesn't sounds like the full solution either.

[SNIP]
Can we please stop with the "amdgpu is right, everyone else is wrong" approach?

Well the approach I do here is not "amdgpu is right, everyone else is wrong". But rather we had DRM uAPI for i915, nouveau and radeon and unfortunately leaked that into DMA-buf without much thinking about it.

I'm also not saying that the approach amdgpu is right. It's just what amdgpu needs in it's CS interface.

What I'm saying is that DMA-buf is a device driver independent subsystem and we shouldn't make any assumption which come from just a handful of DRM driver on it's implicit sync implementation.

Like I'm pretty much going to type up the patch that does a full drm
subsytem audit of everything and whack amdgpu into compliance. Perf
hit be damned, you had a few years to fix this with better uapi. Or I
find out that there's a giant inconsistent mess, but at least we'd
gain some clarity about where exactly we are here and maybe what to do
next.

Ok to let us move forward please take a look at the first patches of the set. It cleans up quite a bunch of the mess we have in there before even coming to adding flags to the shared slots.

I think you will agree on that we should do is cleaning up the use cases further and separate implicit sync from resource management.

In other words we forbid touching the exclusive and shared fences directly and have separate APIs for resource management and implicit sync.

This makes sense anyway, no matter what implicit synchronization framework we will install underneath.

Regards,
Christian.

-Daniel

Regards,
Christian.

After that I think we can look at what exact oversync issue remains
and why and solve it, but until we have this this just feels like
another rehash of "amgpu insist its own dma_resv interpration is the
right one and everyone else should move one over".

Or maybe I've just become real garbage at reading random driver code,
wouldn't be the first time :-)

Cheers, Daniel

Regards,
Christian.

Cheers, Daniel

--Jason


That's also the reason the Valve guys came up with a solution where each
BO gets a flag for explicit sync, but that only works for exports and
not for imports.

I915 and iirc msm has explicit flags for this, panfrost was designed to
support this correctly from the start (also with flags I think). That's at
least what I remember from all the discussions at XDC and #dri-devel, but
didn't check the code again to give you the list of uapi flags you need
for each driver.

The other piece is making sure you're only picking up implicit fences when
you should, and not any later ones, for which Jason has a solution:

https://lore.kernel.org/dri-devel/20210317221940.2146688-1-jason@xxxxxxxxxxxxxx/
Yes, I helped with that as well. But I think that this is just another
workaround without really addressing the underlying problem.

If amdgpu isn't using those, then you will suffer from
over-synchronization in vulkan and pay a price. The entire point of vulkan
is that you pick up sync points very explicitly, and we also need to have
very explicit uapi for userspace to pick up/set the implicit fences.

Trying to paper over this with more implicit magic is imo just wrong, and
definitely not the long term explicit sync model we want.
I completely disagree.

In my opinion the implicit sync model we have for dma_resv currently is
just not well designed at all, since it always requires cooperation from
userspace.

In other words you need to know when to enable implicit sync in
userspace and that information is simply not present all of the time.

What we have done here is just keeping the old reader/writer flags i915,
radeon and nouveau once had and pushed that out to everybody else making
the assumption that everybody would follow that without documenting the
actual rules of engagement you need to follow here.

That was a really big mistake and we should try to fix that sooner or
later. The only other clean alternative I see is to use a flag on the
exporter to tell the importer if it should sync to shared fences or not.

Additional to that I'm perfectly fine with implicit sync. Explicit sync
certainly has some use cases as well, but I don't see it as an absolute
advantage over the implicit model.
Ok this stops making sense. Somehow you claim userspace doesn't know
when to sync, but somehow the kernel does? By guessing, and getting it
wrong mostly, except for the one case that you benchmarked?

Aside from silly userspace which exports a buffer to a dma-buf, but
then never imports it anywhere else, there isn't a case I know of
where the kernel actually knows more than userspace. But there's lots
of cases where the kernel definitely knows less, especially if
userspace doesn't tell it about what's going on with each rendering
and buffer.

So here's the 2 things you need to make this work like every other driver:

1. A way to set the explicit fence on a buffer. CS ioctl is perfectly
fine, but also can be seperate. Userspace uses this only on a) shared
buffers b) when there's a flush/swap on that shared buffer. Not when
rendering any of the interim stuff, that only leads to oversync.
Anything non-shared is handled explicitly in userspace (at least for
modern-ish drivers). This is the only thing that ever sets an
exclusive fence (aside from ttm moving buffers around ofc).

2. A way to sync with the implicit fences, either all of them (for
upcoming write access) or just the write fence (for read access). At
first we thought it's good enough to do this in the CS ioctl, but
that's a wee bit too late, hence the patches from Jason. My
understanding is that vulkan converts this into an vk syncobj/fence of
some sorts, so really can't make this more explicit and intentional
than that.

None of this is something the kernel has the slightest idea about when
it happens, so you have to have explicit uapi for it. Trying to fake
it in the kernel just doesn't work.
-Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch





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