On Tue, 20 Apr 2021 at 17:25, Marek Olšák <maraeo@xxxxxxxxx> wrote:
Daniel, imagine hardware that can only do what Windows does: future fences signalled by userspace whenever userspace wants, and no kernel queues like we have today.The only reason why current AMD GPUs work is because they have a ring buffer per queue with pointers to userspace command buffers followed by fences. What will we do if that ring buffer is removed?
I can totally imagine that; memory fences are clearly a reality and we need to make them work for functionality as well as performance. Let's imagine that winsys joins that flying-car future of totally arbitrary sync, that we work only on memory fences and nothing else, and that this all happens by the time we're all vaccinated and can go cram into a room with 8000 other people at FOSDEM instead of trying to do this over email.
But the first couple of sentences of your proposal has the kernel monitoring those synchronisation points to ensure that they complete in bounded time. That already _completely_ destroys the purity of the simple picture you paint. Either there are no guarantees and userspace has to figure it out, or there are guarantees and we have to compromise that purity.
I understand how you arrived at your proposal from your perspective as an extremely skilled driver developer who has delivered gigantic performance improvements to real-world clients. As a winsys person with a very different perspective, I disagree with you on where you are drawing the boundaries, to the point that I think your initial proposal is worse than useless; doing glFinish() or the VkFence equivalent in clients would be better in most cases than the first mail.
I don't want to do glFinish (which I'm right about), and you don't want to do dma_fence (which you're right about). So let's work together to find a middle ground which we're both happy with. That middle ground does exist, and we as winsys people are happy to eat a significant amount of pain to arrive at that middle ground. Your current proposal is at once too gentle on the winsys, and far too harsh on it. I only want to move where and how those lines are drawn, not to pretend that all the world is still a single-context FIFO execution engine.
Cheers,
Daniel
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