On Fri, Apr 30, 2021 at 6:57 PM Jason Ekstrand <jason@xxxxxxxxxxxxxx> wrote: > > On Fri, Apr 30, 2021 at 11:33 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > On Fri, Apr 30, 2021 at 6:27 PM Jason Ekstrand <jason@xxxxxxxxxxxxxx> wrote: > > > > > > On Fri, Apr 30, 2021 at 1:53 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > On Thu, Apr 29, 2021 at 11:35 PM Jason Ekstrand <jason@xxxxxxxxxxxxxx> wrote: > > > > > > > > > > On Thu, Apr 29, 2021 at 2:07 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > > > On Thu, Apr 29, 2021 at 02:01:16PM -0500, Jason Ekstrand wrote: > > > > > > > On Thu, Apr 29, 2021 at 1:56 PM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > On Thu, Apr 29, 2021 at 01:16:04PM -0500, Jason Ekstrand wrote: > > > > > > > > > On Thu, Apr 29, 2021 at 10:51 AM Daniel Vetter <daniel@xxxxxxxx> wrote: > > > > > > > > > > > + ret = set_proto_ctx_param(file_priv, pc, args); > > > > > > > > > > > > > > > > > > > > I think we should have a FIXME here of not allowing this on some future > > > > > > > > > > platforms because just use CTX_CREATE_EXT. > > > > > > > > > > > > > > > > > > Done. > > > > > > > > > > > > > > > > > > > > + if (ret == -ENOTSUPP) { > > > > > > > > > > > + /* Some params, specifically SSEU, can only be set on fully > > > > > > > > > > > > > > > > > > > > I think this needs a FIXME: that this only holds during the conversion? > > > > > > > > > > Otherwise we kinda have a bit a problem me thinks ... > > > > > > > > > > > > > > > > > > I'm not sure what you mean by that. > > > > > > > > > > > > > > > > Well I'm at least assuming that we wont have this case anymore, i.e. > > > > > > > > there's only two kinds of parameters: > > > > > > > > - those which are valid only on proto context > > > > > > > > - those which are valid on both (like priority) > > > > > > > > > > > > > > > > This SSEU thing looks like a 3rd parameter, which is only valid on > > > > > > > > finalized context. That feels all kinds of wrong. Will it stay? If yes > > > > > > > > *ugh* and why? > > > > > > > > > > > > > > Because I was being lazy. The SSEU stuff is a fairly complex param to > > > > > > > parse and it's always set live. I can factor out the SSEU parsing > > > > > > > code if you want and it shouldn't be too bad in the end. > > > > > > > > > > > > Yeah I think the special case here is a bit too jarring. > > > > > > > > > > I rolled a v5 that allows you to set SSEU as a create param. I'm not > > > > > a huge fan of that much code duplication for the SSEU set but I guess > > > > > that's what we get for deciding to "unify" our context creation > > > > > parameter path with our on-the-fly parameter path.... > > > > > > > > > > You can look at it here: > > > > > > > > > > https://gitlab.freedesktop.org/jekstrand/linux/-/commit/c805f424a3374b2de405b7fc651eab551df2cdaf#474deb1194892a272db022ff175872d42004dfda_283_588 > > > > > > > > Hm yeah the duplication of the render engine check is a bit annoying. > > > > What's worse, if you tthrow another set_engines on top it's probably > > > > all wrong then. The old thing solved that by just throwing that > > > > intel_context away. > > > > > > I think that's already mostly taken care of. When set_engines > > > happens, we throw away the old array of engines and start with a new > > > one where everything has been memset to 0. The one remaining problem > > > is that, if userspace resets the engine set, we need to memset > > > legacy_rcs_sseu to 0. I've added that. > > > > > > > You're also not keeping the engine id in the proto ctx for this, so > > > > there's probably some gaps there. We'd need to clear the SSEU if > > > > userspace puts another context there. But also no userspace does that. > > > > > > Again, I think that's handled. See above. > > > > > > > Plus cursory review of userspace show > > > > - mesa doesn't set this > > > > - compute sets its right before running the batch > > > > - media sets it as the last thing of context creation > > > > > > > > So it's kinda not needed. But also we're asking umd to switch over to > > > > CTX_CREATE_EXT, and if sseu doesn't work for that media team will be > > > > puzzled. And we've confused them enough already with our uapis. > > > > > > > > Another idea: proto_set_sseu just stores the uapi struct and a note > > > > that it's set, and checks nothing. To validate sseu on proto context > > > > we do (but only when an sseu parameter is set): > > > > 1. finalize the context > > > > 2. call the real set_sseu for validation > > > > 3. throw the finalized context away again, it was just for validating > > > > the overall thing > > > > > > > > That way we don't have to consider all the interactions of setting > > > > sseu and engines in any order on proto context, validation code is > > > > guaranteed shared. Only downside is that there's a slight chance in > > > > behaviour: SSEU, then setting another engine in that slot will fail > > > > instead of throwing the sseu parameters away. That's the right thing > > > > for CTX_CREATE_EXT anyway, and current userspace doesn't care. > > > > > > > > Thoughts? > > > > > > I thought about that. The problem is that they can set_sseu multiple > > > times on different engines. This means we'd have to effectively build > > > up an arbitrary list of SSEU set operations and replay it. I'm not > > > sure how I feel about building up a big data structure. > > > > Hm, but how does this work with proto ctx then? I've only seen a > > single sseu param set in the patch you linked. > > It works roughly the same as it works now: > > - If set_sseu is called, it always overwrites whatever was there > before. If it's called for a legacy (no user-specified engines) > context, it overwrites legacy_rcs_sseu. If it's called on a user > engine context, it overwrites the sseu on the given engine. > - When set_engines is called, it throws away all the user engine data > (if any) and memsets legacy_rcu_sseu to 0. The end result is that > everything gets reset. I think I need to review this carefully in the new version. Definitely too much w/e here already for tricky stuff :-) > > > > > I'm also going to send it to trybot. > > > > > > > > If you resend pls include all my r-b, I think some got lost in v4. > > > > > > I'll try and dig those up. > > > > > > > Also, in the kernel at least we expect minimal commit message with a > > > > bit of context, there's no Part-of: link pointing at the entire MR > > > > with overview and discussion, the patchwork Link: we add is a pretty > > > > bad substitute. Some of the new patches in v4 are a bit too terse on > > > > that. > > > > > > Yup. I can try to expand things a bit more. > > > > > > > And finally I'm still not a big fan of the add/remove split over > > > > patches, but oh well. > > > > > > I'm not either but working through all this reminded me of why I > > > didn't do it more gradual. The problem is ordering. If add and > > > remove at the same time and do it one param at a time, we'll end up > > > with a situation in the middle where some params will only be allowed > > > to be set on the proto-ctx and others will force a proto-ctx -> > > > context conversion. If, for instance, one UMD sets engines first and > > > then VMs and another sets VMs first and then engines, there's no way > > > to do a gradual transition without breaking one of them. Also, we > > > need to handle basically all the setparam complexity in order to > > > handle creation structs and, again, those can come in any order. > > > > Yeah I know, but I considered that. I think compute-runtime uses > > CTX_CREATE_EXT, it's only media. > > That doesn't really matter because both go through the same path. > Anything that uses CONTEXT_CREATE_EXT is identical to something which > creates the context and then calls SET_CONTEXT_PARAM in the same order > as the structs in the extension chain. > > Incidentally, this also means that if we do it gradually, we have to > handle finalizing the proto-ctx mid-way through handling the chain of > create extensions. That should be possible to handle if a bit tricky. > It'll also mean we'll have a (small) range of kernels where the > CONTEXT_CREATE_EXT method is broken if you get it in the wrong order. > > > So we need to order the patches in > > exactly the order media calls setparam. And then we're good. > > Mesa only ever sets engines. Upstream compute only ever sets the VM. > Media always sets the VM first. So, if we handle VM first, we should > be good-to-go, I think. > > > Worst case it's exactly as useful in bisecting as your approach here > > (you add dead code first, then use it, > > It's not dead. At the time it's added, it's used for all > CONTEXT_CREATE_EXT. Then, later, it becomes used for everything. > > > so might as well just squash it > > all down to one), but if we get the ordering right it's substantially > > better. > > I can try to spin a v5 and see how bad it ends up being. I don't > really like breaking CONTEXT_CREATE_EXT in the middle, though. Hm right, I forgot that we also de-proto in the middle of CONTEXT_CREATE_EXT while the conversion is going on. This really is annoying. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel