On Mon, Dec 14, 2020 at 09:49:08AM -0800, José Roberto de Souza wrote: > Much more clear to read one function call than four lines doing this > conversion. > > Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx > Cc: Gwan-gyeong Mun <gwan-gyeong.mun@xxxxxxxxx> > Signed-off-by: José Roberto de Souza <jose.souza@xxxxxxxxx> > --- > drivers/gpu/drm/drm_rect.c | 15 +++++++++++++++ > include/drm/drm_rect.h | 2 ++ > 2 files changed, 17 insertions(+) > > diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c > index 0460e874896e..24345704b353 100644 > --- a/drivers/gpu/drm/drm_rect.c > +++ b/drivers/gpu/drm/drm_rect.c > @@ -373,3 +373,18 @@ void drm_rect_rotate_inv(struct drm_rect *r, > } > } > EXPORT_SYMBOL(drm_rect_rotate_inv); > + > +/** > + * drm_rect_convert_16_16_to_regular - Convert a rect in 16.16 fixed point form > + * to regular form. > + * @in: rect in 16.16 fixed point form > + * @out: rect to be stored the converted value > + */ > +void drm_rect_convert_16_16_to_regular(struct drm_rect *in, struct drm_rect *out) > +{ > + out->x1 = in->x1 >> 16; > + out->y1 = in->y1 >> 16; > + out->x2 = in->x2 >> 16; > + out->y2 = in->y2 >> 16; > +} That's not the same as what we do in most places. We truncate the width/height, not x2/y2. Doing it on x2/y2 may increase the width/height. So I suggest something more like: static inline void drm_rect_fp_to_int(struct drm_rect *r) { drm_rect_init(r, r->x1 >> 16, r->y1 >> 16, drm_rect_width(r) >> 16, drm_rect_height(r) >> 16); } to match the current way of doing things. -- Ville Syrjälä Intel _______________________________________________ dri-devel mailing list dri-devel@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/dri-devel