On Tue, May 11, 2021 at 10:21 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > On Tue, May 11, 2021 at 10:19:57AM -0700, Rob Clark wrote: > > On Tue, May 11, 2021 at 9:44 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > On Mon, May 10, 2021 at 12:06:05PM -0700, Rob Clark wrote: > > > > On Mon, May 10, 2021 at 10:44 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > On Mon, May 10, 2021 at 6:51 PM Rob Clark <robdclark@xxxxxxxxx> wrote: > > > > > > > > > > > > On Mon, May 10, 2021 at 9:14 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > > > > > On Sat, May 08, 2021 at 12:56:38PM -0700, Rob Clark wrote: > > > > > > > > From: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > > > > > > > drm_atomic_helper_dirtyfb() will end up stalling for vblank on "video > > > > > > > > mode" type displays, which is pointless and unnecessary. Add an > > > > > > > > optional helper vfunc to determine if a plane is attached to a CRTC > > > > > > > > that actually needs dirtyfb, and skip over them. > > > > > > > > > > > > > > > > Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx> > > > > > > > > > > > > > > So this is a bit annoying because the idea of all these "remap legacy uapi > > > > > > > to atomic constructs" helpers is that they shouldn't need/use anything > > > > > > > beyond what userspace also has available. So adding hacks for them feels > > > > > > > really bad. > > > > > > > > > > > > I suppose the root problem is that userspace doesn't know if dirtyfb > > > > > > (or similar) is actually required or is a no-op. > > > > > > > > > > > > But it is perhaps less of a problem because this essentially boils > > > > > > down to "x11 vs wayland", and it seems like wayland compositors for > > > > > > non-vsync'd rendering just pageflips and throws away extra frames from > > > > > > the app? > > > > > > > > > > Yeah it's about not adequately batching up rendering and syncing with > > > > > hw. bare metal x11 is just especially stupid about it :-) > > > > > > > > > > > > Also I feel like it's not entirely the right thing to do here either. > > > > > > > We've had this problem already on the fbcon emulation side (which also > > > > > > > shouldn't be able to peek behind the atomic kms uapi curtain), and the fix > > > > > > > there was to have a worker which batches up all the updates and avoids any > > > > > > > stalls in bad places. > > > > > > > > > > > > I'm not too worried about fbcon not being able to render faster than > > > > > > vblank. OTOH it is a pretty big problem for x11 > > > > > > > > > > That's why we'd let the worker get ahead at most one dirtyfb. We do > > > > > the same with fbcon, which trivially can get ahead of vblank otherwise > > > > > (if sometimes flushes each character, so you have to pile them up into > > > > > a single update if that's still pending). > > > > > > > > > > > > Since this is for frontbuffer rendering userspace only we can probably get > > > > > > > away with assuming there's only a single fb, so the implementation becomes > > > > > > > pretty simple: > > > > > > > > > > > > > > - 1 worker, and we keep track of a single pending fb > > > > > > > - if there's already a dirty fb pending on a different fb, we stall for > > > > > > > the worker to start processing that one already (i.e. the fb we track is > > > > > > > reset to NULL) > > > > > > > - if it's pending on the same fb we just toss away all the updates and go > > > > > > > with a full update, since merging the clip rects is too much work :-) I > > > > > > > think there's helpers so you could be slightly more clever and just have > > > > > > > an overall bounding box > > > > > > > > > > > > This doesn't really fix the problem, you still end up delaying sending > > > > > > the next back-buffer to mesa > > > > > > > > > > With this the dirtyfb would never block. Also glorious frontbuffer > > > > > tracking corruption is possible, but that's not the kernel's problem. > > > > > So how would anything get held up in userspace. > > > > > > > > the part about stalling if a dirtyfb is pending was what I was worried > > > > about.. but I suppose you meant the worker stalling, rather than > > > > userspace stalling (where I had interpreted it the other way around). > > > > As soon as userspace needs to stall, you're losing again. > > > > > > Nah, I did mean userspace stalling, so we can't pile up unlimited amounts > > > of dirtyfb request in the kernel. > > > > > > But also I never expect userspace that uses dirtyfb to actually hit this > > > stall point (otherwise we'd need to look at this again). It would really > > > be only there as defense against abuse. > > > > I don't believe modesetting ddx throttles dirtyfb, it (indirectly) > > calls this from it's BlockHandler.. so if you do end up blocking after > > the N'th dirtyfb, you are still going to end up stalling for vblank, > > you are just deferring that for a frame or two.. > > Nope, that's not what I mean. > > By default we pile up the updates, so you _never_ stall. The worker then > takes the entire update every time it runs and batches them up. > > We _only_ stall when we get a dirtyfb with a different fb. Because that's > much harder to pile up, plus frontbuffer rendering userspace uses a single > fb across all screens anyway. > > So really I don't expect X to ever stall in it's BlockHandler with this. ok, sorry, I missed the "different fb" part.. but I could see a userspace that uses multiple fb's wanting to do front buffer rendering.. although they are probably only going to do it on a single display at a time, so maybe that is a bit of an edge case > > The thing is, for a push style panel, you don't necessarily have to > > wait for "vblank" (because "vblank" isn't necessarily a real thing), > > so in that scenario dirtyfb could in theory be fast. What you want to > > do is fundamentally different for push vs pull style displays. > > Yeah, but we'd only stall if userspace does a modeset (which means > different fb) and at that point you'll stall anyway a bit. So shouldn't > hurt. > > Well you can do frontbuffer rendering even with atomic ioctl. Just don't > use dirtyfb. > > But also you really shouldn't use frontbuffer rendering right now, since > we don't have the interfaces right now to tell userspace whether it's > cmd-mode or something else and what kind of corruption (if any) to expect > when they do that. Compressed formats and front-buffer rendering don't really work out in a pleasant way.. minigbm has a usage flag to indicate that the surface will be used for front-buffer rendering (and it is a thing we should probably port to real gbm). I think this aspect of it is better solved in userspace. > > > > > > But we could re-work drm_framebuffer_funcs::dirty to operate on a > > > > > > per-crtc basis and hoist the loop and check if dirtyfb is needed out > > > > > > of drm_atomic_helper_dirtyfb() > > > > > > > > > > That's still using information that userspace doesn't have, which is a > > > > > bit irky. We might as well go with your thing here then. > > > > > > > > arguably, this is something we should expose to userspace.. for DSI > > > > command-mode panels, you probably want to make a different decision > > > > with regard to how many buffers in your flip-chain.. > > > > > > > > Possibly we should add/remove the fb_damage_clips property depending > > > > on the display type (ie. video/pull vs cmd/push mode)? > > > > > > I'm not sure whether atomic actually needs this exposed: > > > - clients will do full flips for every frame anyway, I've not heard of > > > anyone seriously doing frontbuffer rendering. > > > > Frontbuffer rendering is actually a thing, for ex. to reduce latency > > for stylus (android and CrOS do this.. fortunately AFAICT CrOS never > > uses the dirtyfb ioctl.. but as soon as someone has the nice idea to > > add that we'd be running into the same problem) > > > > Possibly one idea is to treat dirty-clip updates similarly to cursor > > updates, and let the driver accumulate the updates and then wait until > > vblank to apply them > > Yeah that's what I mean. Except implemented cheaper. fbcon code already > does it. I think we're seriously talking past each another. Hmm, well 'state->async_update = true' is a pretty cheap implementation.. BR, -R > -Daniel > > > > > BR, > > -R > > > > > - transporting