On Fri, May 14, 2021 at 12:54 AM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote: > > On Wed, 12 May 2021 07:57:26 -0700 > Rob Clark <robdclark@xxxxxxxxx> wrote: > > > On Wed, May 12, 2021 at 1:23 AM Pekka Paalanen <ppaalanen@xxxxxxxxx> wrote: > > > > > > On Tue, 11 May 2021 18:44:17 +0200 > > > Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > On Mon, May 10, 2021 at 12:06:05PM -0700, Rob Clark wrote: > > > > > On Mon, May 10, 2021 at 10:44 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > > > On Mon, May 10, 2021 at 6:51 PM Rob Clark <robdclark@xxxxxxxxx> wrote: > > > > > > > > > > > > > > On Mon, May 10, 2021 at 9:14 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > > > > > > > On Sat, May 08, 2021 at 12:56:38PM -0700, Rob Clark wrote: > > > > > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > > > > > > > > > drm_atomic_helper_dirtyfb() will end up stalling for vblank on "video > > > > > > > > > mode" type displays, which is pointless and unnecessary. Add an > > > > > > > > > optional helper vfunc to determine if a plane is attached to a CRTC > > > > > > > > > that actually needs dirtyfb, and skip over them. > > > > > > > > > > > > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > ... > > > > > > > > But we could re-work drm_framebuffer_funcs::dirty to operate on a > > > > > > > per-crtc basis and hoist the loop and check if dirtyfb is needed out > > > > > > > of drm_atomic_helper_dirtyfb() > > > > > > > > > > > > That's still using information that userspace doesn't have, which is a > > > > > > bit irky. We might as well go with your thing here then. > > > > > > > > > > arguably, this is something we should expose to userspace.. for DSI > > > > > command-mode panels, you probably want to make a different decision > > > > > with regard to how many buffers in your flip-chain.. > > > > > > > > > > Possibly we should add/remove the fb_damage_clips property depending > > > > > on the display type (ie. video/pull vs cmd/push mode)? > > > > > > > > I'm not sure whether atomic actually needs this exposed: > > > > - clients will do full flips for every frame anyway, I've not heard of > > > > anyone seriously doing frontbuffer rendering. > > > > > > That may or may not be changing, depending on whether the DRM drivers > > > will actually support tearing flips. There has been a huge amount of > > > debate for needing tearing for Wayland [1], and while I haven't really > > > joined that discussion, using front-buffer rendering (blits) to work > > > around the driver inability to flip-tear might be something some people > > > will want. > > > > jfwiw, there is a lot of hw that just can't do tearing pageflips.. I > > think this probably includes most arm hw. What is done instead is to > > skip the pageflip and render directly to the front-buffer. > > > > EGL_KHR_mutable_render_buffer is a thing you might be interested in.. > > it is wired up for android on i965 and there is a WIP MR[1] for > > mesa/st (gallium): > > > > Possibly it could be useful to add support for platform_wayland? > > > > [1] https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10685 > > Thanks Rob, that's interesting. > > I would like to say that EGL Wayland platform cannot and has no reason > to support frontbuffer rendering in Wayland clients, because the > compositor may be reading the current client frontbuffer at any time, > including *not reading it again* until another update is posted via > Wayland. So if a Wayland client is doing frontbuffer rendering, then I > would expect it to be very likely that the window might almost never > show a "good" picture, meaning that it is literally just the > half-rendered frame after the current one with continuously updating > clients. > > That is because a Wayland client doing frontbuffer rendering is > completely unrelated to the Wayland compositor putting the client > buffer on scanout. > > Frontbuffer rendering used by a Wayland compositor would be used for > fallback tearing updates, where the rendering is roughly just a blit > from a client buffer. By definition, it means blit instead of scanout > from client buffers, so the performance/power hit is going to be... > let's say observable. > > If a Wayland client did frontbuffer rendering, and then it used a > shadow buffer of its own to minimise the level of garbage on screen by > doing only blits into the frontbuffer, that would again be a blit. And > then the compositor might be doing another blit because it doesn't know > the client is doing frontbuffer rendering which would theoretically > allow the compositor to scan out the client buffer. > > There emerges the need for a Wayland extension for clients to be > telling the compositor explicitly that they are going to be doing > frontbuffer rendering now, it is ok to put the client buffer on scanout > even if you want to do tearing updates on hardware that cannot > tear-flip. > > However, knowing that a client buffer is good for scanout is not > sufficient for scanout in a compositor, so it might still not be > scanned out. If the compositor is instead render-compositing, you have > the first problem of "likely never a good picture". I think if a client is doing front-buffer rendering, then "tearing" is the clients problem. The super-big-deal use-case for this is stylus, because you want to minimize the latency of pen-to-pixel.. tearing isn't really a problem because things aren't changing much from-by-frame I'm going to predict there will be at least one wayland compositor supporting this, maybe via custom protocol, idk. ;-) BR, -R > I'm sure there can be specialised use cases (e.g. a game console > Wayland compositor) where scanout can be guaranteed, but generally > for desktops it's not so. > > I believe there will be people wanting EGL Wayland platform frontbuffer > rendering for very special cases, and I also believe it will just break > horribly everywhere else. Would it be worth it to implement? No idea. > > Maybe there would need to be a Wayland extension so that compositors > can control the availability of frontbuffer rendering in EGL Wayland > platform? > > There is the dmabuf-hints Wayland addition that is aimed at dynamically > providing information to help optimise for scanout and > render-compositing. If a compositor could control frontbuffer rendering > in a client, it could tell the client to use frontbuffer rendering when > it does hit scanout, and tell the client to stop frontbuffer rendering > when scanout is no longer possible. The problem with the latter is a > glitch, but since frontbuffer rendering is by definition glitchy (when > done in clients), maybe that is acceptable to some? > > > Thanks, > pq