Re: [PATCH 1/2] drm: Fix dirtyfb stalls

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On Wed, 12 May 2021 10:44:29 +0200
Daniel Vetter <daniel@xxxxxxxx> wrote:

> On Wed, May 12, 2021 at 11:23:30AM +0300, Pekka Paalanen wrote:
> > On Tue, 11 May 2021 18:44:17 +0200
> > Daniel Vetter <daniel@xxxxxxxx> wrote:
> >   
> > > On Mon, May 10, 2021 at 12:06:05PM -0700, Rob Clark wrote:  
> > > > On Mon, May 10, 2021 at 10:44 AM Daniel Vetter <daniel@xxxxxxxx> wrote:    
> > > > >
> > > > > On Mon, May 10, 2021 at 6:51 PM Rob Clark <robdclark@xxxxxxxxx> wrote:    
> > > > > >
> > > > > > On Mon, May 10, 2021 at 9:14 AM Daniel Vetter <daniel@xxxxxxxx> wrote:    
> > > > > > >
> > > > > > > On Sat, May 08, 2021 at 12:56:38PM -0700, Rob Clark wrote:    
> > > > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx>
> > > > > > > >
> > > > > > > > drm_atomic_helper_dirtyfb() will end up stalling for vblank on "video
> > > > > > > > mode" type displays, which is pointless and unnecessary.  Add an
> > > > > > > > optional helper vfunc to determine if a plane is attached to a CRTC
> > > > > > > > that actually needs dirtyfb, and skip over them.
> > > > > > > >
> > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>    
> > > > > > >
> > > > > > > So this is a bit annoying because the idea of all these "remap legacy uapi
> > > > > > > to atomic constructs" helpers is that they shouldn't need/use anything
> > > > > > > beyond what userspace also has available. So adding hacks for them feels
> > > > > > > really bad.    
> > > > > >
> > > > > > I suppose the root problem is that userspace doesn't know if dirtyfb
> > > > > > (or similar) is actually required or is a no-op.
> > > > > >
> > > > > > But it is perhaps less of a problem because this essentially boils
> > > > > > down to "x11 vs wayland", and it seems like wayland compositors for
> > > > > > non-vsync'd rendering just pageflips and throws away extra frames from
> > > > > > the app?    
> > > > >
> > > > > Yeah it's about not adequately batching up rendering and syncing with
> > > > > hw. bare metal x11 is just especially stupid about it :-)
> > > > >    
> > > > > > > Also I feel like it's not entirely the right thing to do here either.
> > > > > > > We've had this problem already on the fbcon emulation side (which also
> > > > > > > shouldn't be able to peek behind the atomic kms uapi curtain), and the fix
> > > > > > > there was to have a worker which batches up all the updates and avoids any
> > > > > > > stalls in bad places.    
> > > > > >
> > > > > > I'm not too worried about fbcon not being able to render faster than
> > > > > > vblank.  OTOH it is a pretty big problem for x11    
> > > > >
> > > > > That's why we'd let the worker get ahead at most one dirtyfb. We do
> > > > > the same with fbcon, which trivially can get ahead of vblank otherwise
> > > > > (if sometimes flushes each character, so you have to pile them up into
> > > > > a single update if that's still pending).
> > > > >    
> > > > > > > Since this is for frontbuffer rendering userspace only we can probably get
> > > > > > > away with assuming there's only a single fb, so the implementation becomes
> > > > > > > pretty simple:
> > > > > > >
> > > > > > > - 1 worker, and we keep track of a single pending fb
> > > > > > > - if there's already a dirty fb pending on a different fb, we stall for
> > > > > > >   the worker to start processing that one already (i.e. the fb we track is
> > > > > > >   reset to NULL)
> > > > > > > - if it's pending on the same fb we just toss away all the updates and go
> > > > > > >   with a full update, since merging the clip rects is too much work :-) I
> > > > > > >   think there's helpers so you could be slightly more clever and just have
> > > > > > >   an overall bounding box    
> > > > > >
> > > > > > This doesn't really fix the problem, you still end up delaying sending
> > > > > > the next back-buffer to mesa    
> > > > >
> > > > > With this the dirtyfb would never block. Also glorious frontbuffer
> > > > > tracking corruption is possible, but that's not the kernel's problem.
> > > > > So how would anything get held up in userspace.    
> > > > 
> > > > the part about stalling if a dirtyfb is pending was what I was worried
> > > > about.. but I suppose you meant the worker stalling, rather than
> > > > userspace stalling (where I had interpreted it the other way around).
> > > > As soon as userspace needs to stall, you're losing again.    
> > > 
> > > Nah, I did mean userspace stalling, so we can't pile up unlimited amounts
> > > of dirtyfb request in the kernel.
> > > 
> > > But also I never expect userspace that uses dirtyfb to actually hit this
> > > stall point (otherwise we'd need to look at this again). It would really
> > > be only there as defense against abuse.
> > >   
> > > > > > But we could re-work drm_framebuffer_funcs::dirty to operate on a
> > > > > > per-crtc basis and hoist the loop and check if dirtyfb is needed out
> > > > > > of drm_atomic_helper_dirtyfb()    
> > > > >
> > > > > That's still using information that userspace doesn't have, which is a
> > > > > bit irky. We might as well go with your thing here then.    
> > > > 
> > > > arguably, this is something we should expose to userspace.. for DSI
> > > > command-mode panels, you probably want to make a different decision
> > > > with regard to how many buffers in your flip-chain..
> > > > 
> > > > Possibly we should add/remove the fb_damage_clips property depending
> > > > on the display type (ie. video/pull vs cmd/push mode)?    
> > > 
> > > I'm not sure whether atomic actually needs this exposed:
> > > - clients will do full flips for every frame anyway, I've not heard of
> > >   anyone seriously doing frontbuffer rendering.  
> > 
> > That may or may not be changing, depending on whether the DRM drivers
> > will actually support tearing flips. There has been a huge amount of
> > debate for needing tearing for Wayland [1], and while I haven't really
> > joined that discussion, using front-buffer rendering (blits) to work
> > around the driver inability to flip-tear might be something some people
> > will want.  
> 
> Uh pls dont, dirtyfb does a full atomic commit on atomic drivers
> underneath it.

