On Wed, Mar 24, 2021 at 06:00:12PM +0100, Daniel Vetter wrote: > On Tue, Mar 23, 2021 at 04:50:52PM +0100, Maarten Lankhorst wrote: > > We get a lockdep splat when the reset mutex is held, because it can be > > taken from fence_wait. This conflicts with the mmu notifier we have, > > because we recurse between reset mutex and mmap lock -> mmu notifier. > > > > Remove this recursion by calling revoke_mmaps before taking the lock. > > > > The reset code still needs fixing, as taking mmap locks during reset > > is not allowed. > > > > Signed-off-by: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > > Reviewed-by: Thomas Hellström <thomas.hellstrom@xxxxxxxxxxxxxxx> > > --- > > drivers/gpu/drm/i915/gt/intel_reset.c | 5 +++-- > > 1 file changed, 3 insertions(+), 2 deletions(-) > > > > diff --git a/drivers/gpu/drm/i915/gt/intel_reset.c b/drivers/gpu/drm/i915/gt/intel_reset.c > > index 990cb4adbb9a..447f589750c2 100644 > > --- a/drivers/gpu/drm/i915/gt/intel_reset.c > > +++ b/drivers/gpu/drm/i915/gt/intel_reset.c > > @@ -970,8 +970,6 @@ static int do_reset(struct intel_gt *gt, intel_engine_mask_t stalled_mask) > > { > > int err, i; > > > > - gt_revoke(gt); > > - > > err = __intel_gt_reset(gt, ALL_ENGINES); > > for (i = 0; err && i < RESET_MAX_RETRIES; i++) { > > msleep(10 * (i + 1)); > > @@ -1026,6 +1024,9 @@ void intel_gt_reset(struct intel_gt *gt, > > > > might_sleep(); > > GEM_BUG_ON(!test_bit(I915_RESET_BACKOFF, >->reset.flags)); > > + > > I've added a FIXME comment here just so we don't totally forget. This will > also blow up again when we wrap the entire reset path into a dma_fence > critical section annotation (at least going forward, we can't do that on > hw that needs display reset with the current code unfortunately). > > But I did look at the code which originally added this in > > commit 2caffbf1176256cc4f8d4e5c3c524fc689cb9876 > Author: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > Date: Fri Feb 8 15:37:03 2019 +0000 > > drm/i915: Revoke mmaps and prevent access to fence registers across reset > > and noped right out. > > I think this complexity needs to go entirely, and instead we just protect > the fence register state to make sure that after reset they are all good > again: > - add a new mutex for low level fence register state > - hold that mutex around fence register writes (really just the low level > fence writes) > - hold it in the reset path when we restore fence registers > > This means that a global reset also thrashes mmaps, but it's a global > reset we're talking about here, everything is thrash anyway. Plus/minus > fenced gtt mmaps really doesn't change the tally. My recollection is that GPU reset doesn't actually clobber the fence registers. Though not 100% sure I can trust my brain on this. Also dunno if it actually matter here or not, but figured I'd point it out. -- Ville Syrjälä Intel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel