[PATCH 1/3] drm/vc4: Use drm_gem_cma_vmap() directly

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Validated shaders cannot be exported. There's no need for testing this in
the BO's vmap implementation. Call drm_gem_cma_vmap() directly instead.

Signed-off-by: Thomas Zimmermann <tzimmermann@xxxxxxx>
---
 drivers/gpu/drm/vc4/vc4_bo.c  | 14 +-------------
 drivers/gpu/drm/vc4/vc4_drv.h |  1 -
 2 files changed, 1 insertion(+), 14 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index dc316cb79e00..eff12be616b0 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -386,7 +386,7 @@ static const struct drm_gem_object_funcs vc4_gem_object_funcs = {
 	.free = vc4_free_object,
 	.export = vc4_prime_export,
 	.get_sg_table = drm_gem_cma_get_sg_table,
-	.vmap = vc4_prime_vmap,
+	.vmap = drm_gem_cma_vmap,
 	.vm_ops = &vc4_vm_ops,
 };
 
@@ -785,18 +785,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
 	return drm_gem_prime_mmap(obj, vma);
 }
 
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map)
-{
-	struct vc4_bo *bo = to_vc4_bo(obj);
-
-	if (bo->validated_shader) {
-		DRM_DEBUG("mmaping of shader BOs not allowed.\n");
-		return -EINVAL;
-	}
-
-	return drm_gem_cma_vmap(obj, map);
-}
-
 struct drm_gem_object *
 vc4_prime_import_sg_table(struct drm_device *dev,
 			  struct dma_buf_attachment *attach,
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 051ad4e31e52..61848c6f85ad 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -808,7 +808,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
 						 struct dma_buf_attachment *attach,
 						 struct sg_table *sgt);
-int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map);
 int vc4_bo_cache_init(struct drm_device *dev);
 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
-- 
2.29.2

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