the cliprects around and then tossing them if the driver > > > doesn't need them in their flip is probably not a measurable win > > > > > > But yeah if I'm wrong and we have a need here and it's useful, then > > > exposing this to userspace should be done. Meanwhile I think a "offload to > > > worker like fbcon" trick for this legacy interface is probabyl the best > > > option. Plus it will fix things not just for the case where you don't need > > > dirty uploading, it will also fix things for the case where you _do_ need > > > dirty uploading (since right now we stall in a few bad places for that I > > > think). > > > -Daniel > > > > > > > > > > > BR, > > > > -R > > > > > > > > > -Daniel > > > > > > > > > > > BR, > > > > > > -R > > > > > > > > > > > > > > > > > > > > Could probably steal most of the implementation. > > > > > > > > > > > > > > This approach here feels a tad too much in the hacky area ... > > > > > > > > > > > > > > Thoughts? > > > > > > > -Daniel > > > > > > > > > > > > > > > --- > > > > > > > > drivers/gpu/drm/drm_damage_helper.c | 8 ++++++++ > > > > > > > > include/drm/drm_modeset_helper_vtables.h | 14 ++++++++++++++ > > > > > > > > 2 files changed, 22 insertions(+) > > > > > > > > > > > > > > > > diff --git a/drivers/gpu/drm/drm_damage_helper.c b/drivers/gpu/drm/drm_damage_helper.c > > > > > > > > index 3a4126dc2520..a0bed1a2c2dc 100644 > > > > > > > > --- a/drivers/gpu/drm/drm_damage_helper.c > > > > > > > > +++ b/drivers/gpu/drm/drm_damage_helper.c > > > > > > > > @@ -211,6 +211,7 @@ int drm_atomic_helper_dirtyfb(struct drm_framebuffer *fb, > > > > > > > > retry: > > > > > > > > drm_for_each_plane(plane, fb->dev) { > > > > > > > > struct drm_plane_state *plane_state; > > > > > > > > + struct drm_crtc *crtc; > > > > > > > > > > > > > > > > ret = drm_modeset_lock(&plane->mutex, state->acquire_ctx); > > > > > > > > if (ret) > > > > > > > > @@ -221,6 +222,13 @@ int drm_atomic_helper_dirtyfb(struct drm_framebuffer *fb, > > > > > > > > continue; > > > > > > > > } > > > > > > > > > > > > > > > > + crtc = plane->state->crtc; > > > > > > > > + if (crtc->helper_private->needs_dirtyfb && > > > > > > > > + !crtc->helper_private->needs_dirtyfb(crtc)) { > > > > > > > > + drm_modeset_unlock(&plane->mutex); > > > > > > > > + continue; > > > > > > > > + } > > > > > > > > + > > > > > > > > plane_state = drm_atomic_get_plane_state(state, plane); > > > > > > > > if (IS_ERR(plane_state)) { > > > > > > > > ret = PTR_ERR(plane_state); > > > > > > > > diff --git a/include/drm/drm_modeset_helper_vtables.h b/include/drm/drm_modeset_helper_vtables.h > > > > > > > > index eb706342861d..afa8ec5754e7 100644 > > > > > > > > --- a/include/drm/drm_modeset_helper_vtables.h > > > > > > > > +++ b/include/drm/drm_modeset_helper_vtables.h > > > > > > > > @@ -487,6 +487,20 @@ struct drm_crtc_helper_funcs { > > > > > > > > bool in_vblank_irq, int *vpos, int *hpos, > > > > > > > > ktime_t *stime, ktime_t *etime, > > > > > > > > const struct drm_display_mode *mode); > > > > > > > > + > > > > > > > > + /** > > > > > > > > + * @needs_dirtyfb > > > > > > > > + * > > > > > > > > + * Optional callback used by damage helpers to determine if fb_damage_clips > > > > > > > > + * update is needed. > > > > > > > > + * > > > > > > > > + * Returns: > > > > > > > > + * > > > > > > > > + * True if fb_damage_clips update is needed to handle DIRTYFB, False > > > > > > > > + * otherwise. If this callback is not implemented, then True is > > > > > > > > + * assumed. > > > > > > > > + */ > > > > > > > > + bool (*needs_dirtyfb)(struct drm_crtc *crtc); > > > > > > > > }; > > > > > > > > > > > > > > > > /** > > > > > > > > -- > > > > > > > > 2.30.2 > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > Daniel Vetter > > > > > > > Software Engineer, Intel Corporation > > > > > > > http://blog.ffwll.ch > > > > > > > > > > > > > > > > > > > > -- > > > > > Daniel Vetter > > > > > Software Engineer, Intel Corporation > > > > > http://blog.ffwll.ch > > > > > > -- > > > Daniel Vetter > > > Software Engineer, Intel Corporation > > > http://blog.ffwll.ch > > -- > Daniel Vetter > Software Engineer, Intel Corporation > http://blog.ffwll.ch