You keep saying dirtyfb, but I still didn't understand if you mean
literally *only* the legacy DirtyFB ioctl, or does it include
FB_DAMAGE_CLIPS in atomic too?

I suppose you mean only the legacy ioctl.

> > Personally, what I do agree with is that "tear if late from intended
> > vblank" is a feature that will be needed when VRR cannot be used.
> > However, I would also argue that multiple tearing updates per refresh
> > cycle is not a good idea, and I know people disagree with this because
> > practically all relevant games are using a naive main loop that makes
> > multi-tearing necessary for good input response.
> > 
> > I'm not quite sure where this leaves the KMS UAPI usage patterns. Maybe
> > this matters, maybe not?
> > 
> > Does it make a difference between using legacy DirtyFB vs. atomic
> > FB_DAMAGE_CLIPS property?
> > 
> > Also mind that Wayland compositors would be dynamically switching
> > between "normal flips" and "tearing updates" depending on the
> > scenegraph. This switch should not be considered a "mode set".
> > 
> > [1] https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/65  
> 
> I think what you want is two things:
> - some indication that frontbuffer rendering "works", for some value of
>   that (which should probably be "doesn't require dirtyfb")
> 
> - tearing flips support. This needs driver support

A "tear if late" functionality in the kernel would be really nice too,
but can probably be worked around with high resolution timers in
userspace and just-in-time atomic tearing flips. Although those flips
would need to be tearing always, because timers that close to vblank are
going to race with vblank.

> If you don't have either, pls don't try to emulate something using
> frontbuffer rendering and dirtyfb, because that will make it really,
> really awkward for the kernel to know what exactly userspace wants to do.
> Overloading existing interfaces with new meaning just we can really 
> and it happens to work on the one platform we tested is really not a good
> idea.

Alright, I'll spread the word if I catch people trying that.

I didn't even understand that using DirtyFB at all would put "new
meaning" to it. I mean, if you do front-buffer rendering, you must use
DirtyFB or FB_DAMAGE_CLIPS on atomic to make sure it actually goes
anywhere, right?


Thanks,
pq

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