Am 28.01.21 um 18:23 schrieb Andrey Grodzovsky:
On 1/19/21 1:59 PM, Christian König wrote:
Am 19.01.21 um 19:22 schrieb Andrey Grodzovsky:
On 1/19/21 1:05 PM, Daniel Vetter wrote:
[SNIP]
So say writing in a loop to some harmless scratch register for many
times both for plugged
and unplugged case and measure total time delta ?
I think we should at least measure the following:
1. Writing X times to a scratch reg without your patch.
2. Writing X times to a scratch reg with your patch.
3. Writing X times to a scratch reg with the hardware physically
disconnected.
I suggest to repeat that once for Polaris (or older) and once for
Vega or Navi.
The SRBM on Polaris is meant to introduce some delay in each access,
so it might react differently then the newer hardware.
Christian.
See attached results and the testing code. Ran on Polaris (gfx8) and
Vega10(gfx9)
In summary, over 1 million WWREG32 in loop with and without this patch
you get around 10ms of accumulated overhead ( so 0.00001 millisecond
penalty for each WWREG32) for using drm_dev_enter check when writing
registers.
P.S Bullet 3 I cannot test as I need eGPU and currently I don't have one.
Well if I'm not completely mistaken that are 100ms of accumulated
overhead. So around 100ns per write. And even bigger problem is that
this is a ~67% increase.
I'm not sure how many write we do during normal operation, but that
sounds like a bit much. Ideas?
Christian.
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